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Monday, December 31, 2007

Ice/Lighting Mage Guide


==>Magician Guide List <==


Complete Ice/Lightning Mage Guide







Table of Contents



Part 1

- Starting Out (read this if you're new to the game)



Part 2

- Magician

- Second Job Advancement



Part 3

- Ice/Lit Wizard

- Third Job Advancement



Part 4

- Ice/Lit Mage



Part 5

- F.A.Q.



Part 6

- Money-Making Tips



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Part 1 - Starting Out



I'm not going to go into too much detail here. The information in this section, while vital, is pretty much non-debatable. If you really want to know why I give a particular instruction, PM me or post. I'll be happy to explain.



When you create your character, you want to reroll the stats until your STR and DEX are both 4. The INT and LUK don't matter. Example:







Now that you have your character, train on Maple Island until you reach level 8. Do not leave until you are level 8; you can't come back, and Victoria Island is much more difficult for a beginner.



Suggested Training Grounds:

Snail Hunting Ground 1 - Snails (1-8)



You'll primarily want to kill snails for exp. They have extremely low defence and only 8 HP. Since your STR and DEX are so low, you'll only be dealing 1-3 damage. Quests are also a good way to gain exp here. Some quests, such as Biggs' Collection of Items, may be too difficult for a beginning mage, but many provide a good amount of exp and money.



Every time you level up, put all your points into INT. Since you're going to be a mage, your damage will come from your INT stat. You may be tempted to put points into STR, but don't. You'll regret it later on. Also, NEVER put any points into HP or MP. Those stats will go up naturally as you level up, and points you put there will decrease your attack power.



Once you reach level 8, head to Southperry and board the boat to Victoria Island. Sit back and enjoy the cinematic journey!



Oh, you're back. That was a fast boat ride o_O Well now that you're at Victoria Island, there are a few things you should do. First off, find the potion shop. It's on the bottom level, and pretty hard to miss. Get a Return Scroll to Lith Harbor there. You'll be coming back later, and using scrolls is faster and cheaper than walking or taking a taxi. Next, find Olaf near the shop. He'll tell you more about becoming a magician, and give you a quest.



Now check your money. If you've got at least 4120 mesos, go to the upper level of town, find the weapon shop, and buy a Stolen Fence. It's a decent shield that'll save you a bunch of money on potions. Don't buy anything else right now, you can't afford it. Go back to the boat where you entered Victoria, and talk to the man in the ticket booth. Have him take you to Ellinia (the magician town.)



In Ellinia, you'll first want to find the weapon shop. It's near the top of town, on the right side. Buy a Wooden Wand there and sell your old weapon. You're about to become a magician, which means you'll be needing magic attack. Now go to the very top of the town and find Grendel the Really, Really, Really Old. Talk to him, complete Olaf's quest, and make your advancement. Congratulations! You're a Magician.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Part 2 - Magician



Note: From here on out, I assume you're experienced with the game.



Magician Skills



Improving MP Recovery - Master level 16

Recovers more MP every 10 seconds. The higher the character level and the skill level, the more MP is recovered.



Improving Max MP Increase - Master level 10

Increases the MP gained after a level up or when AP are applied.



Magic Guard - Master level 20

Replaces some of the HP damage taken with MP damage.



Magic Armor - Master level 20

Increases weapon defence.



Energy Bolt - Master level 20

Uses MP to attack an enemy.



Magic Claw - Master level 20

Uses MP to attack an enemy twice.



Skill Builds



1. The Cheap Build



8 - Energy Bolt (1)

9 - Improving MP Recovery (3)

10 - Improving MP Recovery (2), Improving Max MP Increase (1)

11 - Improving Max MP Increase (3)

12 - Improving Max MP Increase (3)

13 - Improving Max MP Increase (3)

14 - Improving MP Recovery (3)

15 - Improving MP Recovery (3)

16 - Improving MP Recovery (3)

17 - Improving MP Recovery (2), Magic Claw (1)

18 - Magic Claw (3)

19 - Magic Claw (3)

20 - Magic Claw (3)

21 - Magic Claw (3)

22 - Magic Claw (3)

23 - Magic Claw (3)

24 - Magic Claw (1), Magic Guard (2)

25 - Magic Guard (3)

26 - Magic Guard (3)

27 - Magic Guard (3)

28 - Magic Guard (3)

29 - Magic Guard (3)

30 - Magic Guard (3)



2. The Fast Build (don't follow this plan if this is your first character)



8 - Energy Bolt (1)

9 - Improving MP Recovery (3)

10 - Improving MP Recovery (2), Improving Max MP Increase (1)

11 - Improving Max MP Increase (3)

12 - Improving Max MP Increase (3)

13 - Improving Max MP Increase (3)

14 - Magic Claw (3)

15 - Magic Claw (3)

16 - Magic Claw (3)

17 - Magic Claw (3)

18 - Magic Claw (3)

19 - Magic Claw (3)

20 - Magic Claw (2), Improving MP Recovery (1)

21 - Improving MP Recovery (3)

22 - Improving MP Recovery (3)

23 - Improving MP Recovery (3)

24 - Improving MP Recovery (1), Magic Guard (2)

25 - Magic Guard (3)

26 - Magic Guard (3)

27 - Magic Guard (3)

28 - Magic Guard (3)

29 - Magic Guard (3)

30 - Magic Guard (3)



3. The Hybrid Build (balance of power and cost) [thank you krazydragond]



8 - Energy Bolt (1)

9 - Improving MP Recovery (3)

10 - Improving MP Recovery (2), Improving Max MP Increase (1)

11 - Improving Max MP Increase (3)

12 - Improving Max MP Increase (3)

13 - Improving Max MP Increase (3)

14 - Improving MP Recovery (3)

15 - Improving MP Recovery (2), Magic Claw (1)

16 - Magic Claw (3)

17 - Magic Claw (3)

18 - Magic Claw (3)

19 - Magic Claw (3)

20 - Magic Claw (3)

21 - Magic Claw (3)

22 - Magic Claw (1), Improving MP Recovery (2)

23 - Improving MP Recovery (3)

24 - Improving MP Recovery (1), Magic Guard (2)

25 - Magic Guard (3)

26 - Magic Guard (3)

27 - Magic Guard (3)

28 - Magic Guard (3)

29 - Magic Guard (3)

30 - Magic Guard (3)



Suggested Training Grounds:

Dungeon, Southern Forest 1 - Slimes (8-17)

Mushroom Garden - Orange Mushrooms (15-20)

Pig Beach - Pigs & Ribbon Pigs (18-25)

Kerning Subway - Bubblings (22-27)

Dungeon, Southern Forest 4 - Green Mushrooms, Horned Mushrooms (22-30)

Land of Wild Boar 2 - Wild Boars, Dark Axe Stumps (28-30)



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Now that you're a Magician, it's time to start killing something other than snails. Make sure you put that first point in Energy Bolt, then assign it to a hotkey. The best monster to kill at this point is Slimes. Take the bottom portal out of Ellinia, then proceed two maps to the left. In this huge area, enter one of the leftmost trees. This tall, narrow map is a great place to kill for a while. There are lots of Slimes, but make sure you bring potions to recover your HP and MP.



Speaking of which, you'll notice that your MP will quickly run out. If this is your first time playing, you won't have enough money to buy potions, so just exit the tree and stand still to recover, then go back to training. If you've built up a nice bank of money, however, it's better to purchace blue potions from the Ellinia potion shop, and use them when your MP is gone.



The first skill you'll want to max out is Improving Max MP Increase. This skill will increase the amount of MP you receive every time you level up. Much later on, you'll have hundreds more MP, which means you can go longer without healing. The next skill depends on how much money you have. Again, if this is your first time, you'll want to max Improving MP Recovery next. This will let you recover your MP faster, so you can train longer and spend less time resting. If you're funded, go ahead and get Magic Claw. You'll have to spend more money on potions, but Claw is a powerful skill, and you'll be able to train on more difficult monsters sooner.



As for equipment, early magician gear just plain sucks. With the exception of wands, don't buy any items from Ellinia's weapon and armor store until level 18. The beginner items in Lith Harbor's store are cheaper, and give more defence. Get them when you're the appropriate level.



Also, as you level up, you'll want to start putting a few points into your LUK. Magicians need LUK to equip their items, and the usual formual is LUK = Your level + 3. Make sure you have 15 LUK at level 13 so you can use the Hardwood Wand, then just follow the LUK formula from that point.



Once you reach level 15, you'll notice that Slime exp is slowing down. By level 17 you'll want to move on to Orange Mushrooms, and Pigs soon after that. There are some excellent hidden maps with these monsters, which are found by following the links above.



When you reach level 18, you'll want to pick up the Split Piece and Split Pants from the Ellinia armor store. These items combined have more defence than the level 23 and 28 robes, so you'll be using them for a while. Also, don't buy any of the hats in that store. The Metal Gear, found in Lith's armor store, is a better helmet until level 25, when you can use a Bamboo helmet.



Once you're level 21, you'll be able to take part in the Kerning City Party Quest. This is an event where a party of four players completes 5 levels in order to gain experience and prizes. I suggest you don't attempt this until level 24, however. By then you should be able to handle all the enemies in this quest. Note, though, that only one party can attempt the quest in each channel. Thus, unless you play in the early hours of the morning, it can take a long time to get in. Unless you really want the prizes (which may include hats, earrings, or even scrolls) it's usually faster to train as you normally have.



Second Job Advancement



So you've reached level 30, and you want to become an Ice/Lightning Wizard, you say? Well then, head on back to Ellinia and talk to Gandal... I mean Grendel. He'll send you on a little mission to prove your worth. You have to go see your second job instructor, who'll teleport you into a special map with Curse Eyes and Horned Mushrooms, where you have to collect 30 Dark Marbles. What, you didn't think it'd be THAT easy, did you?



I suggest you bring around 50 White Pots and Mana Elixirs. You won't need them all, but it's better to be safe. The second job instructor is three maps north of Ellinia. When you're there, go into the tree on the very bottom and climb all the way to the top. Go outside, climb up the ropes, and find the instructor, who seems to have lost his marbles (Get it? He lost his... oh never mind.) Once he sends you to the special map, start killing. These monsters are weaker than their regular counterparts, but they give no exp, and only drop the marbles. I can't give any real suggestions here. Just kill, kill, kill until you've got 30, then see the instructor again. Go back to Grendel and choose to become the Ice/Lightning Wizard. Congratulations and welcome!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Part 3 - Ice/Lit Wizard



Wizard Skills



MP Eater - Master level 20

Absorbs an enemy's MP when attacking until it runs out.



Meditation - Master level 20

Increases magic attack.



Teleport - Master level 20

Use the arrow keys to teleport across the map a set distance.



Slow - Master level 20

Slows down up to six enemies around you.



Cold Beam - Master level 30

Attacks and freezes one enemy.



Thunderbolt - Master level 30

Attacks up to six enemies around you.



