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Sunday, December 23, 2007

Beginners Guide-2


==>Beginner Guide List<==


****************************************************

Table of Contents:


I. Version History [verhis]



-Up to date details.







II. Copyright [cpyrght]



-Legal stuff.







III. Introduction [intro]



- Contact information







IV. Basic Information [bscinfo]



-Three simple tidbits.







V. Maple Terminoligy [mterms]



-Definitions







VI. Need to Know Info [ntkf]



-Things any Mapler must learn and know.







VII. Jobs. [jbs]



-List of jobs and job advancments



-Skills for jobs with descriptions







VIII. Beginners Walkthrough [wlkthrgh]



-Contains walkthrough of Maple Island



-Contains first moments on Victoria Island



-Contains first job advancement



-Training spots







IX. Great sites to check out [sitechk]



-Great sites with more info







****************************************************



I. Version History. [verhis]



****************************************************







Version 1.0



It took me awhile, but I at least got the full guide together



and packed it with as much as I could. I know I have some



revisions I'll have to make, but I just spent several hours



finishing this off. I did this all in one night, simply on



a whim, so please forgive mistakes. I'm quite tired



and I'm sure my current state has left me absent minded



in areas.







Things to come:



-Better navigation.



-Spelling check



-Added information in areas that are somewhat lackluster.







Version 1.1



I went through spell check and fixed some mistakes. Not



the world's biggest fix or update, but it's a start.







Things to come:



-Better Navigation



-Added information in areas that are somewhat lackluster.







Version 1.2



Made changes to layout. Added description of job skills for



each class. Added Table of Contents. Attempted to make



navigation easier with Ctrl+F specifics.







Things to come:



-Hopefully a better layout.



-Possibly adding beginner skill builds for each job.







****************************************************



II. Copyright. [cpyrght]



****************************************************







This should not be reproduced under any circumstances except



for your own personal and private use. It may not be placed



on any website or distributed publicly without my,



ShadowKnightZX's, permission. If you would like permission



to place this on another website, you must email me for



written permission. Use of this guide on any other web site



or as part of any public display is strictly prohibited, and a

violation of copyright. Should you see anyone violating



copyright, please contact me immediately.







MapleStory is a product of Nexon and its affiliates.







As of right now www.gamefaqs.com is the only one allowed



to host this.







****************************************************



III. Introduction. [intro]



****************************************************







I'm taking a crack at this MapleStory guide. It's nothing



spectacular, and it only covers some of the basics and helps



you get through Maple Island, while completing all quests.



At least that's my intentions as I'm starting out. Be warned,



this is my first guide ever, and while the subject is simple



enough, don't expect something amazing. I'm doing my



best here, and any and all help you can offer me would be



awesome. I'd honestly appreciate it.







How can you help me?







Tell me things I missed. Ways to make things better.







Things that need clarification.







Etc. etc.







How can you do it?







Contact me.







Email: AceOfHearts89X@hotmail.com







I would give out more contact information, but I don't



really think it's all that necessary. Anything you have



to say, I'm sure can be handled in an email.







Please allow me time to reply to you. If it's been



awhile, please don't send me dozens of emails reminding



me about your one email. I'm bad about checking my



email, but I'm getting better at it. So, please, have



patience. Besides, you need patience to play this game.







****************************************************



IV. Basic Information. [bscinfo]



****************************************************







Well, for starters, welcome to the world of MapleStory. It's a



Massive Multiplayer Online Role Playing Game, MMORPG for



short. It may not look the prettiest in comparison, but it's fun



and free, and that's way more than enough incentive for me.



In this game you will meet other players from around the



world and you'll interact with them. If you're just starting



out, which is really who this guide is for, there are some



basic things you should know.







P.S. Download the client, or you can't play. Simple, huh?



Open Internet Explorer



&gt;Type in www.nexon.net



&gt;&gt;Click MapleStory



&gt;&gt;&gt;Choose Game Download



&gt;&gt;&gt;&gt;Follow on screen instructions







A. Do not constantly beg for things.







1. There are quests that require you to get certain items,



and sometimes it takes a very long time, dependent on



how you get the item (i.e. monster drops). Do not be



annoying about asking someone if they have any extra



of said item. Ask politely. Something like, "Hey, do you



have any extra Squishy Liquids?" While not everyone is



willing to give these away or help someone out, there are



people that are nice and willing to give people a helping



hand. I have, personally seen people like this, and try to

be a person like this myself. If you're polite you have a



better chance of getting the items you wanted, or some



of them, than if you are annoying and constantly ask and



beg for these items. In the end, you'll piss people off



and they'll probably KS (Kill Steal: more info on this later)



you.







- I personally recommend taking the time to get the items



on your own. If you want to level you need the



Experience (EXP from this point on.)







2. Leveling can take a really long time, especially once



you've picked a job and get into the higher levels. It can



be somewhat easier to hunt, or, more commonly known as



'train', and gain experience if you have a party of people.



In the lower levels, you can only attack certain monsters



until you grow stronger, whereas stronger people can



attack stronger monsters. This is the advantage of having



higher level friends. Do not stand there and beg and cry



that you want a party. This goes back to pissing people



off and having them KS you until you go away. Again, if



you feel you must try and get a party, ask politely for



one.







- As something I've noticed, and something you should



definitely avoid, is that people are leaving Maple Island



much earlier than they should and aren't strong enough



for their job advancement and spend much time crying



about being weak and needing training. For the sake



of common sense, stay on Maple Island until you are



the right level. It'll save you, and others, a lot of grief.







3. Fame is a cool thing, and nice to have, and sometimes



you need some to do certain quests, but other than that,



it isn't all that important. It's, more or less, a status



symbol, as the name implies. That being said, do not



stand there and beg someone to fame you, just because



you want it. It doesn't work that way, and really, you



shouldn't expect it to. If you do, you'll, again, piss



people off and they'll either defame you or KS you. Oh,



since I forgot to mention it, it seems, you can only fame



once you've hit level 15. You can only do it once a day



and can only fame a specific person once a month. But



that's per character, not account.







*Note: Most begging is annoying and can, and most likely will,



get you defamed and KS'd.



*Note: This is first, because this is something you should know



and will make yours, and other players time much more



enjoyable.







****************************************************



V. Maple Terminology. [mterms]



****************************************************







1. Mapling: It's the games way of talking about your



adventuring, and you're considered, in the eyes



of the game, a Mapler.







2. NPC: Non-Player Controlled. It's basically the characters



in the towns that just stand around or move a few



feet. They have limited action, if any, and you can



talk to them, but it's pointless unless you want



to start a quest. Yes, talking to NPC's at the right



time is how you start quest (More on this later.



I'm such a tease -_-)







2. KS: Kill Stealing. It's, basically, when someone of a



higher level comes by where lower level characters



are training and kills whatever you, the lower level,



are training on. It happens, so you can politely ask



them to stop, or ask them to change channel, again



do so politely. Never cry and whine about it,



because usually people that KS you, don't care



about you and your needs.







3. CC: Change Channel. If someone asks you to CC, they



want you to change the channelyou're using so that



they can continue training in peace, or for whatever



reason they have in mind. If you ask someone to CC,



do not be rude about it. Like most other things that



are annoying or pointless, it tends to not end well



and they won't listen to you.







4. Mush: This one is pretty simple. It's a short way of saying



Mushroom. There are lots of mushroom enemies,



and many varieties of them. Green mushroom, blue,



orange, horny (get your mind out of the gutter -_-;;),



etc. So it's easier to say Green Mush, or Blue Mush.



It takes less time and saves up space.







5. Pots: This is another shortened term. It's short for



potions. Potions are, in a sense, a life blood for



your character. More on this later, I promise.







