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Sunday, December 23, 2007

Ludibrium Maze PQ Guide


==>Maplestory Leveling Guide List <==




------------------------------------------------------

TABLE OF CONTENTS

(to look up anything just go to edit, select find, and enter CH and the
number)
CH00. Version Info
CH01. The FAQ. What is this?
CH02. Why PQ?
CH03. What/Who do I need?
CH04. What do I do?
CH05. What do I get?
CH06. Speed versus Fighting
CH07. Maps and shortcuts
Ch08. Remarks
CH09. Class Comparison
CH10. Comparing to Guild PQ and Orbis Tower PQ
CH11. Reader Responses and FAQs
CH12. Conclusion, and contact
CH13. Shameless advertising plugs and sites you should know about


--------------------------------------------------------

CH01.
-The FAQ. What is this?-

What is this you may ask? First of all, this is a FAQ. Which stands for
frequently asked questions. But I don't have many questions in here.
So, I guess you ask the question, look in the FAQ, and the answer is
there. Still kinda odd that not all FAQs have a question and answer
section.

Allow me to introduce myself. I am simply known to several places on
the web as Onikun86. Sometimes Onikun. Every now and then someone steals
my name though. Anyway, not the point. This is my first FAQ, and I hope
bring you the best information possible. And get this out before
Hidden-Street.net beats me to it.

This is about the super cool new Ludibrium Maze Party Quest. This quest
is solely for players of level 51-70. It's quite new, not much
information out there yet, but here it is now from me.

After a day of PQing, I got a good hang of it. But the place is one big
portal maze, and some things need to be cleared up before you start.
Well, shall we?


--------------------------------------------------------

CH02.
-Why PQ?-

Why PQ? Well, why not! Party quests are a great alternative to slow
solitary boring grinding. Would you rather train alone fighting Fire Boars
for an hour cursing at kill-stealers, or would you rather go for an
adventure with a party for experience and prizes?

Ludibrium Maze PQ is similar to the others and gives great items
(dark scrolls) to crappy items (a single power elixir) as prizes.

That and PQs are great to do with friends.

--------------------------------------------------------

CH03.
-What/Who do I need?-

First of all, you need a party. This PQ is a little different from the
traditional setup, where instead of 4 or 6 people, you can have 3
through 6 people! That means even if someone disconnects mid PQ, you are not
screwed. Well, unless he was holding tickets anyway. This also means
you can rush more often without worrying about refilling the party. And
if not many people want PQ (it happens depending on time of day) and
you only have 3, then jump in.

The best party combination is obviously Cleric and Spearman. If you
don't have Slash Blast or heal maxed... then I pity you. Go read some
guides. The toughest monsters here you have to fight appear on little
platforms and are very slash-blastable. Clerics should shy away, and just
spam-heal instead.
From My experience I highly recommend a few good warriors of any class.
Assassins and bandits are good too, but archers and wizards may have a
hard time, which I will explain later.
If you cannot get a cleric, then you should bring a good amount of
sniper pills and Hit Point Potions. Barbarian Elixirs from New Leaf City
are an excellent item for their price and punch. But you won't need too
many, as you will see from the prize list later. If you don?ft have a
cleric, some grilled cheese sandwiches are good too. But you wont have to
worry about Mp and I will explain about after.

If your party consists of 3 level 50's, I recommend waiting for 55+
people to show up, unless you're really prepared to waste a lot of potions.
But even a level 50 warrior and cleric combo is passable, just have
max bless.


--------------------------------------------------------

CH04.
-What do I do?-

First of all, the party must be set up. Go to Ludibrium, go to channel
one, and recruit some people by the clock tower. Then the leader has to
get to the top of the tower. He can jump up by the item shop if he has
haste (remember for rushing) or take a hidden portal in that doorway
next to the storage NPC. He gets up there, and has to click on the NPC
Lego girl Rolly (name hidden) and clicks to enter the maze. If there is
a party inside, I guarantee you will only have to wait 5 at most
minutes to get in.

Once you're inside, your party will be placed into a random room. There
are 16 rooms in this quest. Navigating them is the hard part. The
object is to break boxes in rooms 1-11 and collect tickets from the
summoned monsters. The leader collects those tickets and brings them to
the NPC clown in room 16. The whole party must be present in room 16 to
clear. The more tickets that were collected, the more experience you will
get. You must get over 30 tickets to get a prize and a decent amount of
experience.