Skill Builds



1. The Money-Making Build (recommended)



30 - Teleport (1)

31 - Cold Beam (3)

32 - Cold Beam (3)

33 - Cold Beam (3)

34 - Cold Beam (3)

35 - Cold Beam (3)

36 - Cold Beam (3)

37 - Cold Beam (3)

38 - Cold Beam (3)

39 - Cold Beam (3)

40 - Cold Beam (3)

41 - MP Eater (3)

42 - Meditation (3)

43 - Meditation (3)

44 - Meditation (3)

45 - Meditation (3)

46 - Meditation (3)

47 - Meditation (3)

48 - Meditation (2), Thunderbolt (1)

49 - Thunderbolt (3)

50 - Thunderbolt (3)

51 - Thunderbolt (3)

52 - Thunderbolt (3)

53 - Thunderbolt (3)

54 - Thunderbolt (3)

55 - Thunderbolt (3)

56 - Thunderbolt (3)

57 - Thunderbolt (3)

58 - Thunderbolt (2), Teleport (1)

59 - Teleport (3)

60 - Teleport (3)

61 - Teleport (3)

62 - Teleport (3)

63 - Teleport (3)

64 - Teleport (3)

65 - MP Eater (3)

66 - MP Eater (3)

67 - MP Eater (3)

68 - MP Eater (3)

69 - MP Eater (3)

70 - MP Eater (2), spare point



Result:

30 Cold Beam

20 Meditation

30 Thunderbolt

20 Teleport

20 MP Eater



This is the usual build. Cold Beam is maxed first so you can train on fire-based monsters, and since it freezes you can take on more powerful monsters early. You max Meditation next so your attack deals more damage; usually it's better to have one strong attack than two weak ones. Thunderbolt is maxed next so you have more options for training. We end with Teleport and MP Eater. Teleport is maxed first since reducing the MP cost will save your more money than the draining ability of MP Eater (you will be teleporting A LOT) and the added distance is nice.



2. The Fast, Expensive Build (don't attempt if this is your first character)



30 - Teleport (1)

31 - Thunderbolt (3)

32 - Thunderbolt (3)

33 - Thunderbolt (3)

34 - Thunderbolt (3)

35 - Thunderbolt (3)

36 - Thunderbolt (3)

37 - Thunderbolt (3)

38 - Thunderbolt (3)

39 - Thunderbolt (3)

40 - Thunderbolt (3)

41 - MP Eater (3)

42 - Meditation (3)

43 - Meditation (3)

44 - Meditation (3)

45 - Meditation (3)

46 - Meditation (3)

47 - Meditation (3)

48 - Meditation (2), Cold Beam (1)

49 - Cold Beam (3)

50 - Cold Beam (3)

51 - Cold Beam (3)

52 - Cold Beam (3)

53 - Cold Beam (3)

54 - Cold Beam (3)

55 - Cold Beam (3)

56 - Cold Beam (3)

57 - Cold Beam (3)

58 - Cold Beam (2), Teleport (1)

59 - Teleport (3)

60 - Teleport (3)

61 - Teleport (3)

62 - Teleport (3)

63 - Teleport (3)

64 - Teleport (3)

65 - MP Eater (3)

66 - MP Eater (3)

67 - MP Eater (3)

68 - MP Eater (3)

69 - MP Eater (3)

70 - MP Eater (2), spare point



Result:

30 Thunderbolt

20 Meditation

30 Cold Beam

20 Teleport

20 MP Eater



This is not the build for the empty of purse. With this build you'll be training at Lorangs early, which means you'll be taking lots of damage, teleporting often, and casting Thunderbolt repeatedly (40 MP per cast isn't cheap.) Unless you've got at least 1.5 million mesos for potion costs, I strongly advise against this build. You can build this character unfunded, but it's hard to take advantage of this plan's speed without the financial backing. Besides, you're reading this guide to make money, right?



3. The Uber-Cheap Build (for those who hate potions)



30 - Teleport (1)

31 - Cold Beam (3)

32 - Cold Beam (3)

33 - Cold Beam (3)

34 - Cold Beam (3)

35 - Cold Beam (3)

36 - Cold Beam (3)

37 - Cold Beam (3)

38 - Cold Beam (3)

39 - Cold Beam (3)

40 - Cold Beam (3)

41 - MP Eater (3)

42 - Meditation (3)

43 - Meditation (3)

44 - Meditation (3)

45 - Meditation (3)

46 - Meditation (3)

47 - Meditation (3)

48 - Meditation (2), Teleport (1)

49 - Teleport (3)

50 - Teleport (3)

51 - Teleport (3)

52 - Teleport (3)

53 - Teleport (3)

54 - Teleport (3)

55 - Thunderbolt (3)

56 - Thunderbolt (3)

57 - Thunderbolt (3)

58 - Thunderbolt (3)

59 - Thunderbolt (3)

60 - Thunderbolt (3)

61 - Thunderbolt (3)

62 - Thunderbolt (3)

63 - Thunderbolt (3)

64 - Thunderbolt (3)

65 - MP Eater (3)

66 - MP Eater (3)

67 - MP Eater (3)

68 - MP Eater (3)

69 - MP Eater (3)

70 - MP Eater (2), spare point



Result:

30 Cold Beam

20 Meditation

20 Teleport

30 Thunderbolt

20 MP Eater



This is the build I followed, so you have the benefit of my experience. And let me tell you, you really don't want to follow this plan unless you're adamant about saving money. By maxing out Teleport earlier you'll be able to train at Red Drakes without using many potions. Unfortunately, you'll pretty much be stuck at Red Drakes from level 50 to level 64. Thus, you'll both get really bored after a few levels, and have trouble training during peak hours (everyone wants them Steelies.) If you can endure these difficulties, however, you'll probably be rich by 70.



4. The Diverse Build [thank you L3gNo]



30 - Teleport (1)

31 - Thunderbolt (3)

32 - Thunderbolt (3)

33 - Thunderbolt (3)

34 - Thunderbolt (3)

35 - Thunderbolt (3)

36 - Thunderbolt (3)

37 - Thunderbolt (3)

38 - Thunderbolt (3)

39 - Thunderbolt (3)

40 - Thunderbolt (3)

41 - Cold Beam (3)

42 - Cold Beam (3)

43 - Cold Beam (3)

44 - Cold Beam (3)

45 - Cold Beam (3)

46 - Cold Beam (3)

47 - Cold Beam (3)

48 - Cold Beam (3)

49 - Cold Beam (3)

50 - Cold Beam (3)

51 - MP Eater (3)

52 - Meditation (3)

53 - Meditation (3)

54 - Meditation (3)

55 - Meditation (3)

56 - Meditation (3)

57 - Meditation (3)

58 - Meditation (2), Teleport (1)

59 - Teleport (3)

60 - Teleport (3)

61 - Teleport (3)

62 - Teleport (3)

63 - Teleport (3)

64 - Teleport (3)

65 - MP Eater (3)

66 - MP Eater (3)

67 - MP Eater (3)

68 - MP Eater (3)

69 - MP Eater (3)

70 - MP Eater (2), spare point



Result:

30 Thunderbolt

30 Cold Beam

20 Meditation

20 Teleport

20 MP Eater



I don't like this build, but some others swear by it. Here you get both your attack skills early so you have many more places to train. However, without Meditation your skills aren't as powerful as they could be, resulting in slower overall training. If you find yourself getting bored after a full level of the same monster, go ahead and follow this build. If you're serious about leveling up quickly though, I'd look somewhere else.



5. The Slow Build (NOT recommended)



30 - Teleport (1)

31 - Cold Beam (3)

32 - Cold Beam (3)

33 - Cold Beam (3)

34 - Cold Beam (3)

35 - Cold Beam (3)

36 - Cold Beam (3)

37 - Cold Beam (3)

38 - Cold Beam (3)

39 - Cold Beam (3)

40 - Cold Beam (3)

41 - MP Eater (3)

42 - Meditation (3)

43 - Meditation (3)

44 - Meditation (3)

45 - Meditation (3)

46 - Meditation (3)

47 - Meditation (3)

48 - Meditation (2), Thunderbolt (1)

49 - Thunderbolt (3)

50 - Thunderbolt (3)

51 - Thunderbolt (3)

52 - Thunderbolt (3)

53 - Thunderbolt (3)

54 - Thunderbolt (3)

55 - Thunderbolt (3)

56 - Thunderbolt (3)

57 - Thunderbolt (3)

58 - Thunderbolt (2), Teleport (1)

59 - Teleport (3)

60 - Teleport (3)

61 - Teleport (3)

62 - Teleport (3)

63 - Teleport (3)

64 - Teleport (3)

65 - Slow (3)

66 - Slow (3)

67 - Slow (3)

68 - Slow (3)

69 - Slow (3)

70 - Slow (3)



Result:

30 Cold Beam

20 Meditation

30 Thunderbolt

20 Teleport

18 Slow

3 MP Eater



Ice Wizards don't need Slow; they freeze almost everything that moves anyway. Also, as a Mage you'll want to gather large groups of monsters together for quick killing, and Slow makes this process, well... slow. If you absolutely have to get this skill, though, you'll have to give up MP Eater for it. Your other skills are essential to max out, while MP Eater really only saves you money. Of course, I'd rather save money than get a skill I'd almost never use.



Suggested Training Grounds (Ice first):

Land of Wild Boar 2 - Wild Boars (31-35)

Burnt Land 2 - Fire Boars (36-40)

Garden of Red 1 - Jr. Cellions (41-50)

Garden of Yellow 1 - Jr. Lioners (41-50)

Ludibrium Party Quest (35-50)

Garden of Red 2 - Cellions (50-60)

Garden of Yellow 2 - Lioners (50-60) [thank you 3CupJai]

Dangerous Valley 2 - Red Drakes (52-70)

Lorang and Clang - Lorangs, Clangs (58-70)

Hot Sand - Clangs, Torties (65-70)



Suggested Training Grounds (Lightning first):

Land of Wild Boar 2 - Wild Boars (31-38)

Damp Forest - Octopi (35-38)

Cave of Evil Eye 1-4 - Evil Eyes (38-45)

Lorang Lorang Lorang - Lorangs (40-65) [thank you vincom2]

Ludibrium Party Quest (35-50)

Dangerous Valley 2 - Red Drakes (58-70)

Hot Sand - Clangs, Torties (60-70)



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



So now that you're a Wizard, you're going to have a lot more options in the monsters you kill. Both of your new attacks are more powerful than Magic Claw, and each has a special effect that will make your time spent easier and more enjoyable. Cold Beam freezes monsters, and deals extra damage to fire-based monsters. With the freeze effect, you can train on more difficult monsters, as they won't be able to strike back. However, you only deal half damage to ice-based monsters, and you can't freeze bosses.



Thunderbolt, on the other hand, is weaker than Magic Claw against one monster, and has a nasty MP cost of 40. However, it has the ability to hit up to six nearby foes at once. This makes it, in a mob, the most powerful of all magician skills. Unfortunately, it really requires fighting in the midst of mobs to be worthwhile, so you'll be taking a lot of hits. This, combined with the high MP cost, means you'll be spending a lot of money on HP and MP potions in order to train speedily. Thunderbolt deals extra damage to water-based enemies, but half damage to thunder-resistant ones.



When you make your advancement, you're given an extra skill point. Rather than start on your attack skills, I suggest putting that into Teleport. Level 1 Cold Beam only freezes for one second, which isn't really worthwhile, while level 1 Thunderbolt has the massive attack power of 2. 1 MP Eater doesn't drain much or often, and 1 Meditation lasts for a mere 10 seconds. Teleport is really the only useful skill with 1 point, and it'll serve you well.



Even after you've got a few points in your new attack, it's not really going to be strong enough to take on more powerful foes. You'll be spending a few more levels at low-level monsters (namely boars) before you're tough enough to move on. Once you're level 35, if you've got Cold Beam, you can kill Fire Boars in one or two hits, so move on there. If you're getting Thunderbolt, though, you're going to have to stay where you are, or perhaps try Octopi (they're weak to lightning.)



At 40 you get to move on to tougher stuff. Ice wizards get kitties in Orbis (if you've never been there, go to Ellinia, find the portal marked "Sixtopia," and board the ship) while Lightning wizzes get Lorangs at Florina Beach (talk to Pason in Lith Harbor to get there.) You're going to be at these maps for quite some time, so try to learn spawn patterns and work out how to train most effectively. A note to Ice wizards: kitties love to drop White Potions. If you train without Magic Guard on, you'll barely need to buy any HP or MP potions, so the mesos you find will be pure profit. You lightning wizards, on the other hand, will be taking lots of hits from Lorangs, so you'll pretty much be constantly losing money.