6. NX Cash: It's basically a made up kind of money, by



the creators of the game, that you pay real



money for. You can use it to buy special items



you can't get otherwise.







*Note: I think, for the most part, that covers things you might



have questions about.







****************************************************



VI. Need To Know Info. [ntkf]



****************************************************







1. Mesos: This is the games actual currency. It, like the



game and unlike NX Cash, is free. There are



several ways you can get Mesos. The easiest



way, and most common way, is to kill monsters.



Just about every monster will drop some mesos.



Higher level monsters drop more. Another way is



to find monster items, things dropped by the



monsters, and sell them for mesos at a store.



Sometimes, monsters will drop weapons and



armor, some of which you can use, some you



can't, if you can't use it sell it. Depending on



what you got, you can, almost always, sell it



for higher if you sell it to another player instead



of at a store. Another thing you can find and sell



are scrolls. If you don't need the scroll, or can



live without using it, you can usually sell them



for pretty high prices.







2. Monsters: They don't like you, but let's face it, you have



to love them. They give you the experience



and mesos you need. You might get sick of



seeing the same monsters over and over for



awhile, but eventually the scenery changes



and you get new challenges to take on.







3. Hunting: This is the most important thing that you can



do in MapleStory, and it's very simple to do.



Simply go to an area filled with monsters, and



kill them. That's it. You also get all sorts of



nice stuff for doing so, like has already been



mentioned in this guide.







4. Quests: These are tasks you have to perform, given to



you by an NPC. When you see a NPC with a



light bulb in a square thought bubble, double



click on the NPC to start talking to it. The light



bulb means that they have a quest for you to do.



When doing quests you can gain mesos, potions,



and special items. But, best of all, you get



experience. And trust me, every little bit helps.







5. Experience: This is the most important thing to you. You



kill monsters and do quests to gain experience,

and you only gain levels by gaining experience.



Once you get into higher levels, you need



A LOT of experience to gain just one level.



In other words, don't expect to get to level



100 by killing a low level enemy like the pigs.



If you want to try, you need the patience of a



saint and some anti-psychotic medication.



Represented as the yellow bar on the bottom



of the screen.







6. Leveling: For each level, you have a certain set amount



of experience you need to gain in order to



advance to the next level. When you level



up, your character gets stronger, and more



and more things become available to you. For



one, the higher the level, the more damage



you do. The higher the level, the more quests



you can do. Do you get what I'm saying? I



hope so, because it's pretty basic and easy.







7. Ability Points: Are points you can use to increase and



improve your stats. Each job class as



specific stats that you should be working



on, specifically, while ignoring the others.







8. Skill Points: As your character grows in levels, and with



a job, you get a certain amount of skill



points with each level up. You can then



use these skill points and set them into



skills for your job. You usually get, once



you get a job, three skill points per level.



You're free to do with them as you wish,



but it is highly recommended you actually



use them, because they help to improve



your character.







9. Weapons: A character can have good stats, but weapons



can help modify those stats. They can add to



your characters strengths or maybe help out



with a weakness. If you can afford it, you



should try and upgrade your weapons as



often as possible.







10. Armor: Same idea as the weapons. Except these tend



to give you more benefits than weapons.



There are armors that can boost quite a few of



your stats. Again, if you can afford it, upgrade



your armor as often as possible.







12. HP: Hit Points. These represent your health, and is the



red bar on the bottom of the screen. Slowly



increases over time, unless you have a skill boost.



Large amounts recovered through the use of



potions or other health recovery items (I.E. Meat,



etc.).







13. MP: Mana Points. These represent your magic ability,



and is the blue bar on the bottom of the screen.



Slowly increases over time, unless you have a skill



boost. Large amounts recovered through the use of



potions, or other mana recovery items



(I.E. Lemons, etc.).







14. STR: Strength ability. Used mainly by Warriors to



determine their attacking power. Also



used by the Bowman class.







15. DEX: Dexterity ability. Used mainly by Bowmen.



Also used by Warriors and Thieves.







16. INT: Intelligence ability. Used only by Magicians.



Determines the magical attack

and the increase in MP per



level up.







17. LUK: Luck ability. Used mainly by thieves. Also used



by magicians.







18. Funded: Someone who has played the game before



and can give mesos to a new character so that



they can buy equips and lots of pots without



worrying about being poor.







19. Unfunded: Most likely this is you, as you're probably a



beginner to the game. This means you



gotta earn your mesos the old fashion



ways. Most of the later walkthrough will talk,



somewhat, about what an unfunded person



should do. As well as unfunded skill builds



for jobs (you're probably goin' 'huh?', right?



Don't worry it'll make sense eventually.



I promise.)







****************************************************



VII Jobs. [jbs]



****************************************************







Beginner: You start off as a beginner. They don't get many



skills, other than the three starting skills. I,



personally, don't care for the starting skills, but



you can't save the skill points for later and use



them when you make the first job advancement.



So, really, check them out and decide which two



of the three you want to use, as they only give



you enough points to max two of them.







Thief: The Thief class is one of my personal favorites.



Your main weapons will be either daggers or



claws used to throw throwing stars. By the second



job job advancement, you can choose between an



Assassin or a Bandit. You should decide which you



want to be, and start raising your skills accordingly as,



once again, you won't be able to max every skill.



Has moderate HP and MP.







Important Note: The Thief class focuses on DEX



and LUK, mainly LUK.







1. First Job Advancement: Rogue.



Requirements: Lvl 10



DEX at 25







-Rogue Skills:



A. Nimble Body



Type: Passive.



Description: Increases accuracy and avoidability.







B. Keen Eyes



Type: Passive.



Description: Increases the range of attack using throwing



weapons such as throwing stars and knives.







C. Disorder



Type: Supportive



Description: Temporarily decreases the morale of an opponent.



Its weapon def. and attack will suffer, and the attacking



enemy will suddenly stop attacking. Can't perform the attack



on an enemy that's already in "disorder", however.







D. Dark Sight



Type: Supportive



Description: Use MP to hide behind the shadows. While hiding,



the enemy won't attack, but you can't attack back either. All



movements other than attacking are available. It's temporary,



so after a while, you'll be back to normal. You also can't use



potions of any kind.







E. Double Stab



Type: Supportive.



Description: Use MP to quickly stab an enemy twice at once



using a dagger.







F. Lucky Seven



Type: Supportive.



Description: Use MP to throw 2 throwing stars and apply



damage based on LUK, regardless of the rate of claw mastery.







2. Second Job Advancements: Assassin and Bandit.



Requirements: Lvl 30



Pass the second job advancement test.







-Assassin Skills



A. Claw Mastery



Type: Passive.



Description: Increases the mastery of throwing stars and



accuracy, along with the maximum number of throwing stars



to recharge. It only applies when the character is throwing



stars.







B. Critical Throw



Type: Passive.



Description: Enables the character to make a critical attack



with throwing stars on a certain success rate.







C. Claw Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the claw. It only applies when the



character is equipped with a claw throwing stars.







D. Haste



Type: Supportive.



Description: Temporarily improves the speed and jumping



ability of every member of the party.







E. Drain



Type: Active.



Description: Absorb some of the damage dished out to the



enemy as HP. The most one can absorb at once is the



character's MaxHP / 2, and can't absorb more than the MaxHP



of the enemy.







F. Endure



Type: Passive



Description: Additional recovery for both HP and MP even



while hanging still on a rope or a ladder. The higher the



level, the faster the recovery time, along with recovering



additional amounts of both MP and HP.







-Bandit Skills



A. Dagger Mastery



Type: Passive.



Description: Increases the dagger mastery and accuracy.



It only applies when the character has a dagger in hand.







B. Savage Blow



Type: Supportive.



Description: Use MP to attack an enemy up to 6 times in a



row with a dagger.







C. Dagger Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the dagger. It only applies when the



character has a dagger in hand.