Sound easy? It actually is a little harder than it sounds, but not by
much. Each room has 3 portals that each go to a different room. These
portals are not marked, but there's a trick to learning them using math.
See section 7.

Rooms 1-15 each contain 3 blue boxes. Rooms 1-11 have boxes with
monsters. The ones in other rooms are empty, so don't waste time on them.
In each of those rooms, each new PQ entered randomly determines
which box in each room will have monsters. Sometimes you have to break all
3. Only one box per room per PQ summon monsters.

No worries about MP! EVERY monster in this pq has an almost 100% chance
of dropping a mana elixir, which heals 300 mp. Don?ft want them? Sell
them, its a decent profit. I prefer selling each one and buying grilled
cheese sandwiches with them. Besides, you will be getting a lot of food
items as prizes from this pq...

The main strategy to get the tickets in rooms 6 and 7. Those are the
only rooms that have Tauromacis, the only monsters that drop a significant
amount of tickets. Getting there is covered in section 7.

Break boxes, collect tickets, work your way through the maze, and give
all the tickets to the leader in room 16, get your prize, and rush back
in!

-------------------------------------------------

CH05.
-What do I get?-

Every PQ (well, almost every PQ, thanks Henesys) gives a prize upon
completion. The good news is, you wont be getting 16 sapphire ores. The bad
news is you're getting 1 power elixir.
You won't get any ETC items from this pq, as far I know.. Most of the prizes
are Use items. Mostly food. A couple scrolls too. The sad news is they seem
to be mostly defense scrolls. But there are a few good equips to get too.

Of course there is experience. Most runs will net 50 or 100 passes,
though the most I have seen is 300. I bet you may have found more.
Generally 1 pass is 50 experience. To each person in the pq. 50 passes is
2,500 experience, 100 passes is 5,000, 250 is 12,500 exp, and so on.

Here is the list of prizes. (NOTE! This is still in the works. I haven?ft
gotten every prize yet!!! Join my PQs and tell me what you win!)

-FOOD-

Power Elixir x1 Restore all hp and mp
Elixir x5 Restore half hp and mp
Ice Cream Pop x5 Restore 2000 hp
Fat Sausage x20 Restore 1200 hp
Kinoko Ramen (pig head) x50 Restore 800 hp
Squid x100 Restore 600 hp
Supreme Hot Dog x100 Restore 500 hp
Grape Juice x20 Restore 900 mp
Pure Water x50 Restore 800 mp
Orange Juice x100 Restore 450 mp
Mana Elixir x100 Restore 300 mp

-Return Drinks-

Strawberry Milk x20 Returns you to Mushroom Shrine*
Fruit Milk x20 Returns you to Showa**
Coffee Milk x20 Returns you to nearest town***

*Probably only works on Victoria Island, like most other scrolls.
**Showa isn't out yet until a future patch. This drink does nothing
for the time being.
***Works like a normal town return scroll, won't work in Ludibrum tower,
for example.

-SCROLLS- (keep in mind all 30's and 70's are dark scrolls)

Bottom Def 10%
Cape M.Def 30%
Cape W.Def 30%
Cape W.Def 60%
Cape W.Def 70%
Helmet Def 10%
Helmet Def 30%
Helmet Def 60%
Helmet Def 70%
Shield Def 10%
Shield Def 60%
Shield Def 70%
Overal Def 10%
Overal Def 30%
Top Def 10%
Top Def 30%

Cape Dex 10%
Cape Int 10%

-EQUIPS-
Blood Snowboard
Heart Earrings
Emergency Rescue Tube

(list not yet complete, but do the math.
It seems to give all defense scrolls of most equips, 10-70%.
I wonder if it gives other dex, int, etc items.)
------------------------------------------------

CH06.
-Speed versus Fighting-

The biggest issue here is speed. Room 11 has Zombies. But is it really
faster to kill them for exp while everyone waits for you to rush with
them?
Generally, rushing as fast as you can only doing rooms 6 and 7 gives
the most experience. Rather than going in each room destroying
everything, you could be rushing again.

Super fast rushing, doing only rooms 6 and 7 takes 2 minutes at most.
That means with a little luck you can get 10,000 exp every 2 minutes!
Now do you still want to shortcut to the zombies on the way out?

Every now and then the party may want to elect to do a "potion run". Do
the full pq, defeat all the monsters, and get your oodles of mana
elixirs.