Also around level 40, you may want to try your hand in the Ludibrium Party Quest. This is similar to the Kerning City Party Quest, except it requires 6 players in the party, there are more rooms, more monsters, and much better prizes (including the rare 100% glove attack scroll.) Like the Kerning PQ, however, it's extremely popular and extremely crowded. Unless you really want the prizes, it's almost always faster to just train normally. A complete PQ guide can be found here.



At level 50, you Ice wizards get to move on to the fabled Red Drakes, where you can find circlets, anakamoons, and even (gasp!) steelies. The Lightning folk, unfortunately, just get more crabs. Brown ones. Whee. This is where the grind really begins. The exp will slow down every level you gain and there's nothing you can do about it. This is the part where a lot of people either quit the game or move on to other characters. Keep pushing though: level 70's just on the horizon, and believe me, it's worth it.



By level 60 you know what you're doing. Train wherever's best for you. Train where you have fun. Train with friends, train alone, but whatever you do, don't quit! You've come too far to throw it away. The journey will be hard, but I know you can make it. Good luck.


Third Job Advancement



At level 70 you finally get to advance to your third job: the Ice/Lightning Mage. Be warned though: this task is much more difficult than the second job test. You'll have to fight a clone of Grendel, then take a quiz to prove your experience with Maple Story.



Begin by reporting to Robeira in El Nath. She can be found here:







She'll direct you to Grendel in Ellinia. Go back to Victoria and talk to him, who'll ask you to fight his clone. He can be found in the second Malady map; if you haven't been there before, go two maps south of Ellinia, climb to the top, and enter the portal. Go several maps to the right and you'll find a Door of Dimension. That's your way to the battle.



The job instructor isn't easy. He's got 80k HP, attacks with third job skills, seals you, and summons Tauromacis. You've also got a 20-minute time limit to defeat him. Make sure you bring plenty of potions, as well as Holy Waters to cure seal. Hit him with Cold Beam, and Teleport often to dodge his attacks. When he summons tauros, you can either take them out with Cold Beam, or ignore them and focus on Grendel's clone. Either way, keep up the attack until he falls and drops the Black Charm. Use the crystal in the room to get out and report back to Grendel. He'll congratulate you with the Necklace of Strength. Now go back to Robeira in El Nath.



The next part of the advancement isn't physically demanding, but can be the most frustrating. You have to take a refined Dark Crystal to the Holy Stone in a hidden map in El Nath, which can be found here.



Double-click on the Holy Stone and begin the quiz. You must answer a series of five questions about items, monsters, NPCs, and other miscellaneous details about the game. Most of the questions shouldn't pose too much of a problem; if you aren't sure about an answer, however, you can either look it up on http://www.hidden-street.net/ or ask on these forums. Don't guess however: if you get one wrong, you have to spend another Dark Crystal to begin the quiz over.



Once you answer all five correctly, return to Robeira again. She'll finally advance you to the rank of Ice/Lightning Mage, and give you five AP. Congratulations!



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Part 4 - Ice/Lightning Mage



Mage Skills



Partial Resistance - Master level 20

Increases your resistance to enemies' Ice and Lightning magic.



Element Amplification - Master level 30

Increases your magic damage, but also increases your attacks' MP costs.



Ice Strike - Master level 30

Hits and freezes up to six nearby enemies.



Thunder Spear - Master level 30

Fires an extremely powerful lightning spear.



Seal - Master level 20

Prevents up to six nearby enemies from using skills.



Spell Booster - Master level 20

Increases magic attack speed.



Element Composition - Master level 30

Fires an ice- and lightning-based arrow which freezes its target.



Skill Builds



1a. Ice Strike Build w/ Seal (recommended)



70 - Element Amplification (1)

71 - Element Amplification (2), Ice Strike (1)

72 - Ice Strike (3)

73 - Ice Strike (3)

74 - Ice Strike (3)

75 - Ice Strike (3)

76 - Ice Strike (3)

77 - Ice Strike (3)

78 - Ice Strike (3)

79 - Ice Strike (3)

80 - Ice Strike (3)

81 - Ice Strike (2), Element Amplification (1)

82 - Spell Booster (3)

83 - Spell Booster (3)

84 - Spell Booster (3)

85 - Spell Booster (2), Element Composition (1)

86 - Element Composition (3)

87 - Element Composition (3)

88 - Element Composition (3)

89 - Element Composition (3)

90 - Element Composition (3)

91 - Element Composition (3)

92 - Element Composition (3)

93 - Element Composition (3)

94 - Element Composition (3)

95 - Element Composition (2), Partial Resistance (1)

96 - Element Amplification (3)

97 - Element Amplification (3)

98 - Element Amplification (3)

99 - Element Amplification (3)

100 - Element Amplification (3)

101 - Element Amplification (3)

102 - Element Amplification (3)

103 - Element Amplification (3)

104 - Element Amplification (2), Thunder Spear (1)

105 - Thunder Spear (3)

106 - Thunder Spear (3)

107 - Thunder Spear (3)

108 - Thunder Spear (3)

109 - Thunder Spear (3)

110 - Thunder Spear (3)

111 - Thunder Spear (3)

112 - Thunder Spear (3)

113 - Thunder Spear (3)

114 - Thunder Spear (2), Seal (1)

115 - Seal (3)

116 - Seal (3)

117 - Seal (3)

118 - Seal (3)

119 - Seal (3)

120 - Seal (3)



Result:

30 Ice Strike

30 Element Composition

30 Element Amplification

30 Thunder Spear

11 Spell Booster

19 Seal

1 Partial Resistance



This is the build I'd recommend. The first skill you max out is Ice Strike, since it's the most powerful skill when fighting six monsters. Once you've got at least 16 points in it, you can train effectively at Death Teddies in Ludibrium, which will boost your training speed significantly. After that you'll want to get 11 points in Booster, to highly increase your attack speed. Some might suggest to max out Amp after that, but I don't like that build. Maxed Amp doubles the MP cost of your attacks, and a 100 MP Ice Strike will put a serious burden on your potions.



Comp will be useful at Vikings, Bains, and pretty much anywhere else. It replaces Cold Beam when fighting one-on-one, and is even useful when fighting ice- or lightning- resistant monsters. Finally you'll want maxed Amp (the increased damage is worth the cost at this point) and Thunderspear. You won't use Spear often as it's extremely slow, but it has its uses at Gigantic Spirit Vikings. One point in Partial Resistance is useful when fighting Tauromacis, but you won't be fighting many enemies with ice or lightning attacks. Seal is extremely useful; almost all high-leveled monsters have magic attacks, and this makes this incredibly easy to kill them.



1b. Ice Strike Build w/ Maxed Booster (not recommended)



115 - Seal (3)

116 - Seal (3)

117 - Seal (3)

118 - Spell Booster (3)

119 - Spell Booster (3)

120 - Spell Booster (3)



Result:

30 Ice Strike

30 Element Composition

30 Element Amplification

30 Thunder Spear

20 Spell Booster

10 Seal

1 Partial Resistance



This build isn't bad. Maxing out Booster will make it cheap to cast and last as long as Meditation. You'll still have ten points in Seal, so it'll usually take two or three casts to fully work. If you don't plan to use Seal often, you may want to follow this build.



2. Element Composition Build



70 - Element Amplification (1)

71 - Element Amplification (2), Element Composition (1)

72 - Element Composition (3)

73 - Element Composition (3)

74 - Element Composition (3)

75 - Element Composition (3)

76 - Element Composition (3)

77 - Element Composition (3)

78 - Element Composition (3)

79 - Element Composition (3)

80 - Element Composition (3)

81 - Element Composition (2), Element Amplification (1)

82 - Spell Booster (3)

83 - Spell Booster (3)

84 - Spell Booster (3)

85 - Spell Booster (2), Element Amplification (1)

86 - Element Amplification (3)

87 - Element Amplification (3)

88 - Element Amplification (3)

89 - Element Amplification (3)

90 - Element Amplification (3)

91 - Element Amplification (3)

92 - Element Amplification (3)

93 - Element Amplification (3)

94 - Element Amplification (1), Partial Resistance (1), Ice Strike (1)

95 - Ice Strike (3)

96 - Ice Strike (3)

97 - Ice Strike (3)

98 - Ice Strike (3)

99 - Ice Strike (3)

100 - Ice Strike (3)

101 - Ice Strike (3)

102 - Ice Strike (3)

103 - Ice Strike (3)

104 - Ice Strike (2), Thunder Spear (1)

105 - Thunder Spear (3)

106 - Thunder Spear (3)

107 - Thunder Spear (3)

108 - Thunder Spear (3)

109 - Thunder Spear (3)

110 - Thunder Spear (3)

111 - Thunder Spear (3)

112 - Thunder Spear (3)

113 - Thunder Spear (3)

114 - Thunder Spear (2), Seal (1)

115 - Seal (3)

116 - Seal (3)

117 - Seal (3)

118 - Seal (3)

119 - Seal (3)

120 - Seal (3)



Result:

30 Element Composition

30 Element Amplification

30 Ice Strike

30 Thunder Spear

11 Spell Booster

19 Seal

1 Partial Resistance



This build isn't as fast as the Ice Strike build, but you'll have a lot more places to train. First max out Comp. This will become your main attack for some time, so you'll want Booster and Amp next to boost its speed and power. With maxed Amp and Comp, you can often kill Zombies and Red Drakes in one hit. I'm not sure where the best place to train here is; try pretty much anything that freezes. Partying with a Priest will also greatly increase your exp rate.



After Amp get Ice Strike and Thunder Spear. At this point you'll be identical to the Ice Strike build, and likely training at Gigantic Spirit Vikings.



3. Ludibrium Build [thank you TaVo]



70 - Ice Strike (1)

71 - Ice Strike (3)

72 - Ice Strike (3)

73 - Ice Strike (3)

74 - Ice Strike (3)

75 - Ice Strike (3)

76 - Ice Strike (3)

77 - Ice Strike (3)

78 - Ice Strike (3)

79 - Ice Strike (3)

80 - Ice Strike (2), Element Amplification (1)

81 - Element Amplification (3)

82 - Spell Booster (3)

83 - Spell Booster (3)

84 - Spell Booster (3)

85 - Spell Booster (2), Thunder Spear (1)

86 - Thunder Spear (3)

87 - Thunder Spear (3)

88 - Thunder Spear (3)

89 - Thunder Spear (3)

90 - Thunder Spear (3)

91 - Thunder Spear (3)

92 - Thunder Spear (3)

93 - Thunder Spear (3)

94 - Thunder Spear (3)

95 - Thunder Spear (2), Partial Resistance (1)

96 - Element Amplification (3)

97 - Element Amplification (3)

98 - Element Amplification (3)

99 - Element Amplification (3)

100 - Element Amplification (3)

101 - Element Amplification (3)

102 - Element Amplification (3)

103 - Element Amplification (3)

104 - Element Amplification (2), Element Composition (1)

105 - Element Composition (3)

106 - Element Composition (3)

107 - Element Composition (3)

108 - Element Composition (3)

109 - Element Composition (3)

110 - Element Composition (3)

111 - Element Composition (3)

112 - Element Composition (3)

113 - Element Composition (3)

114 - Element Composition (2), Seal (1)

115 - Seal (3)

116 - Seal (3)

117 - Seal (3)

118 - Seal (3)

119 - Seal (3)

120 - Seal (3)



Result:

30 Ice Strike

30 Thunder Spear

30 Element Amplification

30 Element Composition

11 Spell Booster

19 Seal

1 Partial Resistance



This build is specifically designed for training in Ludibrium. You'll get Ice Strike first, before any points in Amp, so you can train at Death Teddies sooner. After Booster you'll get Thunder Spear, since it's much stronger than Comp at lightning-weak Vikings. Follow that with Amp to increase your training speed, and Comp for versatility. This is a great build if you want to train in Ludibrium alone (which really is the best place for you anyway.)