D. Haste



Type: Supportive.



Description: Temporarily improves the speed and jumping



ability of every member of the party.







E. Steal



Type: Active.



Description: Enables the character to steal an item from an



enemy with a certain success rate. Only one clean steal per



monster, but multiple attempts can take place in the process.







F. Endure



Type: Passive.



Description: Additional recovery for both HP and MP even while



hanging still on a rope or a ladder. The higher the level, the



faster the recovery time, along with recovering additional



amounts of both MP and HP.







3. Third Job Advancements: Hermit and Chief Bandit.



Requirements: Lvl 70



Pass third job advancement test.







-Hermit Skills



A. Shadow Partner



Type: Supportive.



Description: For a certain amount of time, a shadow will



appear, repeating your every move. There's no real stamina in



it, and it will disappear after some time.







B. Avenger



Type: Active.



Description: Uses MP to make an enormous throwing star for



attack. The throwing star will go through an enemy, and



attack the ones behind it, too. Up to 6 enemies.







C. Flash Jump



Type: Supportive.



Description: While in the air after a jump, use this skill



+ the arrow for a second jump. The higher the skill level, the



farther the distance for the jump.







D. Mesos Up



Type: Supportive.



For a certain amount of time, everyone in the party can make



the enemies drop more mesos than usual with this skill.







E. Shadow Mesos



Type: Active.



Description: Replaces MP with mesos and attacks enemies



with the damage based on the amount of mesos thrown.



Ignores the enemies' "weapon def. up" and "magic guard up."







F. Alchemist



Type: Passive.



Description: Increases the effect of the recovery-based items



like potions and others, and lengthen time for the effect, if the



item is based on such. However, items such as Elixir and others



that base the recovery in % do not apply in this skill.







G. Shadow Web



Type: Supportive.



Description: Makes a spiderweb of your shadow, and holds up



to 6 enemies in one spot at once. The enemies held in the



spiderweb will be unable to move.







-Chief Bandit Skills



A. Shield Mastery



Type: Passive.



Description: Increases the def. of the equipped shield. Only



works when the shield is equipped.







B. Chakra



Type: Supportive.



Description: Uses MP to recover HP. Only works when the HP



is less than 50%, and it'll stop if either attacked or moved.







C. Assaulter



Type: Active.



Description: Attacks one enemy with incredible power and



speed. Enemy can even be stunned on a low success rate.







D. Pickpocket



Type: Supportive.



Description: Makes the enemy drop mesos for a certain period



of time. The amount of mesos dropped depends on the damage



and the skill level.







E. Band of Thieves



Type: Active.



Description: Summons fellow bandits to attack a few monsters



around the area. Can attack up to 6.







F. Mesos Explosion



Type: Active.



Description: Explodes the mesos dropped on the ground



around you to attack monsters. The mesos from the monsters



killed by someone else will not be able to be used for this.







G. Mesos Guard.



Type: Supportive.



Description: Uses mesos to guard 50% of the damage received.



Once the skill is used, it saves up a certain amount of mesos,



and once damaged from then on out, the mesos will be



used based on the damage received. The skill will be turned



off when the saved mesos are used up.







Magician: Another Personal Favorite of mine. They have



high amounts of MP but low amounts of HP.



They greatly make up for this with one of the



early mage skills.







1. First Job Advancement: Mage.



Requirements: Lvl 8



INT at 20







-Mage Skills



A. Improving MP Recovery



Type: Passive.



Description: Recovering even more MP every 10 sec. The



higher the level of the character and the skill level, the more



recovery it enables the character to have.







B. Improving Max MP



Type: Passive.



Description: This skill boosts up the amount of increase on



MaxMP after each Level UP, or AP used on MaxMP.







C. Magic Guard



Type: Supportive.



Description: Temporarily replaces damage with MP instead



of HP. If MP reaches 0, the HP takes a full hit.







D. Magic Armor



Type: Supportive.



Description: Temporarily boosts the weapon defense by



blowing magic into the armor.







E. Energy Bolt



Type: Active.



Description: Use MP to attack one enemy.







F. Magic Claw



Type: Active.



Description: Use MP to attack an enemy twice.







2. Second Job Advancements: Cleric, Ice/Lightning Wizard,



and Fire/Poison Wizard.



Requirements: Lvl 30



Pass second job advancement test.







-Cleric Skills



A. MP Eater



Type: Passive.



Description: Soak up an enemy's MP after every magic attack.



But if its MP reaches 0, no more.







B. Heal



Type: Recovery.



Description: Recovers the HP of all party members around



the area. The amount of healing depends on the number of



people being healed, and the undead monster in the



vicinity of this will receive damage.







C. Invincible



Type: Supportive.



Description: Temporarily decreases the weapon damage



received. Doesn't decrease the spell damage, however.







D. Bless



Type: Supportive.



Description: Temporarily increases the weapon def., magic



def., accuracy and avoidability of all party members around



the area. BUT, it can't be used if combined with a skill or



a potion.







E. Teleport



Type: Supportive.



Description: Use the arrow keys to teleport to other places in



the same map on a set distance. The higher the skill level,



the less MP you spend.







F. Holy Arrow



Type: Active.



Description: Fires holy arrows at an enemy. Applies major



damage to the undeads and devil-based monsters.







-Ice/Lightning Wizard



A. MP eater



Type: Passive.



Description: Soak up an enemy's MP after every magic attack.



But if its MP reaches 0, no more.







B. Meditation



Type: Supportive.



Description: Meditate for a bit to temporarily boost up



the magic attack of party members around



the area.







C. Teleport



Type: Supportive.



Description: Use the arrow keys to teleport to other places in



the same map on a set distance. The higher the skill level,



the less MP you spend.







D. Slow



Type: Supportive.



Description: Temporarily slows down the opponents around



you. Can't use it on them twice at once, and affects only



6 enemies per attack.







E. Cold Beam



Type: Active.



Description: Creates a sharp piece of ice to fire at an enemy.



The ones that are struck temporarily freezes. Damages the



fire-based enemies 1.5 times more, where as the ice-based



enemies get only half the damage.







F. Thunder Bolt



Type: Active.



Description: Creates an electric force field around the wizard



and makes an electric lightening attack on every monster



that's within the area.







-Fire/Poison Wizard



A. MP Eater



Type: Passive.



Description: Soak up an enemy's MP after every magic attack.



But if its MP reaches 0, no more.







B. Meditation



Type: Supportive.



Description: Meditate for a bit to temporarily boost up the



magic attack of party members around the area.







C. Teleport



Type: Supportive.



Description: Use the arrow keys to teleport to other places in



the same map on a set distance. The higher the skill level,



the less MP you spend.







D. Slow



Type: Supportive.



Description: Temporarily slows down the opponents around



you. Can't use it on them twice at once, and affects only



6 enemies per attack.







E. Fire Arrow



Type: Active.



Description: Create a firearrow with the power of magic,



and fires at an enemy. Applies 1.5 times the damage to



the ice-based monsters, whereas fire-based enemies



receive only half the damage.







F. Poison Breath



Type: Active.



Description: Create a poisonous water bubble, and shoots



at an enemy. The enemy gets temporarily poisoned with



a set success rate. Once poisoned, the HP slowly decreases.







3. Third Job Advancements: Priest, Ice/Lightning Wiz,



Fire/Poison Wiz



Requirements: Lvl 70



Pass third job advancement test.







-Priest Skills



A. Element Resistance



Type: Passive.



Description: Gains a higher tolerance for all element-based



spell attacks from the enemy.







B. Dispel



Type: Supportive.



Description: Cancels out all spell effects of the enemies



within a certain area, along with curing everyone in the



party of all sicknesses.







C. Mystic Door



Type: Supportive.