You can experiment for yourself. Try making the party agree to split up
and take both zombie rooms on the way out. See how long it takes, and
how much experience you get. There's always mana elixirs... and lots of
mana helps you fight faster.

------------------------------------------------

CH07.
-Maps and shortcuts-

This may be the most important part of the FAQ! I bring you the map.
Each room except 16 has 3 portals and 3 boxes. I listed the portal
destinations and the monsters in each room. Remember that rooms 6,
7, and 16 are the most important!!!
(NOTE: I need to reconfirm if 12 has no monsters or not)

Have you noticed a partern yet? Right portals add 12/ subtract 3 from
the current numbered room. Middle portals add 7/ subtract 8. Left
portals add 4/ subtract 11. Even if you don't remember the map,
remember the math logic. Shortest path from 6 to 7? There's a 1
number difference, so subtract 3 then add 4! Left then right, or right
then left! Left then right then left works for almost every room if you
want to reach one number up.
_____________________________________
1 2 3 4
zombies Golems Chronos Chronos
Yeti Yeti
5-8-13 6-9-14 7-10-15 8-11-1
_____________________________________
5 6 7 8
Grays Tauro Tauro Grays
Flyeye Flyeye
9-12-2 10-13-3 11-14-412-15-5
_____________________________________
9 10 11 12
Chronos Golems Zombies
Yeti
13-16-6 14-2-7 15-3-8 1-4-9
_____________________________________
13 14 15 16
exit

2-5-10 3-6-11 4-7-12 -9-
_____________________________________
(if there is ANY error in this map, email me!)

Rooms 1 and 11 both contain both kinds of zombies. I need to confirm
how many there are. A lot. Maybe 20.
Rooms 2 and 10 contain 3 normal and 3 dark golems.'
Rooms 3, 4, and 9 contain 3 Dark Jr. Yeti and 3 Master Chronos.
Rooms 5 and 6 contain 3 Super Grays and 3 Ultra Grays.
Room 16 has a clown in it. (Exit NPC to give tickets to)

See how to read it? For example, the middle portal in room 9 leads to
room 16, the left portal leads to 13, and the right portal leads to 6.

Now... shortcuts.
These are the quickest routes from any room to a room you want to go
to.
I made only these maps for rooms 1, 6, 7, 11, and 16, as they are the
only noteworthy ones.
You will notice I didn't write in every single number. If there's only
16 rooms, you only care about 1 short path, don?ft you?

Do you understand how to read them? Look how the lines are slanted. The
right portal in room 2 leads to 14, and the left portal in 2 leads to
6. The middle portal out of 2 doesn't matter, as that would be an even
longer trek to room 1.

The 5 portals rule: the farthest area is always at most 5 portals away.
(except going from 16 to 1.. that's 6)

-Shortest path to 1-

16

9 2
\ /
6 14
\ /
10 3 11 13
\ / /
7 15 5 8
\ / /
4 12
\ /
1


-Shortest path to 6-

11 4
\ /
15 8 3 1
\ / /
12 5 7 15 10 13
\/ \ /
9 14 2
\ /
6

-Shortest path to 7-

16 5 12
/
1 9 4 2
\/ /
13 6 8 11 14
\/ / /
10 15 3
\ /
7

-Shortest path to 11-


12 16 5
/ /
8 1 9
/ \
15 13 6
\ / \
2 10 3
\ \ /
14 4 7
\ /
11

-Shortest Path to 16-

14 7
\
3 11 6 4
\ / / \
15 8 10 13 1
\/ /
12 2 5
\ /
9

16

If anyone really feels like they want more shortcuts, or if they think
I can improve on these maps, let me know. Should I design a png?


-------------------------------------------------

CH08.
-Remarks-

Only Tauromacis drop sets of 50 tickets at a decent rate. All other
monsters may drop 1 ticket at a poor rate. You wont be able to 'win' unless
you fight at least one of the rooms of Tauromacis.

There are times where you will be destined to lose from the start.
There is always the chance that no Tauromacis will drop any tickets. Suck
it up, get at least 1 ticket from any monster to leave the pq, and just
rush.

The 51-70 population is smaller than the 35-50 population, and
indefinitely smaller than the 21-30 population. This is a blessing and a curse.
Its good because there are less people waiting to get into pq, and
depending on the time of day, you're guaranteed your own rush channel. As
of when I'm writing this anyway. But this is bad because there's less
people to recruit into your party. This makes it harder to find a cleric.
Clerics, please maze pq! People will love you.