Suggested Training Grounds (Ice Strike first):

Hot Sand - Clangs, Torties (70-74)

Forgotten Path of Time 3 - Death Teddies (75-84)

Warped Path of Time 4 - Spirit Vikings (85-94)

Cave of Trial 3 - Cerebes, Bains (90+)

Twisted Time - Gigantic Spirit Vikings (95+)



Suggested Training Grounds (Element Composition first):

Hot Sand - Clangs, Torties (70-80)

Forest of Dead Trees 1-4 - Coolie Zombies (76-90)

Dangerous Valley 2 - Red Drakes (80-90)

Forgotten Path of Time 3 - Death Teddies (80-90)

Warped Path of Time 4 - Spirit Vikings (85-100)

Cave of Trial 3 - Cerebes, Bains (100+)

Twisted Time - Gigantic Spirit Vikings (100+)



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



So now that you're a Mage, it's time to start acting like one. I'm not giving too many details here, as you don't need them. You'll start with three points in Amplification. These will increase the damage of your current attacks, making your initial training faster while you raise your first attack skill.



I'd recommend Ice Strike first; as it's a mob skill you'll train much more quickly than you would with Comp. Once it's level 16 its freeze will last for two seconds, making this an ideal time to move to Death Teddies at Ludibrium. Even though they aren't ice-weak, and take over 20 hits to kill, the 1300 exp you receive is well worth it. Remember that you can stand on safe platforms and snipe them from above.



Stay there for around ten levels, until Booster is level 11. At that point it's probably a good time to move on to Spirit Vikings. These have even better exp than Death Teddies, as well as some incredible drops (Black Scarabs and Ilbis, anyone?) At this point you'll be raising Comp, which will be very useful when fighting Vikings one-on-one (they're weak to lightning).



At 95, once Comp is maxed, move on to Gigantic Spirit Vikings, which, until we get more maps, is your best training ground. They have great exp, though their drops may leave you wanting. You can also try Bains, which are weak to Ice. The spawn and layout of the map, however, will probably make them slower training than Gigs.



If you decided to get Comp first, however, you're going to have to wait until it's nearly maxed until it'll be useful for training. You can then use it at Zombies or Red Drakes, which you kill in two hits, and after Amp is maxed, one. Unfortunately, by that point you'll want to be killing Death Teddies in Ludi. Since you've only got Thunderbolt as a mob attack, which doesn't have nearly the range Ice Strike does, you'll train more slowly. However, it's much cheaper than IS, so you'll make quite a bit more money with it.



Part Five - F.A.Q.



Why should I get Improving Max MP Increase first?

- This skill increases the MP you gain when leveling up. This results in hundreds extra MP at higher levels. If you put off maxing this skill, you're missing out on some of this MP.



Magic Claw? Why not Energy Bolt?

- At level 20, Energy Bolt hits once with 55 attack. Magic Claw hits twice for 40 attack each, for a total of 80 attack. Also, Claw hits enemies behind walls, and isn't stopped by platforms.



What's so great about Magic Guard?

- When it's maxed, you only take 20% of normal damage to your HP; the other 80% is subtracted from your MP. This is essential at higher levels, since you won't have very much HP. The enemies you fight in Ludibrium are actually capable of killing you in one hit if you don't have this skill.



Okay, but why not Magic Armor?

- Magic Armor only increases your weapon defence by 40 points. This means, when you touch enemies, you'll take about 20 less damage. This does nothing to save your life when monsters hit you for over 1000 damage.



I don't understand MP Eater. How does it work, exactly?

- When you hit an enemy with a spell, you have a chance of draining some of its MP (this is determined by the level of MP Eater.) Each monster has a set amount of MP, and you can't drain more than what it has. If you hit multiple enemies at the same time, MP Eater checks them one at a time. You can't drain from more than one enemy per attack. Note that monsters don't use MP when using special attacks.



Why should I max Teleport?

- Level 1 Teleport costs 60 MP. Level 20 costs 13. This alone should convince you, but after level 10, Teleport also increases its distance. Once maxed, you can teleport through Red Drakes and Death Teddies without taking a hit.



I like Slow. Why shouldn't I get it?

- Slow can be a fun skill, but it's not very useful. After all, why slow down a monster when you can freeze it? Also, at higher levels you'll get most of your EXP from mobs, and if you slow them down, mobs take longer to gather up.



How do I telecast?

- Telecasting is the technique of casting a spell and teleporting at the same time. It's really not very difficult. Just use an attack, then while attacking, use teleport. This can be useful to freeze monsters and avoid their slide, or become much more mobile when training with Thunderbolt. Once you've mastered the technique, it'll become second nature.



Can I jump-attack?

- Sure you can. It's not as easy as it is for Warriors and Thieves, but mages can jump attack. You have to press both the jump and attack buttons at exactly the same time. Since you can telecast, it's not a very useful technique, but it can be fun.



3 Amp? WTF?

- The first four points of Amp increase the damage by 2% each; subsequent points only raise damage by 1%. These points are very useful for speeding up your training in the early 70s, while you're beginning an attack skill.



So why 3? Why not 4?

- I initially believed four points to begin were more useful, but then I remembered mastery and range. If you begin Ice Strike or Comp one point sooner, you'll increase their mastery (and Ice's range) a level sooner. This, in my opinion, is more important than 2% more damage.



11 Booster? Why 11?

- Booster for mages works a bit differently than booster for other classes. From levels 1-10, the speed increase is very small. At levels 11-20, though, the increase is much more noticable. You don't need more than 11 points, though, as other skills require those points.



How is Comp's damage calculated?

- Comp is a little weird. Half of its damage is ice-based, and half of its damage is lightning-based. For example, maxed Comp has 140 attack. 70 of this is ice damage, and 70 is lightning. If you're fighting an ice-weak monster, the ice part of the attack is increased, while the lightning part is unchanged. Likewise, if you're fighting a thunder-resistant foe, the thunder part is reduced while the ice part stays the same.



Partial Resistance or Seal?

- I highly recommend Seal over Partial Resist. Resist lowers the damage you take from ice and lightning attacks, but you won't be encountering those outside of Zakum. Seal, however, lets you easily kill Lycanthropes, Vikings, Bains, Phantom Watches... the list goes on. Since they can't use special attacks, their only way to hurt you is to touch you.



=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=



Part 7 - Money-Making Tips



Hey, you came here because you're a cheap bastard, right? Here are just a few tips to help you make millions.



1. Pump your INT; only raise LUK when you need it. [thank you Kurorat]

You get most of your magic damage from INT, and some accuracy as well. If your INT is higher, you can kill monsters in fewer hits, spending less MP and using fewer pots. Also, you may be able to train on stronger monsters sooner, so you'll get better drops.



2. Don't use Magic Guard unless you need to.

Magic Guard is a very useful skill, but in many situations it just results in massive MP loss. Enemies like Boars, kitties and Fire Boars take many hits to kill you with MG off, and since HP potions are much cheaper than MP pots, there's really no reason to use it. Also, Fire Boars and kitties love to drop White Potions, so it's possible to train there without spending a dime.



3. Don't buy equipment for every level.

So you reached level 48 and you want to buy that fancy new Calas. Whoa, hold on there cowboy! Look at that price tag: about 2 million mesos! Is that worth a few more defence points than a Starlight (which you got for free from Grandpa Clock)? Many equips just aren't worth buying, since the price can be high but the gains few. This is also true at higher levels: there's no point dishing out 30m+ for an Evil Wings if you've got a well-scrolled Thorns.



4. Buy LUK gear.

This is one of my favorite techniques for saving money. You need a certain amout of LUK to equip your items. Of course, it doesn't matter whether that LUK comes from your stat points or your equipment. Using LUK overalls lets you put more stat points in your INT, so you've got the same amount as if you had INT armor. However, LUK items cost pennies compared to the equivalent INT ones.



Note: An item cannot support itself. That means, if you need 80 LUK to equip that Enigmatic but you've only got 75, you can't use it. If you use other items to raise your LUK, but remove them after you don the armor, it'll fall off too.



5. Quest.

Yeah, some of those quests are boring, and give craptastic rewards. Others, however, can give you equipment you need, or scrolls you can sell for a lot of money. If you want to check out the quests to find the worthwhile ones.



6. Hold off on scrolling.

For much of the game, there's really no point in scrolling your equipment. Sure you can power up your Wizard Wand, but you're going to replace it in five levels anyway. Also, one point of INT or magic attack adds very little to your damage (unlike weapon attack.) The first weapon you really should scroll is either a Cromi or a Thorns. I'd wait even longer before I got started on earrings, armor or capes.



7. Use Cold Beam, not Thunderbolt.

Yes you'll train more slowly, but you'll save tons of money. Cold Beam has a lower MP cost, and you don't get hit very often when using it. Since you're training more slowly, you'll have more time to pick up mesos and monster pieces that drop. This tip is more for those who aren't as concerned about hardcore training, and just want to make a little extra money.



8. Pick up EVERYTHING.

I mean everything. Those Drake Skulls don't look that appealing at a 50 meso NPC price, but when you sell stacks of 200 for 10k, the profits really add up. Of course, feel free to drop arrows. Arrows suck.




==>Magician Guide List <==

Hybrid Spearman DK Guide


==>Maplestory Hacks List <==


Hybrid Spearman/DK Guide



------Index

---Version

---Why I'm writing this guide

---Pros and Cons(0A)

---Starting out(1A)(1B)

---First Job(2A)

---Second Job(3A)

---Third Job(4A)

~~~

V.X

Some time in November, 2005

Outlined SP for levels 10 to 120



V.X

Some time in January, 2006

Got around to adding training spots



V.X

Some other time in January, 2006

Had spare time, added some detail



V1.0

March 14th, 2006

Comepletely redid the guide, changed SP distribution, added 3rd job training spots, other small edits



V2.0

June 12th, 2006

Tried to make the guide easier to use, user friendly or whatever.

~~~



Why I'm writing this guide.

I'm writing this guide becuase I remember how hard it was for me, my first warrior. I chose the class 'Spearman' because I had heard rumors of the third job being released someday, little did I know it would be another year before that became reality, and even then, I wasn't ready.

I could never stick to one character, my true failing. Assassin, Cleric, Bandit, Hunt, Crossbowman, Fighter, I/L Wizard, Page... I played them all..

One day, somewhere around level 55 on my third Assassin, I realized that my first character to get to 30 was the one I should have been training all those months.

I was playing jMS at this point, and didn't want to leave, so I restarted.



With that new character, ExiledHero of Kaede, this guide was born.



It is a great pleasure for me to help those that follow the path that I help create. Feel free to ask questions, I will try to answer them to the best of my ability.



I think you'd like to know why you want to choose this class, so here are the pros and cons.



Pros and Cons(0A)





Pros of Spearmen as a Warrior class:

- Spearmen can hit higher above them than the other Warrior classes, and this can be very helpful at times, to avoid beng hurt...

- Your arsenal consists of many cool and stylish weapons, though at first you may think of the Nine Dragons as ugly, you'll learn to like it.

- You can use Snowboards(Polearms) and Skiis(Spears) as weapons, which fits well in El Nath.



Cons of Spearmen as a Warrior class:

- Slashes with spears do much less damage than stabs.