Description: Creates a portal that heads to the nearest



town. All members of the party can use it multiple times



until the portal disappears. Press ‘ to move.







D. Holy Symbol



Type: Supportive.



Description: For a certain amount of time, everyone in the



party can gain more EXP while hunting monsters. It only



works 100% when the party is bigger than 2.







E. Shining Ray



Type: Active.



Description: Attacks multiple enemies at once with the



ray of holy light. Applies massive damage to the undead



monsters.







F. Doom



Type: Active.



Description: Turns multiple monsters into snails at once.



Speed, attacking ability, and the looks all change. Does



not work on boss monsters, and can only change up to 6



monsters at once.







G. Summon Dragon



Type: Active.



Description: Summons a holy dragon for a certain amount of



time. The dragon will stay beside you and attack the



enemies in the process. The higher the skill level, the



stronger the summoned dragon is.







-Ice/Lightning Wiz Skills



A. Partial Resistance



Type: Passive.



Description: You get additional resistance from Ice &



Lightning.







B. Element Amplification



Type: Supportive.



Description: Use more MP, but Increase Magic Attack.







C. Ice Strike



Type:Active.



Description: Fires ice blocks at multiple enemies. If struck, all



monsters other than ice-based ones will freeze. Cannot



attack more than 6 at once.







D. Thunder Spear



Type: Active.



Description: Gathers up the power of lightening and turns it



into a spear, attacking a single enemy. Monsters will be



damaged with a lightening-based attack.







E. Seal



Type: Active.



Description: Seals up the enemies around you for a certain



amount of time. Once sealed up, the monsters can't use



attacking skills, but the skill does not work on boss monsters.







F. Magic Booster



Type: Supportive.



Description: Uses up a significant amount of HP and MP to



increase the attacking speed for spells.







G. Magic Composition



Type: Active.



Description: Uses ice & lightning-based spell on a single



enemy. Applies massive damage to monsters that are weak



against ice or lightning, and the enemy will be frozen for



a certain time.







-Fire/Poison Wiz Skills



A. Partial Resistance



Type: Passive.



Description: You get additional resistance from Fire & Poison.







B. Element Amplification



Type: Supportive.



Description: Use more MP, but Increase Magic Attack.







C. Explosion



Type: Active



Description: Make an explosion around the character.



Attack the enemy with the fire power.







D. Poison Myst



Type: Active.



Description: Make a poison fog around the character.







E. Seal



Type: Active.



Description: Seals up the enemies around you for a certain



amount of time. Once sealed up, the monsters can't use



attacking skills, but the skill does not work on boss



monsters.







F. Magic Booster



Type: Supportive.



Description: Uses up a significant amount of HP and MP to



increase the attacking speed for spells.







G. Magic Composition



Type: Active.



Description: Uses fire & poison-based spell on a single



enemy. Applies massive damage to monsters that are weak



against fire or poison, and the enemy will be poisoned on a



set success rate.







Warrior: I haven't done much with Warriors, though I know



they become -very- powerful later in the game.



Though being stricly melee fighters, they get KS'd



a lot. If you can deal with this, good on you.



High HP, low MP.







1. First Job Advancement: Warrior.



Requirements: Lvl 10



STR at 35







-Warrior Skills



A. Improving HP Recovery



Type: Passive.



Description: Recover additional HP every 10 sec. while



standing still.







B. Improving max HP



Type: Passive.



Description: This skill boosts up the amount of increase



on MaxHP after each Level UP, or AP used on MaxHP.







C. Endure



Type: Passive.



Description: Even when hanging on the rope or ladder,



you'll be able to recover some HP after a certain amount



of time.







D. Iron Body



Type: Supportive.



Description: Temporarily increases your weapon defense.







E. Power Strike



Type: Active.



Description: Use MP to deliver a killer blow to the monsters



with a sword.







F. Slash Blast



Type: Active.



Description: Use HP and MP to attack every enemy around



you with a sword.







2. Second Job Advancements: Fighter, Page, and Spearman.



Requirements: Lvl 30



Pass second job advancement test.







-Fighter Skills



A. Sword Mastery



Type: Passive.



Description: Increases the sword mastery and accuracy. It



only applies when either a one-handed or a two-handed



sword is in hand.







B. Axe Mastery.



Type: Passive.



Description: Increases the axe mastery and accuracy.



It only applies when either a one-handed or



a two-handed axe is in hand.







C. Final Attack: Sword



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a one-handed or two-handed sword in hand.







D. Final Attack: Axe



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a one-handed or two-handed axe in hand.







E. Sword Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped sword. It only applies when



either a one-handed or a two-handed sword is in hand.







F. Axe Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped axe. It only applies when



either a one-handed or a two-handed axe is in hand.







G. Rage



Type: Supportive.



Description: Temporarily boosts the weapon attack level of



everyone in the party around the area, but also decreases



the level of weapon defense.







H. Power Guard



Type: Supportive.



Description: Returns a portion of the damage received from



the enemy. Can't return more than 10% of the enemy's Max



HP at once, however.







-Page Skills



A. Sword Mastery



Type: Passive.



Description: Increases the sword mastery and accuracy.



It only applies when either a one-handed or a two-handed



sword is in hand.







B. Blunt Weapon Mastery



Type: Passive.



Description: Increases the blunt mastery and accuracy.



It only applies when either a one-handed or a two-handed



blunt is in hand.







C. Final Attack: Sword



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a one-handed or two-handed sword in hand.







D. Final Attack: Blunt Weapon



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works



with a one-handed or two-handed blunt weapon in hand.







E. Sword Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped sword. It only applies



when either a one-handed or a two-handed sword is in



hand.







F. Blunt Weapon Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped blunt weapon. It only



applies when either a one-handed or a two-handed blunt



weapon is in hand.







G. Threaten



Type: Supportive.



Description: Use MP to temporarily theaten an enemy.



Decreases the level of weapon attack and weapon defense of



every enemy around the area.







H. Power Guard



Type: Supportive.



Description: Returns a portion of the damage received from



the enemy. Can't return more than 10% of the enemy's



Max HP at once, however.







-Spearman Skills



A. Spear Mastery



Type: Passive.



Description: Increases the spear mastery and accuracy. It



only applies when a spear is in hand.







B. Pole Arm Mastery



Type: Passive.



Description: Increases the pole arm mastery and accuracy. It



only applies when a pole arm is in hand.







C. Final Attack: Spear



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a spear in hand.







D. Final Attack: Pole Arm



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a pole arm in hand.







E. Spear Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped spear. It only applies when a



spear is in hand.







F. Pole Arm Booster



Type: Supportive.



Description: Use HP and MP to temporarily boost up the



attacking speed of the equipped pole arm. It only applies



when a pole arm is in hand.







G. Iron Will



Type: Supportive.



Description: Temporarily increases the level of weapon and



magic defense on every member of the party around the area.







H. Hyper Body



Type: Supportive.



Description: Temporarily increases the Max HP and Max MP



of all members of the party around the area.







3. Third Job Advancements: Crusader, Knight, Dragon Knight



Requirements: Lvl 70



Pass third job advancement test.







-Crusader Skills



A. Relax



Type: Passive.



Description: Recovering even more MP every 10 sec.







B. Shield Mastery



Type: Passive.



Description: Shield Defense increases. However, it does not



affect if the character does not equip the shield.







C. Combo Attack



Type: Active.



Description: You can charge the Combos and when the



combos charge up, you can use the Finish Attack. The Max



Combo Counter is 5.







D. Panic (Sword)



Type: Active.



Description: Attack one monster with dark power. You can



use this skill only when you equip the sword and your



combo should be charged up.







E. Panic (Axe)



Type: Active.



Description: Attack one monster with dark power. You can



use this skill only when you equip the axe and your



combo should be charged up.