The time limit is 15 minutes. An average pq will take 5 minutes because
some people may want to do other rooms, and newbies will get lost. A
speed pq will only take 2 minutes at most. This is good news because you
get experience and prizes quickly, and if you're waiting to get in,
the party inside wont take long. =D

If you're with an impatient party, don't do the zombies. This will make
people mad with and they will want to leave.

In times of no cleric, non-mages with low dex should load up on sniper
potions. Tauromacis are hard to hit.

About prizes. before you even start to pq, CLEAR YOUR 'USE' INVENTORY!
You will be more getting food and scrolls than you can possible eat and
use. Between PQs, people will want to visit the storage, the teddy
bear NPC to sell items to, or the potion shop to sell items to.

You may get a LOT of mana elixirs. Just sell each one, and keep a mule
in New Leaf City to buy grilled cheese sandwiches later with the money.
Using them mid PQ is great too. Though with a cleric, I find myself
only needing 2 every PQ. I'm a fighter by the way.

Try to aim for the 'perfect speed PQ'. Get a whole party of 6,
including 2 clerics, and a good mix of warriors and thieves. Haste,
Bless, Hyper Body, and Rage are all desirable. One half dashes to
room 6 and the other half dashes to room 7. They each do their room
ASAP and report to 16 and drop the tickets for the leader. You can
probably get that PQ done in a minute. How does 10,000 experience
every minute sound for you?

Just to give you an idea of how much experience you will be getting, I
was level 52 and gained 50% in one afternoon of LMPQ.


--------------------------------------------------------------------------

CH09.
-Class Comparison-

Fighters and Pages: Decent. You will be jumping at platforms of
Tauromacis using slash blast. Keep the party upped with rage and terror. You
will be knocked back a lot by jumping into their spears and by their
lightning. Remember earrings shave off an ok amount of damage from their
lightning. If you don't have heart earrings yet, you're bound to get them
as a prize.
If you do not have a cleric, prepare to spend LOTS of hp pots fighting
them.

Spearman: Spearman have it easier than fighters and pages with their
range. You will also be jumping into Tauros and launching slash blast.
The extended range of a spear or pole arm means you'll have a better
chance of getting a hit in while being knocked back. Again, if no cleric,
get those barbarian elixirs ready... or any of the hundreds of squid and
sausages you will get.

Archers: Archers will have it very rough. There will be a couple
platforms that Tauros can appear on that archers wont be able to fire on.
I welcome play experiences from archers, just email me so I can get a
better description here. How do you cope with this?

Thieves: Bandits have savage blow and can join the warriors, and
Assassins should jump around with their lucky seven. Arguably as good as
having warriors.
As usual, have haste on at all times to get through the maze faster.
I welcome play experiences from thieves, just email me. Anything I'm
leaving out?

Fire wizards: Fire wizards I just feel sorry for. They are in the same
boat as archers sometimes not having a decent place to fire from. At
least all the mana elixirs can keep them alive.
I welcome play experiences from fire wizards, just email me so I can
get a better description here. How do you cope with this?

Ice/Lighting wizards: Lightning is great to hit the Tauros with, just
try avoid their lightning back. You may have a hard time trying to use
ice strike depending on where they are summoned.
I welcome play experiences from ice wizards, just email me so I can get
a better description here. Can you safely use lightning from a spot
without being hit back?

Clerics: This PQ is so easily won with just a warrior and a cleric.
Clerics are just so awesome here. All they need to do is bless and spam
heal. That's it. Even if you are rich and macho and can use hundreds of
potions, just admit it: you like being with a cleric.
I welcome play experiences from clerics, just email me so I can get a
better description here. Are you perfectly happy with just spam healing?

Beginner: Why even put a description here? Are there any beginners who
have hit the 51 realm? Email me and tell me about your maze PQ
experiences, beginners!



------------------------------------------------------------

CH10.
-Comparing to Guild PQ and Orbis Tower PQ-

This section remains to be done, as I have not joined one Orbis or
Guild PQ yet. How would you compare them to Maze PQ?

Oh, and Maze pwns Henesys PQ. No questions asked.


------------------------------------------------------------

CH11.
-Reader Responses and FAQs-

(this is the first version of the FAQ, so no reader responses and
questions yet. Get to it people!)


------------------------------------------------------------





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