- Stabs with polearms do much less damage than slashes.

- About 12% slower attacking speed than sword users.



Pros of Hybrid over 'pure' Spearman builds:

- Can use both training skills in 3rd job depending on the circumstances.

- Better use of your skill points.

- Much faster training than 'pure' spear.

- Hybrid Dragon Knights are undeniably the fastest training class in Maple Story, though due to Assassins outnumbering them three or four to one, the #1 player in jMS is a Hermit.



Cons of Hybrid over 'pure' Spearman:

- No +20 DEF skill(Whoo, big loss...)

- Past level 90, you need to have both weapons, one spear, one polearm.



I think that's it for pros and cons...



~~~

Starting Out(1A)

(Skip this if you're experienced)

~~~



The dye roll:

This is fairly simple, keep rolling the dice until you get a roll of 4 or 5 INT, 4 or 5 LUK and whatever in STR and DEX. No worries, the total is always 25.



If this is your first character, I should be able to teach you the best way to set up your keys, to get the best use out of them.



Assuming you're using a standard english keyboard, of course.



Click the button in the bottom right corner, it has keys on it.



Click the button labeled 'Default'.



You'll want to put the Pick Up key to Shift, as it's the key you'll be using most often.



Leave everything else as it is, for now.



Upon receiving your first health potions, put these on Delete, an inch away from the arrow keys.



Getting ahead of myself...



The first NPC you meet has a lightbulb above her head - this means she has a quest for you!



Follow her instructions and talk to the next NPC -Sera- and get a mirror, bring this back to the first NPC.



You just finished your first quest.



Now, go all the way to the right, and press up on the shining blue portal, you are now on a different map.



This NPC teaches you about food, double click on the 'Roger's Apple' item you receive, or, drop the apple on the ground and wait until your health recovers. When you have full health, talk to him, you will receive your first health potions - put these on Delete, and press Shift to pick up the apple.



The next quests are all fairly straightforward, if you need help, I'm sure somebody has written a guide for beginners...



Make sure you finish all of the quests before leaving Maple Island.



Nearly forgot - put points into DEX until it's 10, everything else into STR.



~~~

Welcome to Lith Harbour(1B):

At this point, you should be level 8 or so... Don't buy anything yet, you'll need your money.

~~~



Go all the way right and through the portal.



You'll see a large ammount of blue snails, keep killing them until you hit level 10...



Return to Lith Harbour.



~~~

First job - Swordsman

Off to Perion(2A):

~~~



By this time your stats should be something like this:

STR: 50

DEX: 10

INT: 5

LUK: 5



You have two choices at this point, walk to Perion or get a ride?



Walking could kill you, but the ride costs 80 mesos...



Anyways, once you get to Perion, go to the top right building, which is where the Warrior Master lives, Dances with Balrog.



Talk to Dances with Balrog, if you did as I said, he will offer to let you become a Warrior.



You will receive an upgrade to your inventory and one(1) skill point(Referred as SP from now on).



Put this SP into HP recovery.



Go find the weapon and armor shop, one floor down, purchase a wooden sword. Save the rest of your money.



I will now provide a chart to follow, as even I have limited time:



Training first job:

10 - 15:

Should have:

Wooden Sword

Any armor

Henseys Hunting Ground One - Kill bottom row

15 - 20

Should have:

Any level 15 weapon, preferrably a sword

Level 15 armor excluding helmet

Henseys Hunting Ground One - Kill second and third row row OR Southern Forest Dungeon One

20 - 30

Should have:

Any weapon for your current level, preferably a sword

Any armor level 20+

Pig Beach OR Party Quest(Lvl 21+) OR Damp Forest



First Job AP Distribution:

This is assuming you rolled 5INT+5LUK

Lvl 10:

STR - 50

DEX - 10

Lvl 15:

STR - 55

DEX - 30

Lvl 20:

STR - 70

DEX - 40

Lvl 25:

STR - 85

DEX - 50

Lvl 30:

STR - 100

DEX - 60



First Job SP Distribution:



Lvl 10, 1 Increasing HP Recovery(1)

Lvl 11, 3 Increasing HP Recovery(4)

Lvl 12, 1 Increasing HP Recovery(5), 2 increasing max HP(2)

Lvl 13, 3 Increasing Max HP(5)

Lvl 14, 3 Increasing Max HP(8)

Lvl 15, 2 Increasing Max HP(10), 1 Power Strike(1)

Lvl 16, 3 Slash Blast(3)

Lvl 17, 3 Slash Blast(6)

Lvl 18, 3 Slash Blast(9)

Lvl 19, 3 Slash Blast(12)

Lvl 20, 3 Slash Blast(15)

Lvl 21, 3 Slash Blast(18)

Lvl 22, 3 Slash Blast(20), 1 Power Strike(2)

Lvl 23, 3 Power Strike(5)

Lvl 24, 3 Power Strike(8)

Lvl 25, 3 Power Strike(11)

Lvl 26, 3 Power Strike(14)

Lvl 27, 3 Power Strike(17)

Lvl 28, 3 Power Strike(20)

Lvl 29, 3 HP Recovery(8)

Lvl 30, 2 HP Recovery(10), 1 Endure(1)



If you have trouble with any of this, there is always somebody willing to help you.



At level 30 you should have:

So you'll have:

10 Increasing HP Recovery

Max Increasing Max HP

Max Slash Blast

Max Power Strike

1 Endure

STR: 100

DEX: 60

INT: 5

LUK: 5



Purchase your level 30 armor and weapon, from players, as the shop doesn't sell the Mithril Polearm.



Get ready for your second job advancement - you must prove yourself.



Fairly simple, hunt down the instructor, listen to his instructions, get 30 dark marbles without dying. Easy.



Head back to town, go to Dances with Balrog and choose the Spearman job advancement.



You should be feeling proud of yourself, and you should have some upgrade scrolls - keep saving these.



~~~

Second Job - Spearman

Get ready to shine(3A):

If you're reading this, you either hit level 30, or you're smart enough to read ahead, good job either way.

~~~



After your job advancement, you'll have gotten another free SP, put this in Polearm Mastery.



It's best to stay around Victoria island until level 35, but go ahead and explore.



Remember, if you don't understand something, don't be afriad to ask.



Training your second job

30 - 35:

You should be using a mithril polearm and whatever level 30 armor you chose, and keep the blue bamboo hat from earlier on.

Jr Kitties(Orbis) OR Wild Boars(Victoria) OR Ant Tunnel I(Victoria)

35 - 40:

Buy a Dark Crusader overall, axe polearm, get a dark briggon from John's second quest and buy steel triggers, keep your blue bamboo hat.

Ludi PQ(Ludibrium) OR Jr Kitties(Orbis) OR Wild Boars(Victoria)

40 - 45:

At level 40 you have two choices - keep your old armor and scroll it for DEX(Costs 340k) or buy a new set of armor... I suggest scrolling. But a pre-scrolled Crescent Polearm.

Ludi PQ(Ludibrium) OR Jr Kitties(Orbis) OR Copper Drakes + Fire Boars(Victoria)

45 - 50:

Same armor as before - nothing new at 45...

Ludi PQ(Ludibrium) OR Block Gollems(Ludibrium) OR Copper Drakes + Fire Boars(Victoria)

50 - 60:

Buy the Silver Crusader helm, Umber Shouldermail set, Gold Hildon boots, and sell everything else you have to buy a good Nine Dragons and an attack glove.

Block Gollems(Ludibrium) OR Jr Yetis(El Nath)

60 - 70:

Buy the stylish Dark Oriental set, blood camel boots, sell your current atack glove and buy an attack Dark Clench, and get a good Blood Snowboard or Skylar.

Only training for you is Coolie Zombies in El Nath.



Second[font=Comic Sans Ms] Job AP Distribution

Lvl 35:

STR - 120

DEX - 65

Lvl 40:

STR - 140

DEX - 70

Lvl 45:

STR - 160

DEX - 75

Lvl 50:

STR - 180

DEX - 80(Second Job cap)

Lvl 55:

STR - 205

DEX - 80

Lvl 60:

STR - 230

DEX - 80

Lvl 65:

STR - 255

DEX - 80

Lvl 70:

STR - 280

DEX - 80



Second Job SP Distribution:



Lvl 30, 1 Polearm Mastery(1)

Lvl 31, 3 Polearm Mastery(4)

Lvl 32, 3 Polearm Mastery(7)

Lvl 33, 3 Polearm Mastery(10)

Lvl 34, 3 Polearm Mastery(13)

Lvl 35, 3 Polearm Mastery(16)

Lvl 36, 3 Polearm Mastery(19)

Lvl 37, 3 Polearm Booster(3)

Lvl 38, 3 Iron Wall

Lvl 39, 3 Hyper Body(3)

Lvl 40, 3 Hyper Body(6)

Lvl 41, 3 Hyper Body(9)

Lvl 42, 3 Hyper Body(12)

Lvl 43, 3 Hyper Body(15)

Lvl 44, 3 Hyper Body(18)

Lvl 45, 3 Hyper Body(21)

Lvl 46, 3 Hyper Body(24)

Lvl 47, 3 Hyper Body(27)

Lvl 48, 3 Hyper Body(30)

Lvl 49, 3 Polearm Booster(6)

Lvl 50, 3 Spear mastery(3)

Lvl 51, 3 Spear mastery(6)

Lvl 52, 3 Spear mastery(9)

Lvl 53, 3 Spear mastery(12)

Lvl 54, 3 Spear mastery(15)

Lvl 55, 3 Spear mastery(18)

Lvl 56, 1 Spear mastery(19), 2 Polearm Booster(8)

Lvl 57, 3 Polearm Booster(11)

Lvl 58, 3 Polearm Booster(14)

Lvl 59, 3 Polearm Booster(17)

Lvl 60, 3 Polearm Booster(20)

Lvl 61, 3 Spear Booster(3)

Lvl 62, 3 Spear Booster(6)

Lvl 63, 3 Spear Booster(9)

Lvl 64, 3 Spear Booster(12)

Lvl 65, 3 Spear Booster(15)

Lvl 66, 3 Spear Booster(18)

Lvl 67, 2 Spear Booster(20), 1 HP Recov(11)

Lvl 68, 3 HP Recov(14)

Lvl 69, 2 HP Recov(16), 1 Polearm Mastery(20)

Lvl 70, 1 Spear Mastery(20), 2 Iron Wall(5)



So you'll have:

Max Increasing HP Recovery

Max Increasing Max HP

Max Slash Blast

Max Power Strike

Max Polearm Mastery

Max Polearm Booster

Max Spear Mastery

Max Spear Booster

Max Hyper Body

5 Iron Wall

1 Endure

STR: 280

DEX: 80

INT: 5

LUK: 5



There is a second way of distributing your SP, called 1.5 Hybrid...



~~~

Alternate

1.5 Hybrid Second job

~~~



lvl 30 3 PA Mastery

lvl 31 3 PA Mastery

lvl 32 3 PA Mastery

lvl 33 3 PA Mastery

lvl 34 3 PA Mastery

lvl 35 3 PA Mastery

lvl 36 3 PA Mastery

lvl 37 1 PA Mastery(maxed), 2 Final Attack: PA

lvl 38 3 Final Attack

lvl 39 3 Final Attack

lvl 40 3 Final Attack

lvl 41 3 Final Attack

lvl 42 3 Final Attack

lvl 43 3 Final Attack

lvl 44 3 Final Attack

lvl 45 3 Final Attack

lvl 46 3 Final Attack

lvl 47 1 Final Attack(maxed), 1 Iron Wall

lvl 48 1 Iron Wall , 2 Hyperbody

lvl 49 3 Hyperbody

lvl 50 3 Hyperbody

lvl 51 3 Hyperbody

lvl 52 3 Hyperbody

lvl 53 3 Hyperbody

lvl 54 3 Hyperbody

lvl 55 3 Hyperbody

lvl 56 3 Hyperbody

lvl 57 3 Hyperbody

lvl 58 1 Hyperbody(maxed), 2 PA Booster

lvl 59 3 PA Booster

lvl 60 3 PA Booster

lvl 61 1 PA Booster(9), 2 Spear Mastery

lvl 62 3 Spear Mastery

lvl 63 3 Spear Mastery

lvl 64 3 Spear Mastery

lvl 65 3 Spear Mastery

lvl 66 3 Spear Mastery

lvl 67 3 Spear Mastery(maxed)

lvl 68 3 Spear Booster

lvl 69 3 Spear Booster

lvl 70 3 Spear Booster(9)

~~~



This is what you've been waiting for.



You are about to receive the title of Dragon Knight.



I don't want to spoil this for you, so I won't say what to do.