F. Coma (Sword)



Type: Active.



Description: Enemy becomes panicked when they get



damaged. You can use this skill only when you equip the



sword and your combo should be charged up.







G. Coma (Axe)



Type: Active.



Description: Enemy become panic when they get damaged.



You can use this skill only when you equip the axe and



your combo should be charged up.







H. Armor Crush



Type: Supportive.



Description: Cancel out enemy's physical defense up skill in



a certain rate.







I. Shout



Type: Active.



Description: Make the enemy stun with the damage. The



max number of enemy you can attack is six.







-Knight Skills



A. Relax



Type: Passive.



Description: Recovering even more MP every 10 sec.







B. Shield Mastery



Type: Passive.



Description: Shield Defense increases. However, it does not



affect if the character does not equip the shield.







C. Charged Blow



Type: Active.



Description: Make the enemy stun. You can use this skill only



when your combo is charged up.







D. Fire Charge (Sword)



Type: Active.



Description: You can attack with fire power. The skill gets



canceled if you use Charge Blow or if the time runs out.







E. Fire Charge (Blunt Weapon)



Type: Active.



Description: You can attack with fire power. The skill gets



canceled if you use Charge Blow or if the time runs out.







F. Ice Charge (Sword)



Type: Active.



Description: You can attack with ice power. The skill get



canceled if you use Charge Blow or if the time runs out.







G. Blizzard Charge (Blunt Weapon)



Type: Active.



Description: You can attack with blizzard power. The skill



get canceled if you use Charge Blow or if the time runs out.







H. Thunder Charge (Sword)



Type: Active.



Description: You can attack with thunder power. The skill



get canceled if you use Charge Blow or if the time runs out.







I. Lightning Charge (Blunt Weapon)



Type: Active.



Description: You can attack with lightning power. The skill



get canceled if you use Charge Blow or if the time runs out.







J. Magic Crash



Type: Supportive.



Description: Cancel out enemy's magical defense up skill in



a certain rate.







-Dragon Knight Skills



A. Element Resistance



Type: Passive.



Description: You get additional resistance from Fire, Cold,



Lightning & Poison.







B. Buster (Spear)



Type: Active.



Description: Attack the enemy several times with the spear.







C. Buster (Pole Arm)



Type: Active.



Description: Attack the enemy several times with the pole



arm.







D. Dragon Fury (Spear)



Type: Active.



Description: Attack multiple enemies by swinging the spear.







E. Dragon Fury (Pole Arm)



Type: Active.



Description: Attack multiple enemies by swinging the pole



arm.







F. Sacrifice



Type: Active.



Description: Attack one enemy regardless their weapon



defense by sacrificing character's HP.







G. Dragon Roar



Type: Active.



Description: Dragons attack with their roar. You can only



use this skill when you have more than half of HP.







H. Power Crash



Type: Supportive.



Description: Cancels out enemy's power up skill.







I. Dragon Blood



Type: Supportive.



Description: Attack with Increased Damage, but HP slowly



decreased







Bowman: Long Range fighters who use bows, or



crossbows, and arrows, to attack. While



attacking at a long range is an advantage, they



lose out to Thieves and assassins, in the fact



that a Bowman must stand still to fire. Though,



from what I've seen, they start to make up for



this later on with skills.







1. First Job Advancement: Bowman



Requirements: Lvl 10



DEX at 25







-Bowman Skills



A. The Blessing of Amazon



Type: Passive.



Description: Increases accuracy







B. The Eye of Amazon



Type: Passive.



Description: Increases the range of attack for both bows



and crossbows.







C. Critical Shot



Type: Passive.



Description: Allows you to perform a critical attack with a



certain success rate.







D. Focus



Type: Supportive.



Description: Focussing to temporarily increase accuracy and



avoidability.







E. Double Shot



Type: Active.



Description: Fires two arrows at once to attack an enemy



twice.







F. Arrow Blow



Type: Active.



Description: Fires an arrow with authority. Applies more



damage than usual.







2. Second Job Advancements: Hunter and Crossbowman.



Requirements: Lvl 30



Pass second job advancement test.







-Hunter Skills



A. Bow Mastery



Type: Passive.



Description: Increases the bow mastery and accuracy. It only



applies when a bow is in hand.







B. Final Attack: Bow



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a bow in hand.







C. Bow Booster



Type: Supportive.



Description: Uses HP and MP to temporarily boost up the



attacking speed of the bow. It only works with a bow in



hand.







D. Power Knock-Back



Type: Active.



Description: Improves the success rate of knocking back the



enemies far when swinging the bow. The higher the



level, the higher the number of enemies the character



can knock down.







E. Soul Arrow: Bow



Type: Supportive.



Description: Temporarily allows the character to fire bow



arrows without using up the arrows. Only works with a



bow in hand.







F. Arrow Bomb



Type: Active.



Description: Fires arrows with bombs attached to it. If



struck cleanly, the bomb explodes on the enemy,



knocking out some of the enemies around with a certain



success rate. Can't attack more than 6 at once, and it



only works with a bow in hand.







-Crossbowman Skills



A. Crossbow Mastery



Type: Passive.



Description: Increases the crossbow mastery and accuracy.



It only applies when a crossbow is in hand.







B. Final Attack: Crossbow



Type: Passive.



Description: With a certain success rate, another attack



follows after performing an attacking skill. Only works with



a crossbow in hand.







C. Crossbow Booster



Type: Supportive.



Description: Uses HP and MP to temporarily boost up the



attacking speed of the crossbow. It only works with a



crossbow in hand.







D. Power Knock-Back



Type: Active.



Description: Improves the success rate of knocking back



the enemies far when swinging the bow. The higher the



level, the higher the number of enemies the character



can knock down.







E. Soul Arrow: Crossbow



Type: Supportive.



Description: Temporarily allows the character to fire



crossbow arrows without using up the arrows. Only works



with a crossbow in hand.







F. Iron Arrow



Type: Active.



Description: The arrow that's fired goes through the enemy



and damages the ones behind it. The damage decreases for



every enemy it goes through, and it can't damage more



than 6 at once. Only works with a crossbow in hand.







3.. Third Job Advancements: Ranger and Sniper



Requirements: Lvl 70



Pass third job advancement test.







-Ranger Skills



A. Thrust



Type: Passive.



Description: Boosts up the moving speed.







B. Mortal Blow



Type: Passive.



Description: For a certain rate, allows you to fire arrows



even at a very close range. Even kills a monster with



one shot every once in a while.







C. Puppet



Type: Supportive.



Description: Summons a puppet (your other self) for a



certain amount of time. While the puppet is around, the



monsters will attack the puppet, not you.







D. Ranger's Inferno



Type: Active.



Description: Uses fire-based arrows to attack up to 6



monsters at once. Only works when equipped with a bow.







E. Arrow Rain



Type: Active.



Description: Fires a number of arrows into the sky, attacking



up to 6 monsters at once on its way down. Only available



when equipped with a bow.







F. Silver Hawk



Type: Active.



Description: Summons a silver hawk. The hawk will be



hovering around you, attacking monsters nearby.







G. Strafe



Type: Active.



Description: Fires 4 arrows at an enemy.







-Sniper Skills



A. Thrust



Type: Passive.



Description: Boosts up the moving speed.







B. Mortal Blow



Type: Passive.



Description: For a certain rate, allows you to fire arrows



even at a very close range. Even kills a monster with one



shot every once in a while.







C. Puppet



Type: Passive.



Description: Summons a puppet (your other self) for a



certain amount of time. While the puppet is around, the



monsters will attack the puppet, not you.







D. Blizzard



Type: Active.



Description: Uses ice-based arrows to attack up to 6



monsters at once. Only works when equipped with a



crossbow.







E. Arrow Eruption



Type: Active.



Description: Fires a number of arrows into the ground,



attacking up to 6 monsters at once on its way up. Only



available when equipped with a crossbow.







F. Golden Eagle



Type: Active.



Description: Summons a golden eagle. The eagle will be



hovering around you, attacking monsters nearby.







G. Strafe



Type: Active.



Description: Fires 4 arrows at an enemy.







***Note: For a more in-depth look at each class and each



skill, look up a guide.***







Huge huge huge thank you to the guys at hidden-street.net



who have all this information up for you, and so very much



more.







----Wow... that took forever...----







****************************************************



VIII. Beginners Walkthrough. [wlkthrgh]



****************************************************











A. Controls.







Your controls should be, as follows, unless you manually



changed them yourself.







Ctrl: Attack.



Alt: Jump



Arrow Keys (located between the main pad and the numeric



keypad): Move around.



Z or 0 on Numpad: Pick up items.



I: Inventory



K: Skills list



S: Abilities List



E: Equipment



R: Buddy List



G: Guild



Q: Quests.



F1 - F7: Different facial expressions a character can make.







*Note: There are other commands, but for the most part, this



is the most important stuff you need to know as a



beginner in the world of MapleStory.







B. Actual play time:







This is gonna be just me talking. Aren't you excited? No?



Well, geeze... -kicks a rock-







Okay, by now you should have downloaded the MapleStory



client... if you haven't... umm, do it?







Pick the server you wish to play on.







Options: Bera (The server I play on)



Scania



Khaini



Broa



Mardia



Windia



Bellocan







Next you pick one of the 19 channels. I usually play on



CH 16, but hey, it doesn't matter much. Though, you



will lag a lot in more populated channels if your computer



isn't that great.







Now that you've picked a server and a channel, it's time to



make your character.







Depending on who you are, guy or gal, you entered your



sex during Sign up, and your character is the same sex as



you. There is no changing this. You're stuck with it.







First customize the look of your character. What suits you?



There isn't much to choose from anyways, so don't feel bad



if you just settle for something halfway decent.







Now pick a name and click the "Check" button.







Once you got all of that out of the way, it's time to work on



the important thing: Character stats.







I've already covered the basic stats: Str, Dex, Int, and Luk.







**By now you need to know what kind of character you're



making.**







Here's the best possible stats for each class:







Thief: Str: 4



Dex: ?



Int: 4



Luk: ?







You can have both Str and Int at 5's, or one at 5 and



one at 4, but if you're patient, havingboth at 4 is for



the best. Any higher than 5 in either and you're starting to



screw yourself over.







Mage: Str: 4



Dex: 4



Int: ?



Luk: ?







You can have both Str and Dex at 5's, or one at 5 and



one at 4, but if you're patient, having both at 4 is for



the best. Any higher than 5 in either and you're starting to



screw yourself over.







(I hope you're noticing a pattern)







Warrior: Str: ?



Dex: ?



Int: 4



Luk: 4







You can have both Int and Luk at 5's, or one at 5 and



one at 4, but if you're patient, having both at 4 is for



the best. Any higher than 5 in either and you're starting to



screw yourself over.







(If you haven't noticed the pattern yet, you might be



skimming through. Don't! D: )







Bowman: Str: ?



Dex: ?



Int: 4



Luk: 4







You can have both Int and Luk at 5's, or one at 5 and



one at 4, but if you're patient, having both at 4 is for



the best. Any higher than 5 in either and you're starting to



screw yourself over.







So, now that you've made your character, let's put the



little bugger on Maple Island and start things.







First, read up on the controls, even though I told you them



already. After that, close that window and talk to Sera



(To talk to NPC's double click on them &gt;_&gt;).







Agree to go along with the training course.







Aww, look at you! You're a green apple. Aren't you just



adorable? -pinches your cheeks- ^^;;







Anyways, get a feel for the controls if you're new. Feel free



to switch them up if you have to, but the basic controls



are super simple once you're used to them.







Ride the conveyor belts and get a look at the jobs, and



some of the skills. Though, by now, that doesn't



matter too much as you've already started building up



for a specific job. No worries, though, should you see a



job you might like better; you can have up to three



characters on each server.







In the next area talk to Roger for your first quest.







Here's a super big hint!!!!!







NPC's you have quests for you to do have a light bulb bubble



indicating they wanna chat you up for a quest. If you see this



indicator, which is a light bulb in a speech bubble (I'm



repeating myself for a reason), then double click on them



and read carefully.







Quest: Rogers Apple (Don't quote me on the name, kids.)



Objectives: Eat Rogers Apple.



Talk to Roger again.



Rewards: Exp and pots.







After he's done talking your health goes down, open up your



inventory with the I button, or click the hot button towards



the bottom right of the screen, and use Rogers Apple to



regain your health. Once you do, talk to Roger again.







Walk over a bit and jump up on the conveyor belt where you



see Nina. Jump up onto the actual ground with her, and



walk towards the edge. You will most likely see, now, both



Nina and Sen on the screen. Talk to Nina.







Quest: What Sen Wants To Eat.



Objectives: Talk to Sen.



Talk to Nina again.



Rewards: Exp.







After accepting the quest, talk to Sen. Once you're done



with him talk to Nina again.







What Sen Wants To Eat Quest complete.







Moving onward and to the right...







Next we see a fella named Todd. Talk to him, 'cause he's



lonely.







Quest: Todd's How-To-Hunt



Objectives: Kill 1 Drummer Bunny



Kill 1 Letty



Pick up 1 Toy Drum



Pick up 1 Letty's furball



Give collected items to Peter



Rewards: Exp.







Okay, this is pretty much as easy as it gets. Start off



with the Drummer Bunnys'. Kill the first one you get your



weapon on, pick up the toy drum, move to the right and get



to working on the letty's. Nab the furball and talk to Peter.



He'll take the items.







Todd's How-To-Hunt Quest complete.







Now, personally, I like to take this moment to train. The



enemies here can't hurt you, but you can hurt them



-and- gain experience. Even though it's only 1 exp per kill,



it's still helpful. I usually go to about level 4 here, or



5 if I'm super patient.







By now you've leveled up. Congratulations! Now you gotta



distribute your ability and skill points.







Every time you level up, you get 5 ability points (remember



that one) and 3 skill points (Except for a few of the beginner



levels. Why? I really don't know).







First off, now that you've gained a level, we'll start with



Abilities, even though the game forces you to do skills by



just up and opening the Skills menu with some



explanations. Yes, you should read 'em. Why? 'Cause



reading is good and it can kinda be helpful.







Anyways, put the 1 skill point, or whatever they gave you as



a start in whatever of the beginner skills you want. Just



remember, you will only get 6 skill points as a beginner and



must place them in the Beginner skills only. Of course, 6



points only lets you max two of the skills. So, pick and



choose. I only do Recover and Nimble Feet. Some people



like to use the Snail technique, where you throw shells,



but I think it's a waste of MP and you can easily



sell the shells anyways.







Okay, now open up that good ol' ability points menu with the



S key and take a good look. You need to be familiar with



this, because you have to love it in order for the game to



love you.







How you distribute the points is based on what job you're



going to have. Where won't you put points? HP and MP.



Do not put points in these, as you're simply wasting



points. Instead focus on the two Abilities for your job.







As a reminder...



Thief: Dex and Luk; mainly Luk.



Mage: Int and Luk; mainly Int.



Warrior: Str and Dex: mainly Str (I believe. Don't quote me yet...)



Bowman: Str and Dex; mainly Dex (I believe. Don't quote me yet...



Deja vu, anyone?)







Also, as stated before, you need a certain required amount of



one ability point for your job, in order to make the job



advancement. Know what this is, and I did tell you what



your jobs requirement is... if you missed it.. scroll up or



CTRL+F "Requirements" til' you find it, and get it to the



required level and then focus on the other stat (I'm not sure



if this is the way to go with a Warrior. I'll do some



checking, yo).