~~~

Third Job - Dragon Knight

Hardship and Glory(4A):

You finally became a Dragon Knight, you probably have a good glove, 8 attack or so, a good Gold Dragon, around 97 ATT(5 STR), and should have a huge pile of cash. Keep saving, level 80 will cost you big time.

~~~



Another 9 boring levels of Coolies and you get to go free... At level 79 you have nearly your full power.



At level 79, find a Priest, and head over to Ludibrium. From 79 to around 90, you'll be fighting Master Death Teddies(Master Destiny)



And what should you buy at level 80?

Reccomended equipment:



Dark Emporer(Glove, 8 attack at least)

Dark Battle Lord(Overall, 17 DEX, 10 ACC at least)

Dark Dragon Babuta(Stats don't matter, at least 3 STR though)

Dark Rivers(Boots, at least 6 accuracy, more or less is fine)

Dark Seraph(Cape, preferably 10 STR)

Omega Spear(Spear, preferably 105 ATT, 5 STR or more)



With this equipment, you won't need to buy anything but potions for a looong time. Plus it's extremely stylish.



From 90+, if you maxed Dragon Blood before Dragon Fury, you'll be at Grim Phantom Watches, if you maxed Dragon Fury first, you get to go to Aqua Dungeon's Gobies.



Gobies are great EXP, break open the rock, 6 gobies come out, a few hits kills are 6, use Dragon Fury for this.



Grim Phantom Watches require a Priest again.. *Sigh*



Around level 130, you can start killing the 'true' bosses, such as Papulatus, Doom Flounder and Zakum.



The highest your base DEX should ever be is 100 - preferably lower.



Everything else into STR.



Here's your skills:



Third Job SP Distribution

Lvl 70 1 Dragon Buster: Spear(1)

Lvl 71 3 Dragon Buster: Spear(4)

Lvl 72 3 Dragon Buster: Spear(7)

Lvl 73 3 Dragon Buster: Spear(10)

Lvl 74 3 Dragon Buster: Spear(13)

Lvl 75 3 Dragon Buster: Spear(16)

Lvl 76 3 Dragon Buster: Spear(19)

Lvl 77 3 Dragon Buster: Spear(22)

Lvl 78 3 Dragon Buster: Spear(25)

Lvl 79 3 Dragon Buster: Spear(28)

Lvl 80 2 Dragon Buster: Spear(30), 1 Dragon Blood(1)

Lvl 81 3 Dragon Blood(4)

Lvl 82 3 Dragon Blood(7)

Lvl 83 3 Dragon Blood(10)

Lvl 84 3 Dragon Blood(13)

Lvl 85 3 Dragon Blood(16)

Lvl 86 3 Dragon Blood(19)

Lvl 87 1 Dragon Blood(20), 2 Elemental Resistance(2)

Lvl 88 3 Elemental Resistance(5)

Lvl 89 3 Elemental Resistance(8)

Lvl 90 2 Elemental Resistance(10), 1 Dragon Fury: Polearm(1)

Lvl 91 3 Dragon Fury: Polearm(4)

Lvl 92 3 Dragon Fury: Polearm(7)

Lvl 93 3 Dragon Fury: Polearm(10)

Lvl 94 3 Dragon Fury: Polearm(13)

Lvl 95 3 Dragon Fury: Polearm(16)

Lvl 96 3 Dragon Fury: Polearm(19)

Lvl 97 3 Dragon Fury: Polearm(22)

Lvl 98 3 Dragon Fury: Polearm(25)

Lvl 99 3 Dragon Fury: Polearm(28)

Lvl 100 2 Dragon Fury: Polearm(30), 1 Sacrifice(1)

Lvl 101 2 Sacrifice(3), 1 Dragon Roar

Lvl 102 3 Dragon Roar(4)

Lvl 103 3 Dragon Roar(7)

Lvl 104 3 Dragon Roar(10)

Lvl 105 3 Dragon Roar(13)

Lvl 106 3 Dragon Roar(16)

Lvl 107 3 Dragon Roar(19)

Lvl 108 3 Dragon Roar(22)

Lvl 109 3 Dragon Roar(25)

Lvl 110 3 Dragon Roar(28)

Lvl 111 2 Dragon Roar(30), 1 Sacrifice(6)

Lvl 112 3 Sacrifice(9)

Lvl 113 3 Sacrifice(12)

Lvl 114 3 Sacrifice(15)

Lvl 115 3 Sacrifice(15)

Lvl 116 3 Sacrifice(18)

Lvl 117 3 Sacrifice(21)

Lvl 118 3 Sacrifice(24)

Lvl 119 3 Sacrifice(27)

Lvl 120 3 Sacrifice(30)

~~~



So you'll have:

Max Increasing HP Recovery

Max Increasing Max HP

Max Slash Blast

Max Power Strike

Max Polearm Mastery

Max Polearm Booster

Max Spear Mastery

Max Spear Booster

Max Hyper Body

Max Buster: Spear

Max Fury: Polearm

Max Dragon Roar

Max Sacrifice

Max Dragon Blood

10 Elemental resistance

5 Iron Wall

1 Endure



~~~



It looks so easy to become a DK when all is said and done, written down, just words...



------------------------------------------------------------------

Tips for success

------------------------------------------------------------------



Scrolls:

You might have noticed all those upgrade scrolls...



Well, those are the main source of income for you.



Whenever you find one, pricecheck it, then sell it. Get several opinions before selling, most scrolls are 200k+





Quests:

Quests are a major source of scrolls, experience, money and items, many of them are fun. Finish all the quests you can!



Party Quests:

Like regular quests, but you can redo them, and they MUST be done with a group, there are several party quests currently, Kerning, Ludibrium and Zakum.

They often gives scrolls, sometimes worth millions!





Guild Quests:

Like party quests, but much harder, and must be done by people all in one guild.Only one currently.




==>Maplestory Hacks List <==

Maplestory Hybrid DK


==>Maplestory Hacks List <==


Hybrid DK





Introduction



Yo,I'm a lvl 11x DK with a base dex of 60/base accuracy 116.The reason i am writing a guide now is

because i find its time i help out those who were starting a new DK/currently playing 1 and face some

problems that i face last time.Well,i was a bandwagon DK T_T but i still receive alot of help from fellow

DKs in this community so it's time i do my part by contributing.I play in MapleSEA Aquila and started on

16th April this year.Sorry for my blunt English,i will try to improve.Any constructive comments will be

appreicated.If you wanna flame me,please do so in PM.



About DK



Dragon knights ( DK ) had LOTS of weakness,in fact they are highly overrated.In my opinion,however,all

3 warrior class are equally good.DK had no power guard,which mean we take extra damage from bump.

However,we have elemental resist and hyperbody which is the reason why priest love us.DK is 1 of the

fastest leveling job from lvl 80 onwards,this is however subjective,but majority of the community agree

so.DK deals 1 of the best,if not best damage during the 80s to 90s.A well made DK will be able to deal a

constant average of 9k per buster ( 3k/3k/3k ) at level 80.However DK lacks the ability to solo well,but

with the introduction of Aqua dungeon,its possible to solo for decent EXP/hr without burning pot.Credit

goes to forum nick AXN,ign fyodor for teaching me the techniques.



In this guide,we will focus on how to remove the main weakness of DK which is lack of speed/lack of accuracy

and lack of priest.



Low dex or high dex?

In my opinion,low dex is from 30~80 dex.Anything higher is consider high dex.

Low dex Vs High dex.

Expensive and costly equips Vs Cheaper equips

Limited to accuracy gear unless with godly overrall Vs Freedom to use anything.

Higher damage Vs Lower damage



The so call " Perfect DK "

135~140 Speed with speed pills

119 accuracy with str cape and 127 + 10 accuracy with dex cape + accuracy pot

As low dex as possible



Funded DK,however could achieve the above easily.Unfunded DK will take much more effort but it can be

done.



This guide is target for those who already had basic knowledge of DK so i will skip the basic stuff like

adding HP up etc etc.



Accuracy questions :

You cap your accuracy not your dex.



http://glue.umd.edu/~mdevries/acc.html



Accuracy calculator,credits goes to JHunz



Training ground from Level 1 to 50

Most warrior give up at level 3x/4x or even 2x.Don't give up,DK pay off at level 80 when you max buster ^_^

Level 1~10

Kill in this order :

Green snails->Blue snails->Red snails

Shoot for 2-3 hit KO.

10~20

Slimes->Orange mushroom->Pigs or exchange quest.

20~30

Bubbling at kerning->Green mushroom->Ant tunnel 1~2

30~40

Ant tunnel til around 35 when you have enough in mastery,time to go wild boars for 2 levels.

From 37 to 50.I did curse eyes.The exp was good but it's VERY BORING.You can do evil eyes

from level 37~45 however.



Level 50~70 ( The path of richness )

You will be training on monster that give good drops/mesos and this will be the last stretch

of hell before you begin to lose money at level 8x

In this order

Jr yeti in icy path 1 -> icy path 2 Jr yeti and hectors.

Finally move to hectors at the 3rd map.

Expect a %/hr of 12~15 between 50~60.

I DO not encourage zombies unless you have a max HS priest to partner you or a strong backing.

There's a high chance you will get KS out of map.



For Maplesea Players.

At level 54,proceed to forest of golem at sleepywood.

And power level your way to 80.At level 58,i got 25%/hour without 2x EXP.



Skill order : Pure hybrid style

Max polearm mastery -> Max polearm booster -> Max hyperbody -> Max spear master -> Max spear booster

Rest to any where you want.( I add mine to hp recovery rofl )



Level 70~80

Add 1st point to ER and add spear crusher ( buster ) until ( 2 hit 3 target ) and stall skill points.

At level 21,buster will hit 3 hit 2 target,and this is when you will proceed to zombie 1 hitting them for

good exp and mesos.



Ideal gear to shoot for :

Crusader mail with at least 3 10% pass

Lcarus (2) cape with 10 dex

Brown bandana with 6 accuracy ( MapleSEA )

Helmet scrolled with as many 10% def as possible

Hybrid snowshoes with 3-6 accuracy and rest of the slot scrolled with 60% shoes speed.

8~10 attack dark/blood emperor



Budget gear that do just fine.

Crusader mail with 1 10% a few 60%

Ragged/nap cape with 8-10 dex

4-6 accuracy snowshoes

8~10 attack work glove



Reason why YPP suck for 70s~80s



YPP is only effective if you break them in 2 hit,KO both pepe and yeti in 1 hit.But when you reach that level,there are much better monster to train on already.



Level 80~100 Training spot

Death teddies -> Master Death teddies -> Grim ( with extremely good gear and accuracy )

I will write more about Grim when i have the time.



Level 100~110

Grim starts to get slower from 10%/hr and slowly down to 6-7%/hr at lvl 11x.

Start getting use to bone fish in aqua dungeon.


==>Maplestory Hacks List <==

HP Warrior Fighter Guide


==>Warrior Guide List <==


HP Warrior / Fight Guide





~~~~Certain abbreviations I use in the guide are explained here:~~~~



HB: Hyper Body

HP: Hit Points / Health Points

IW: Iron Will

AP: Ability Points

SP: Skill Points



~~~~Beginning an HP Warrior: the Basics~~~~



When you begin your HP Warrior, make sure you have the following things:

-Enough patience to get to Level 30 without really attacking

-At least have some knowledge of Warriors and Maple Story

-Some friends to leech off of for your project





Once you have all those things, you are ready to begin. Create your character on whatever server you want to and all those things, name it, and then we get to the good stuff. Your stats are somewhat limited for an HP Warrior. Here is what you should roll:



STR: 11-13

DEX: 4-6 (See below)

INT: 4-6 (See below)

LUK: 4-6 (See below)



The best possible stats you can get are 13/4/4/4, but that takes hours to get, and most people will be okay with something like 11/6/4/4. For the last three stats, make SURE that at least two of them are 4, for maximum HP. If you want perfect stats, and are not content with rolling for 5,792 hours, then roll something decent like 11/6/4/4 and use AP Reset Cards to get your STR up to max. As soon as you do this, you are done. Go ahead and click on your character and begin.