Anyways, it's kinda confusing at first but soon you'll get used



to it. Mainly, the secondary stat is used to help you wear



equips. Often times, people will decide to lose out on



wearing certain equips and maxing out the main stat of



their character class. This seems to work best for Thieves



and Mages. Someone who maxes out the main stat is



called either a Lukless mage or a Dexless thief. Do I



recommend this for a beginner? No. It's expensive



and, as a beginner, you're broke.







Examples (These are, roughly, based off you getting all 4's):







Thief: Str: 4



Dex: 25



Int: 4



Luk: After you get 25 Dex, put all your earned ability



points into here until lvl 10.







Mage: Str: 4



Dex: 4



Int: Once you get 20 Int, get your Luk to 8 for first



equip set, then push the rest of your hard earned



points into Int. Why? Check a guide on mages



to find out. &gt;_&lt;



Luk: 8







Afterwards, things get a bit wonky with how you distribute



points. To better understand how things work for your



job, I seriously recommend you check out a guide that



talks about your job choices specifically. Trust me, you're



gonna be glad you did.







Okay, so now that we had a detour from the



walkthrough... let's get back to it.







Keep training on the letty's, or Drummer Bunnys if you prefer,



or just head to the right some more and talk to Heena and



leave the training area.







Talk with Peter one more time and you'll be taken to



Maple Island.







Ignore the first NPC you see on this map, and head to



the right. As you're moving along you're gonna see my



buddy Sam. Talk to him, because he wants to talk to you



and you're just nice enough to give him your time. Pat



yourself on the back for being awesome.







Okay, seriously, talk to him. He has a quest for you to do.







Quest: Sam's Suggestion



Objectives: Defeat 10 Snails



Talk to Mai



Rewards: Exp.







Well, this is pretty easy, too. Just kill snails on this map



until you kill 10 or level up. Whichever you prefer and



head to the right again and use the Portal.







Once again, head to the right killing snails along the way.



Is your heart content, or are you for monster rights?







Anyways, take the right portal on the bottom again, to find



yourself in Snail Hunting Ground III.







In case you didn't know it, which I hoped you would by just



looking at all of your screen, there's a Mini-Map in the very



top left corner that shows a map, go figure, along with



markers.







Legend: Blue marks - Portals



Red marks - Other human controlled players



Yellow marks - NPCs



Orange marks (Eventually) - Party members







Anyways, kids, you're gonna notice the portal's at the very



top right of the screen. So climb up to the top right, killing



along the way, or stay and train.







Honestly, you don't have to rush through each map if you



don't want to. Explore them if you feel like it. Just remember



this, and please do 'cause this is pretty important: For your



job, depending on what it is, do not level up past the



required level to make the first job advancement. Why?



Because if you do, you lose out on skill points which are,



basically, invaluable in this game. So don't lose out. :







Once you've gone through that top right portal, you should



be near a platform that holds up Maria. As you can tell,



she's frantically looking for help, and as a hero, it's your job



to help her. Yes, I called you a hero. Now isn't that special?







Quest: Maria's Letter



Objectives: Take Maria's Letter to Chief Lucas of Ameherst.



Rewards: Exp and Mystery Box. Box contains either a Skull Cap



or a Headband.







Okay, so maybe all the Maple Island quests are simple... ^^;;







As a warning to Mages and Thieves: Red Snails = big pains.







Since you don't really focus much on having str, you will



hit very low (though the thief beginner hits higher than a



mage due to Dex determining some attack power) and they



will hurt you and laugh as you spend 3 minutes or so trying



to kill them. It's just not worth it, but if you think you're



hardcore, go for it. While you do that, I'm gonna go get



somethin' to eat.....







Done yet? Oh, sorry, you were waiting for me. My bad.







&gt;_&lt;







In case you haven't been doing so, use Z or 0 on the numpad



to pick up monster drops. I figured this was something



you'd automatically do, but if you haven't, you really really



should. You need the money and some items.







In this same area as Maria, you'll find Mai. She's over to the



right on a platform. And for good reason: She thinks really



high of herself. Talk to her and finish Sam's Suggestion.







Sam's Suggestion Quest complete. -plays victory music-







I'm so proud of you. -mutters to self, "They grow up so fast"-







Err... -cough- anyways....







Talk to Mai once again and select the quest, Mai's Training.







Quest: Mai's Training.



Objectives: Kill 10 Green Snails



Kill 10 Blue Snails



kill 10 Shrooms.



Rewards: Exp.







Well, get to work! Or, you could go to that bottom left



portal and take Mai's advice and talk to that Biggs guy.







**Not reccommended for Mages or Theives.**







That left portal takes you to Southperry, which is a place



you gotta remember.







Go to the right, climb up the ladder or rope, or whatever's



there, and go to the



right once you're on that top platform. Talk to Biggs.







Quest: Biggs Collection of Items.



Objectives: Collect 30 Blue Snail Shells



Collect 10 Orange Mushroom Caps



Rewards: Exp and a mystery box. Box contains either



Razor or Fruit Knife.







If you're going to be a mage, this quest is probably not worth



your time. As of right now, Orange Mushrooms will own



your soul and be very mean to you. The only thing you



would get out of it would be the experience and mesos



from selling either the Razor or Fruit Knife. Basically, it's



not really worth it for you. It really isn't too worth it, either,



if you're a thief, but bandits can use the Fruit Knife. That's



up to you, but you'll probably be annoyed with how long it



takes to take down an Orange Mush and not die in the



process.







On the note of dying. On Maple Island, it's okay if you die.



You'll be taken to the nearest town. Once you're off Maple



Island and have a job, don't die. You lose experience if



you do.







Leave Southperry the way you came, and work on Mai's first



training quest.







It's easiest to take care of Shrooms in this area, and go



back to Snail Hunting Grounds III for the blue and green



snails. Once you're done with all the killing, head back



to Mai.







Mai's Training Quest complete.







During the time you finish her first quest, you'll be



prompted about another.







Quest: Mai's Training (Part two)



Objectives: Kill 10 Orange Mushrooms



Talk to Mai again when you have.



Rewards: Exp and mesos.







Okay, so unless you wanna train here, there's not much left



for you here now. Go up this time and take that upper right



portal. On this map you'll find all the different monster types



that are available on Maple Island, as well as portals to



Danger areas with even more monsters. Kill the monsters



you come across as you make your wait to the right, and,



depending on your job, ignoring the red snails. Once you



make it all the way to the far right go through the portal



and you'll be in Ameherst. Welcome.







You'll see a girl who cries occasionally and whines about



her skin. Whileyou're probably thinking about avoiding



her, talk to her and pick her quiz.







Quest: Rain's Maple Quiz



Objectives: Read/Listen to Rain's lessons about Maple.



Talk to her to start the quiz.



Talk to her seven times to answer seven



questions.



Rewards: Exp.







These questions aren't really all that hard, and some of the



answers are (Out there! Whoops, X-Files moment... &lt;_&lt;)in



this guide somewhere. See, it's times like this you



realize the value of reading. Or not. -_-







Go to the right a bit and you'll see Pio walking around. Talk



to him, 'cause his quest definitely has one of the more



worthwhile rewards.







Quest: Pio and the Recycled Goods.



Objectives: Collect 10 Rusty Screws



Collect 10 Old Wooden Boards



Rewards: Exp, mesos, and Relaxer chair.







See that wooden box next to Pio? Go ahead and attack it



until it breaks open. It will drop 1 screw and 1 board, and



sometimes a potion and mesos. You're gonna need to do



this 10 times to 10 boxes, or be super patient and wait for



that box you just destroyed to respawn. Or, well, you could



listen to me and go to the right a bit and climb up the rope



or ladder and head to the left. There will be a box on the left



and right side of the Weapon store. Break 'em open, get



the goods.