~~~~Ability and Skill (Yes, Skill) Allocation Tables: from Level 1-10~~~~



*These tables assume you have 13/4/4/4 stats, by the way. If you have less, just make sure your STR is 35 so you can become a Warrior.



AP:

Level 1- 13 STR, 4 DEX, 4 INT, 4 LUK

Level 2- 18 STR (13+5)

Level 3- 23 STR (18+5)

Level 4- 28 STR (23+5)

Level 5- 33 STR (28+5)

Level 6- 35 STR (33+2), *Save* 3 Points (3)

Level 7-*Save* 5 Points (8)

Level 8-*Save* 5 Points (13)

Level 9-*Save* 5 Points (18)

Level 10-*Save* 5 Points (23)



SP:

Level 2- 1 Nimble Feet (1)

Level 3- 1 Nimble Feet (2)

Level 4- 1 Nimble Feet (3 MAX)

Level 5- 1 Three Snails (1)

Level 6- 1 Three Snails (2)

Level 7- 1 Three Snails (3 MAX)



Recovery is useless for you, how is recovering 72 HP going to help an HP Warrior with 7,000 HP? Not much. Nimble Feet will help you travel quicker, and Three Snails is a necessity. It hits 100% of the time, just like Power Guard, so you can Three Snails a monster, then get out of the way to avoid taking unnecessary bump damage, but still get EXP when a party member kills the monster.



So, by Level 10, you should have 21-23 Points saved up (depending on your DEX, INT, and LUK). Go to the Shrine of Warriors, and become a Warrior. I normally aim to get my HP to at least 400. If you don’t get that, it’s not worth starting over, 15-30 HP won’t matter that much. If you receive something around 430, you are very lucky. I don’t think I’ve gotten higher than 420 or something. Anyway, let’s move on.



~~~~HP Warrior Life from Level 10-15~~~~



Life will not be that hard from Level 10-15, as 35 STR is still quite a bit, and you should be able to kill little monsters effectively for EXP. There are many other paths you can take, however. You can party with someone, but the EXP you will be receiving is so low that it is better to just solo monsters until Level 15. Another method is using the Exchange Quest. If you have a high leveled character (Anywhere from 3x to 8x), chances are you are hunting monsters from El Nath, and can use the Exchange Quest for EXP from the drops the monsters give you. All you have to do is get your character to Level 10 (You cannot go to El Nath unless you are Level 10), and transfer the items over. For every 100 items (Zombie Teeth, Werewolf Toenails, etc.), you get 500 EXP and one of a few random choices of items, depending on the strength of the monster you were fighting. This is quite easy leveling for a low-level Warrior, and you can easily reach Level 15 with a big inventory of leftovers (and get tons of potions, hopefully). If you don’t have a high leveled character, but have a decent sum of money, like, say, 1 mil, you can purchase Exchange Quest items from the Free Market. 100 Zombie Teeth usually goes for anywhere from 110 Mesos each to 130 Mesos each. Be sure to watch out for nubs trying to trick you though. They will put 6-8 spaces of teeth for 100 for 13,000 Mesos, and then have the last one be 1 for 13,000 Mesos. Be very careful. This doesn't happen much anymore, but still, watch out.



~~~~Ability and Skill Allocation Tables: from Level 10-15~~~~



For AP, you will still be saving them. For SP, you will follow the Standard Warrior Build (mostly). Both of which are listed here:



AP:

Level 10- 35 STR, 4 DEX, 4 INT, 4 LUK, 23 Points saved up

Level 11- *Save* 5 Points (28)

Level 12- *Save* 5 Points (33)

Level 13- *Save* 5 Points (38)

Level 14- *Save* 5 Points (43)

Level 15- Use all 43 Points on HP, but be sure to WAIT TO DO THAT UNTIL you Max out Improving Max HP Increase (Very important!)



SP:

Level 10- 1 Improving HP Recovery (1)

Level 11- 3 Improving HP Recovery (4)

Level 12- 1 Improving HP Recovery (5), 2 Improving Max HP Increase (2)

Level 13- 3 Improving Max HP Increase (5)

Level 14- 3 Improving Max HP Increase (8)

Level 15- 3 Improving Max HP Increase (10 MAX), 1 Improving HP Recovery (6)



~~~~HP Warrior Life from Levels 15-30~~~~



After Level 15, things get boring as hell. Using Exchange Quest items to get you to 30 would probably cost over 20 Million or so, and fighting is pointless because you can barely do any damage, and you can’t hit shit either. The only thing you can really do is party with a friend and hope that you can get some good EXP from partying. I trained at the Mushroom Garden from level 15-20 on RevelusHP. The EXP was actually kind of slow, but it was decent enough to get a Level Up. If you want better EXP, however, you should probably party with a willing friend who won’t quit partying with you after Level 17 because you are so weak. From Levels 15-20, party with a buddy at Mushroom Garden. luminaire has trained at Henesys Hunting Ground I for 8 Levels, so that's a good place too. A good place to train at around Level 25, probably, is Pig Beach. Partying with a Magician, then, is a pretty good idea, as most have a strong enough Magic Claw by Level 16 or so to go there. Just party with your buddies as they get stronger and go to stronger training areas. At Level 21~30, Party Questing is a very viable option, as long as you have buddies who don’t care if you are useless, and you get in a lot. I’d say that it is the best thing for you to do, as long as the conditions above are met. If the conditions above are NOT met, then PQing sucks. I suggest you keep partying at Pig Beach. That’s all I can really say for these Levels.



Here are some tips from AzNSpArK on how to Level:





How to level as a HP warrior?



level up with Exchange materials, to atleast 15, you'd have alot HP at that level when u used the AP.



So you're able to survive to the 10th floor of orbis.



Get a few hundred/thousand shellpieces by training there for a while at your main account, even if it's a high level.



when you got alot, send it to your HP warrior, and take the HP warrior to the 10th floor.



per day you'll get about 3.5k experience, and 5 tower scrolls.



the 3.5k experience is the same as 700 exchange materials.. you could see it as that, it's also WAY cheaper and easier to get then the exchange materials.



But 3.5k experience is ALOT for that level, I remember the first time I did it on that account, I got about +40% exp.. while I get a few % from the exchange quest, which made me pay alot of money.



At level 20+, you will need alot of exchange materials, just to level ONCE.



so that will cost you like a whole inventory to just level once, and that's expencive if you have to do that till level 30, remember that 29~30 needs about 80k+ exp, which is alot of exchange materials.



Right now Im working with leveling my character with the tower scroll quest.



yesterday I've spend a few hours on hunting the shellpieces.



and I finally got it, I saved up for 10 tries.



so that's:



450 Jr Senticel Shellpieces

200 Ice Senticel Shellpieces

200 Fire Senticel Shellpieces



I'll just bring my HP warrior to the 10th floor, which wouldn't be hard, because it has about 4.6k HP



and I'll use it every day, and get the exp.



after the 10 days are over, I lvled 20~21 atleast, and I'd have 50 tower scrolls :)



each 10 tries gets you 35k exp, so see it like.. if you want to level while you need 80k~100k exp, get yourself the materials to do the quest 20~30 times.



that will be x2/x3 the amount of what I just said:



450 x2 or x3

200 x2 or x3

200 x2 or x3



it will take you alot of time to get them all, but it's way better then buying the materials each time for 100~150 each

~~~~Ability and Skill Allocation Tables: from Level 15-30~~~~



I’m not going to bother putting up AP tables after this one because all you do every Level from now on is put 5 Points in HP.



AP:

Level 15- All 43 Points used on HP

Level 16+: 5 Points on HP every Level



SP:

Level 16- 3 Improving HP Recovery (9)

Level 17- 3 Improving HP Recovery (12)

Level 18- 3 Improving HP Recovery (15)

Level 19- 1 Improving HP Recovery (16 MAX), 2 Endure (2)

Level 20- 3 Endure (5)

Level 21- 3 Endure (8 MAX)



After Level 21, things start to get controversial. All three of the skills (Power Strike, Slash Blast, and Iron Body) are almost completely useless for you on a leveling standpoint. Iron Body is just lame, because you want the lowest amount of defense possible for Power Guard to do maximum damage to monsters. Power Strike and Slash Blast are not completely useless, but they don’t help you much when leveling. This doesn't seem right, but like I always say:



You can do whatever you want with these skills, but don’t put any points on Iron Body, unless you want some points on it for showoff purposes. What I would do is put 10 on both Power Strike and Slash Blast, just to even them out. Then, put 1 on Power Strike or Slash Blast, to be maxed later.



Level 22- 1 Power Strike (1), 2 Slash Blast (2)

Level 23- 3 Power Strike (4)

Level 24- 3 Power Strike (7)

Level 25- 3 Power Strike (10)

Level 26- 3 Slash Blast (5)

Level 27- 3 Slash Blast (8)

Level 28- 2 Slash Blast (10), 1 Power Strike / 1 Slash Blast (11)



That’s all you need to worry about. If you want, you can follow MY build after this, which goes like this:



Level 29- 3 Power Strike (14,13)

Level 30- 3 Slash Blast (13,14)



The only reason I have my build like this is because I'm a perfectionist. I like to have things even, or have them Maxed. If a build says to put Mastery at 19, I'll just max it. I suggest you follow the Slash Blast Build below.



Different Builds / Build Suggestions:

There are different builds now that people have come up with, and I decided to add them to my guide.



Slash Blast Build (Recommended):



Level 10- 1 Improving HP Recovery (1)

Level 11- 3 Improving HP Recovery (4)

Level 12- 1 Improving HP Recovery (5), 2 Improving Max HP Increase (2)

Level 13- 3 Improving Max HP Increase (5)

Level 14- 3 Improving Max HP Increase (8)

Level 15- 3 Improving Max HP Increase (10 MAX), 1 Power Strike (1)

Level 16- 3 Slash Blast (3)

Level 17- 3 Slash Blast (6)

Level 18- 3 Slash Blast (9)

Level 19- 3 Slash Blast (12)

Level 20- 3 Slash Blast (15)

Level 21- 3 Slash Blast (18)

Level 22- 2 Slash Blast (20 MAX), 3 Endure (3)

Level 23- 3 Endure (6)

Level 24- 2 Endure (8 MAX), 1 Improving HP Recovery (6)

Level 25- 3 Improving HP Recovery (9)

Level 26- 3 Improving HP Recovery (12)

Level 27- 3 Improving HP Recovery (15)

Level 28- 1 Improving HP Recovery (16 MAX), 2 Power Strike (3)

Level 29- 3 Power Strike (6)

Level 30- 3 Power Strike (9)



This build is very good in my opinion, as Slash Blast is useful for owning all the monsters in your way, or luring them for someone in your party to own. The last 3 levels have you putting points on Power Strike, but putting them on Iron Body wouldn't do anything either. Having +8 Ranks in either skill is pretty useless.



HP Spearman Build (Suggested by luminaire)



For all those that need clarification: An HP Spearman is one that sacrifices being able to attack for being a full HB-Support character for their Cleric / Priest. Their insane amount of HP gives the Cleric good EXP when using Heal, and the HP Spearman can use HB (and IW) when needed.



Level 10- 1 Improving HP Recovery (1)

Level 11- 3 Improving HP Recovery (4)

Level 12- 1 Improving HP Recovery (5), 2 Improving Max HP Increase (2)

Level 13- 3 Improving Max HP Increase (5)

Level 14- 3 Improving Max HP Increase (8)

Level 15- 3 Improving Max HP Increase (10 MAX), 1 Power Strike (1)

Level 16- 3 Slash Blast (3)

Level 17- 3 Slash Blast (6)

Level 18- 3 Slash Blast (9)

Level 19- 3 Slash Blast (12)

Level 20- 3 Slash Blast (15)

Level 21- 3 Slash Blast (18)

Level 22- 2 Slash Blast (20 MAX), 1 Iron Body (1)

Level 23- 3 Iron Body (4)

Level 24- 3 Iron Body (7)

Level 25- 3 Iron Body (10)

Level 26- 3 Iron Body (13)

Level 27- 3 Iron Body (16)

Level 28- 3 Iron Body (19)

Level 29- 1 Iron Body (20 MAX), 2 Endure (2)

Level 30- 3 Endure (5)



This build is good for traveling. It is basically the Slash Blast build, but you max Iron Body instead, like some of the modified Spearmen builds do in 2nd Job. It is also a good build to AFK in maps, because you gain good HP, you have Iron Body to protect yourself a bit, and you have a huge amount of HP in the first place. If you continue playing as an HP Spearman, you should allocate your skills the same way as with an HP Fighter. Put 3 Points into Iron Will, Max Hyper Body, then Max Iron Will.





~~~~Level 30 Recap and Job Advancement Test~~~~



Alright, you have finally reached Level 30. Woohoo! Yay! Hooray! Now it is time to party.



“A celebration, I say!” ~Rolf, from Ed, Edd n Eddy



Okay, at Level 30, you should have:

-TONS of HP, I don’t know how much as of yet, but I’m sure it might be over 7,000.

-Gotten ready to start dealing some decent damage.

-Maxed HP Recovery, Maxed HP Increase, Maxed Endure, and points spread out on Iron Body, Power Strike, and Slash Blast.

-Some good, good food.



The Second Job Advancement Test

This is going to be a very hard thing for a little HP Warrior like you to do. There are very limited options for you to do this test, and two of them are rather difficult to do. The first thing you could do is bring like 500 Unagis (Exaggeration >_>) and fight the monsters inside on your own. This would take quite a while, though. If you even try to do this, you probably would want to attack only the Fire Boars in there, as trying to hit a Lupin at your Level with your DEX is pointless. The only way to make this easier is to bring in scrolled equips. A Level 30 Sauna Robe with 50 DEX, 30 Acc, 10 Speed should do the trick. This is only possible by getting 10 10% Scrolls to work. In other words, this is not a good idea at all. You can get very well respected for it (as did Soapy), though. The second option is to get lucky and have a Warrior already be in there taking the test. This is not a good idea however; as the Warrior is already occupied with his own devices and may not want to help you out. If said Warrior wants to, well, good for you! It is good to offer some collateral for him / her, though, like some mesos or a decent equip. The third, and easiest option, is to have a friend already set up to do the test when you reach Level 30. This makes things easier, as you know your friend will not let you down and it is more fun to fight those monsters with someone that you know, in my opinion. So, when you reach 30, pick one of these options, and continue through the test. Be sure to choose Fighter as your Second Job Choice.





~~~~Recommended Equips from Level 30+~~~~



I should tell you what equips you will need from Level 30 onward, as that is the most important time for you. At this time, Power Guard’s damage is affected by the number of damage the monster does to you. So, in other words, you want your Weapon Def., Avoidability, and LUK to be as low as possible. Rage helps with this, as when maxed, it lowers your Weapon Def. by 10. The Maple Bandana Blue does not add to Weapon Def., but does add to LUK. When you are going to Balrog, though, or any other high level monster, 7 LUK won’t make any difference at all. The LUK and Avoidability aren't even that important really, but monsters MISSing you slows down your training by a slight amount, which adds up. Anyway, here are the equips I suggest you wear at Level 30:





1. Rage can give you negative def. I have tested this on Iron Pigs, they did about 5 damage more than naked.



2. HP increase is random. The range on level up is ~64-68, the range for AP is ~54-58. (HP increase skill only adds 30 to AP, 40 to levelup). My main warrior (Oooh) has gained 64-68 hp on every level up since 30. I believe it was 13x64, 9x65, 7x66, 9x67, 9x68 - but I'm not totally sure. Anyway, it does not increase with level.





My advice: Train your level 70+ character in El Nath (Zombies, Yetis, Hectors, etc). The sheer number you have to kill to level up will provide plenty of exchange items, and the exp is not bad either. (Somewhere around 5-6000 exchange items a level?) I exchange everything I collect (unless it's for a quest) and my mule has made it level 10-24 so far. (not an HP warrior - but that's not really important to exchange quests)



It's not really worth your time to train an hp warrior "normally" (i.e. regular attacks) cause it's so weak. At level 22, I get around 12-78 damage with a Fish Spear. That's about the same as a typical level 12 warrior.

Hat: Any Maple Bandana is fine or nothing at all.

Cape: None until Level 42, when you should either get an Icarus Cape (2) or an Icarus Cape (3).

Gloves: Nothing.

Earrings: Get the Earrings for your Level. Magic Def. won’t affect your damage with Power Guard, and it should lower your damage by a bit if you get hit by a Magic Attack.

Shirt: Nothing.

Pants: Nothing.

Shoes: Nothing.

Weapon: The weapon you use does not matter, as long as it does not add to Weapon Def. Any weapon that gives Speed, Jump, or HP is a good choice. With this said, I suggest to use these weapons:



Fish Spear

Red Flowery Tube

Red Whip (Recommended)

Emergency Rescue Tube

Colorful Tube

PM me if you know of any other good weapons to use.



If you use all the items I said above, you should have 0 Weapon Def. Just keep Rage on all the time so you can have negative Weapon Def. If you don't want to look like shit because of having underwear on, get some NX. It works fine.



~~~~Ability and Skill Point Allocation from Levels 30+~~~~



This is what I suggest. Go ahead and do whatever you want, it’s your character.



AP:

I told you I’m not going to say, but for all you guys who read ahead to here, put 5 Points on HP EVERY LEVEL.



SP:

Level 30- 1 Rage (1)

Level 31- 2 Rage (3), 1 Power Guard (1)

Level 32- 1 Rage (4), 2 Power Guard (3)

Level 33- 3 Power Guard (6)

Level 34- 3 Power Guard (9)

Level 35- 3 Power Guard (12)

Level 36- 3 Power Guard (15)

Level 37- 3 Power Guard (18)

Level 38- 3 Power Guard (21)

Level 39- 3 Power Guard (24)

Level 40- 3 Power Guard (27)

Level 41- 3 Power Guard (30 MAX)

Level 42- 3 Rage (7)

Level 43- 3 Rage (10)

Level 44- 3 Rage (13)

Level 45- 3 Rage (16)

Level 46- 3 Rage (19)



From here on, it does not matter where you put your points. None of the skills that are available will increase your damage at all. You don’t even need to put that last point in Rage if you don’t want to, since it only adds 8 seconds of time for the skill. I am just going to max all the things for Axes when I reach this Level, just for fun. You can do whatever you want. You can put points in Iron Body. This is what I’m going to do after Level 46, but you do NOT have to follow it. It is your character; YOU decide how far you want to take it.



Level 47- 1 Rage (20 MAX), 2 Axe Mastery (2)

Level 48- 3 Axe Mastery (5)

Level 49- 3 Axe Mastery (8)

Level 50- 3 Axe Mastery (11)

Level 51- 3 Axe Mastery (14)

Level 52- 3 Axe Mastery (17)

Level 53- 3 Axe Mastery (20 MAX)

Level 54- 3 Power Strike (17)

Level 55- 3 Power Strike (20 MAX)

Level 56- 3 Slash Blast (16)

Level 57- 3 Slash Blast (19)

Level 58- 3 Final Attack: Axe (3)

Level 59- 3 Final Attack: Axe (6)

Level 60- 3 Final Attack: Axe (9)

Level 61- 3 Final Attack: Axe (12)

Level 62- 3 Final Attack: Axe (15)

Level 63- 3 Final Attack: Axe (18)

Level 64- 3 Final Attack: Axe (21)

Level 65- 3 Final Attack: Axe (24)

Level 66- 3 Final Attack: Axe (27)

Level 67- 3 Final Attack: Axe (30 MAX)

Level 68- 3 Axe Booster (3)

Level 69- 3 Axe Booster (6)

Level 70- 3 Axe Booster (9)



If you get all the way to Level 70, have fun killing Dances-With-Balrog. There is nothing better than Power Guarding him. I might post tips for that Level, if I EVER get there.



~~~~After Level 46: The “What Now?”~~~~



After Level 46, your project is complete. If you continue to Level, you can watch your HP go higher and higher. Your damage will not increase at all, as Power Guard has a set %. After this Level, I would suggest going on Balrog runs (with your buddies, or on your own), or just training. Once you reach 50, you can go on Jakum / Zakum / Zekus runs. All you have to do is go up to an arm (or the body) with Power Guard on. Since this big guy does 8k-9k Touch Damage, you will be doing almost 4,000 damage EVERY 2 SECONDS. That would be VERY beneficial to the quest. Just make sure you have a Priest healing you, and you wouldn’t have to use any pots at all. Just watch out when he does his technique to lower your HP and MP down to 1. I’d keep a few Power Elixirs and Blue Pots (in case Power Guard runs out) for that. That is pretty much all! Enjoy your life as an HP Warrior. I would love to know how it made Maple Story fun for you.



~~~~Training Spots for an HP Warrior~~~~



I don't have anything else to do right now, so here are places an HP Warrior to train. I have sheepoo's help for this, and it is in this section. When an asterisk (*) is by a spot, that means that is where I trained at (or where I am planning to train).



Levels 1~10: Quests*, A Split Road*

Levels 10~20: Mushroom Garden*, Tree Dungeon: Southern Forest II (Slime Tree), The Tree That Grew I, Kerning City Construction Site (Stumps and Blue Snails)

Levels 20~21: Leech off of a friend at their training spot*, Kerning City Construction Site (Orange Mushrooms)

Levels 21~31: Party Quest*, Kerning City Construction Site (Orange Mushrooms), Leech off of a friend at their training spot (Pig Beach Recommended)

Levels 31~50: Any high-leveled monster with a party that has a priest (Grim Phantom Watches, Vikings, etc.)*, Fight bosses, Train with a Cleric at Zombie Lupins





Levels 50+: Any high-leveled monster with a party that has a priest (Grim Phantom Watches, Vikings, etc.), Fight bosses, Zakum*



==>Warrior Guide List <==