IF you feel the need, you can buy a razor



for extra attack power, but I don't recommend it. You're



gonna need all the mesos you can get.







3 screws and boards down, 7 more to go. Go to the right



and drop down. Keep heading right and you're gonna see



that Lucas fella who you have a letter for. Talk to him



and he'll take the letter and give a reply.







Quest: Maria's Letter



Objectives: Give Maria Lucas' Reply Letter.



Rewards: Exp and Mystery Box. Box contains Skull Cap or



Headband.







Next to good ol' Lucas is another box. Smash it, collect,



head right. Ignore the portal in front of the Mushroom



house and go a bit farther ahead and you'll see another



box. Smash and collect. Head to the left and enter into



the portal you just passed. Lookie, here! Two more boxes!



Wash, rinse, and repeat our box techniques. Go through



the portal on the left next to the Danger sign and head



left til' you find yet another box.







Note: If you're in a populated channel, other people might



have smashed a box and it won't be where it's



supposed to be until it respawns. For best results,



use unpopulated channels.







Head to the right and into the portal you came through,



and go out the portal you entered the house through and



head left to where Pio is. Smash the boxes that are back



in that area until you finish the quest and talk to Pio.



He'll take the goods and leave you somewhat hanging.



Talk to him, about 2 more times, and you'll finally get



your chair; The Relaxer.







Pio and the Recycling Quest Complete.







You're officially done with Ameherst, and probably



won't return here, unless you die and get sent here.



But now that you have The Relaxer, death should



-not- be an issue. Got it? &gt;:







If you're doing Mai and Bigg's quests that involve Orange



Mushrooms, you have two real choices here:







1. Go back to where Mai is and give Lucas' Reply Letter to



Maria and get your reward. Equip the item you got by



opening the item inventory with I and double clicking



on the head piece in the Equips section of the



inventory. You now have a little extra defense against



the orange mushrooms.







2. You can be all hardcore and go after the orange



mushrooms without the extra defense. I'm pretty



sure it isn't much, in the end, but, as they say,



every little bit helps.







Whatever you decide to do, get back to the portal that



takes you into Ameherst and go up the step like area on



the left. Go up the ladder/rope/whatever, and then jump



up onto the next platform. Walk to the left and you'll



see a Y shape of platforms. Jump up onto them and head



to the right. Here's a tip for ya.







Note: This will be super useful to you, especially if you have



low str/attacking power.







ZOMG TIP!: Stand on the edge of the top most right Y piece



platform and jump and attack monsters on the



higher platform. This works best when you're



as far out on the edge as you can be. If you're



doing it right, you'll be able to attack the



monsters close to the edge of their platform,



from your lower platform without taking any



damage to yourself.







Once the area's clear, jump up onto that platform and head



right to the portal and enter the Dangerous Forest.







-scary music- D:







Here you'll find Orange Mushrooms scattered about. If you go



to the right and jump across the three platforms to the long



one, and dash across the long one to the far right lower



platform, you can do that stand on edge, jump, and attack



trick from before on any Orange Mushrooms that spawn on



the long ledge. When there are none there, go down the



right side until you're on the bottom level, right side.



There's usually very good Mushroom spawn here and plenty



of areas you can jump to to get away when your HP is low.







At this point, finish off either quest in the easiest way for you.







When you're done with all that fun, head back to where you



find our friend Mai. Talk to her again.







Mai's Training Quest Complete.







Well, now you really only have two options.







1. Finish Biggs quest and train.



2. Train until you're ready to leave (if you aren't doing



Biggs quest).







If you started it, and did the objectives....







Biggs Collection of Items Quest Complete.







If you want the Fruit Knife item from Biggs, I recommend



finishing his quest at level 9 or so, to increase your



chances of getting it. If you're a mage, you wasted time



doing his quest anyways. &gt;_&lt;







Once you've done all the training you can, and you're the



right level for your first job advancement, or over 50 or



60% exp, it's time to leave Maple Island.







Note: Once you leave Maple Island, you can not



come back.







Head into Southperry, go all the to the right and talk



to Shanks. Pay him for a boat ride and you'll find yourself



on Victoria Island.







Congratulations, you're off Maple Island and ready to



really start your adventures in MapleStory!







Oh, don't worry... we're not parting ways... yet....







Get off that silly boat and take note of that Phil guy. Head



down and to the right until you find a weird fella named Olaf.



Talk to him.







Quest: A Lesson On Job Advancement.



Objectives: Listen to Olaf's Lessons.



Talk to Olaf again and take the short quiz.



Rewards: Exp.







Talk to him, take quiz, etc. You've done this before.







A Lesson On Job Advancement Quest Complete.







Talk to Olaf one more time, and you'll notice he has four



new quests:







1. The Path of Bowman



2. The Path of Thief



3. The Path of Magician



4. The Path of Warrior







Pick the quest that fits the job you want.







Okay, well, it's time for you to get your job advancement!







Head back to the left and go find that Phil guy. Talk to him



and pick "Please take me somewhere else..."







If you're becoming a Bowman, pick Henesys.



If you're becoming a Thief, pick Kerning City.



If you're becoming a Magician, pick Ellinia.



If you're becoming a Warrior, pick Perion.







Alright, here's some division....







Henesys: Once you've been sent to Henesys wander around



the town and get familiar with it. Find the gates



that say Mushroom Park and enter the Portal. Go



all the way to the right until you see a tree that



has a portal you can enter. Go in and talk to



Athena Pierce. If you've raised yourself properly,



you'll become a Bowman.







Kerning City: Once you've been sent to Kerning City wander



around the town and get familiar with it. Find



the Fusion Jazz Bar and enter through the door.



There is no blue portal, but not every place you



can access is marked by one, so remember that.



Go to the bottom section and talk to Dark Lord.



If you've raised yourself properly, you'll become



a Thief/Rogue.







Ellinia: Once you've been sent to Ellinia wander around the



town and get familiar with it. Head to the very top



by climbing, and enter the building atop two oval



shaped lines. Talk to Grendel the Really Old. If you've



raised yourself properly, you'll become the Magician.







Perion: Once you've been sent to Peron, wander around the



town and get familiar with it. Head to the very top right



area and you'll see a building that's pretty much set



into the rocks. Enter here and talk with Dances with



Balrog. If you've raised yourself properly, you'll



become the Warrior.







Note: Due to Olaf's quest, you will have to talk to each Job



leader twice in order to get the advancement, as



the first time you simply get exp for finishing



Olaf's second quest.







The Path of (your job here) Quest Complete.







Congratulations on making the job advancement. You've



got a lot ahead of you, and so far I think you're on the



right track. I'm gonna give you one more helpful bit before



shutting up, 'cause you're probably sick of me now. :(







Good areas to train:



-For a low level character, one of the best areas is



Henesys Hunting Grounds I. Stick with snails for a bit



and work your way up the levels.







-The Snail tree in Ellinia is a good place, too.







-If HHG is crowded, go to Kerning City and go in the subway



and use the portal on the right and go after Bubblings.



*Do not do this at a low level. You'll die.* Bubblings are



like Green Mushrooms. Wait until you can attack Green



Mushrooms before going for bubblings.







-After bubblings, pig beach, a hidden street, is one of



your next best options.







-Then move on to Ant Tunnel.



- Mid and upper 20's, your single best bet is Kerning



Party Quest.


Explore as much as you can, find the best areas for you


and get strong. Check guides for good ways to raise your


characters, or explore on your own if you'd like, although

I recommend you checking a guide for an idea, at least.

Expand your horizons, meet new people, and have



a good time.



==>Beginner Guide List<==

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