==>All Maplestory Guide List<==
==>Warrior Guide List<==
Warrior Guide Level 1-120
From HeroQun, level 98X fighter in MSEA and level 120 crusader in CMS
P.S: This guide will have add-ons when I am free, and may be edit in view of positive replies given ^_^
Creating a new char
You must keep rolling until you get INT 4, LUK 4. STR & DEX doesn’t matter
From level 1 to 10
Stay in Maple Island and kill snails/mushrooms till u reached level 10.
Make sure that you have at least 35 STR when you reach level 10.
When your character reaches level 10, take the ferry from Maple Island to Victoria Island.
Look for the white taxi, and choose Perion as your destination. When you get to Perion go to the top of the map and enter the portal and talk to Sitting Bull. Congratulations! You are now a warrior! You will have 1 SP, add it to improve hp recovery.
Personal advice - when I reach level 10, I have 15 DEX and the rest = STR
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From level 10 to 30 - AP build
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Just make sure u have 40-45 DEX when u reached level 30, so that u will not have a hard time passing the test. Buy some dex potions before u go to take the 2nd job advancement test. The fire boars and lupins are weaker than the one’s u see outside. You will pass the test easily. The rest all put into STR.
From level 10 to 30 - training ground
These are the suggested level corresponding to the training ground.
If you want to go other places and/or go to these places earlier/later, it’s your choice =)
10 - 15: Green slimes in Green Slime tree, 3 screens west of Ellinia.
15 - 21: Pig and Ribbon Pig in Pig Beach
22 - 27: Mushrooms in a tree 3 screens west of Ellinia, blue bubbling in B1
28 - 30: Undead and horned mushrooms found in the Ant tunnel 1,
From level 10 to 30 - SP build
Every level after u did your 1st job advancement, u get 3 SP
Level 10 - 1 SP into Improving HP Recovery (you get 1 SP after u did your 1st job advancement)
Level 11 - 3 SP into Improving HP Recovery
Level 12 - 1 SP into Improving HP Recovery, 2 SP into Improving Max HP Increase
The above build is due to Improving Max HP Increase Pre-requisite, Improving HP Recovery level 5. Improving Max HP Increase let you have additional hp increase when u level up or put AP to HP. So you must max this skill ASAP so that u have more HP.
Level 13 - 3 SP into Improving Max HP Increase
Level 14 - 3 SP into Improving Max HP Increase
Level 15 - 2 SP into Improving Max HP Increase (Improving Max HP Increase is now maxed at level 10), 1 SP into Power Strike
Now that the skill that ensure you have a lot of HP is maxed, its time to max your attacking skill.
Level 16 - 3 SP into Power Strike (your primary attacking skill till level 120)
Level 17 - 3 SP into Power Strike
Level 18 - 3 SP into Power Strike (power Strike at level 10 now, keep your SP from now on)
I suggest keeping the additional SP because if your Power Strike is more than level 10, MP cost is double but damage is only increase by a little. If this is your 1st character, you will find that the MP cost is very expensive for you.
Level 19 - save 3 SP
Level 20 - save 3 SP
Level 21 - save 3 SP (you have 9 SP now)
Level 22 - 10 pts into Power Strike (Power Strike is maxed now), 2 SP into Slash Blast
Level 23 - 3 SP into Slash Blast
Level 24 - 3 SP into Slash Blast
Level 25 - 2 SP into Slash Blast (Slash Blast at level 10 now), save 1 SP
Level 26 - save 3 SP
Level 27 - save 3 SP
Level 28 - 10 SP into Slash Blast (Slash Blast is maxed at level 20 now)
Now all your important skills in 1st job is maxed, and you have 6 more SP till u make the 2nd job advancement. This 6 SP are relatively not important. You can choose either choice.
Route A
Level 29 - 3 SP into Endure
Level 30 - 3 SP into Iron Body
Final SP allocation = 5 Improving HP Recovery, 10 Improving Max HP Increase, 20 Power Strike, 20 Slash Blast, 3 Endure, 3 Iron Body
Route B
Level 29 – 3 SP into Improving HP Recovery
Level 30 - 3 SP into Improving HP Recovery
Final SP allocation = 11 Improving HP Recovery, 10 Improving Max HP Increase, 20 Power Strike, 20 Slash Blast
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From level 30 to 70 - training ground
Here are some suggested nice training grounds at suggested levels. Again you may choose to go to the maps at slightly lower or higher levels.
30 to 35 – ant tunnel, land of wild boars, junior sentinel in Orbis tower
35 to 40 - land of wild boar, evil eye tunnel, sentinels in Orbis tower
40 to 45 – burnt land, cursed eye in Ellinia or Sleepywood dungeon, junior celion/lioner/grupin, B2
45 to 50 – junior pepe in Orbis tower, dangerous valley 1, golem temple, Cloud Park 1 to 4
50 to 55 – lorang*3, hotsand, cold field, monkey forest, drake hunting ground, cloud park 3 to 6, stairway to sky 1
55 to 65 – cloud park 5 and 6, stairway to sky 1, drake meat table, wild cargo area, trees of undead, sleepy dungeon 4 and 5, wolf territory 5
65 to 70 - drake meat table, trees of undead, cursed sanctuary 2, icy cold field 1, ice valley
From level 30 to 70 - AP build for all 3 classes
As I have mentioned before, exact order of adding DEX is absolutely not required. It is very important to know that in order to hit creatures you depend on accuracy and level, not DEX and level. So if you have equipments that add accuracy, you can have lesser DEX.
First of all I will introduce some formulae that very few people know.
Accuracy = DEX*0.8+LUK*0.5+accuracy from skills and equipment
Avoid = DEX/4+LUK/2+avoid from skills and equipment
1 DEX = 0.8 accuracy & 0.25 avoid, 1 Luk = 0.5 accuracy & avoid
Taken from JMS website
100% hit accuracy needed = (55+2*lvl difference)*mob avoid/15
Note that if ur lvl is same or higher than the mob, then lvl difference is 0
Example
taurospear level = 75 & avoid = 30, and your level is 71
100% hit accuracy = (55+2*4)*30/15 = 126
taurospear level = 75 & avoid = 30, and your level is 75 or more
100% hit accuracy = (55+2*0)*30/15 = 110
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General guideline for building dex/accuracy
1 DEX = 0.8 accuracy, pls up ur dex accordingly
30 – About 35 accuracy to pass the 2nd job advancement test (40-45 dex)
35 – About 60 accuracy (or about 50 dex, your mastery will boost your accuracy)
40 – About 70 accuracy (or about 60 dex)
45 - About 80 accuracy (the extra 10 accuracy should be added by scrolling)
50 - About 90 accuracy
55 - About 90 accuracy
60 – About 90 accuracy
70 – At least accuracy 100 (preferably 110-120), I know a lot will beg to differ but u will find out that at if u dun have this much accuracy, you will miss a lot of mobs that you should be hunting, like cerebus, pepe, taurospear etc
Personal advice - You should stop adding any points into DEX once your accuracy reached about 119. 119 accuracy is about the amount of accuracy that you need for the rest of your life in Maple Story for all the level 70++ creatures. For this reason I suggest to those players who like to occasionally hunt higher level creatures (like balrog) to reach about 119 accuracy at about level 70 and then stop adding dex anymore. There is absolutely no need for you to pump your DEX so that your accuracy exceeds 119 in any case.
Personal advice 2 – I said that 119 accuracy is what u will need in the end, but in order to have about120 accuracy, u need about 120 DEX (remember mastery add 20 accuracy). This is way too much DEX to add, you should boost ur accuracy by scrolling red snowshoes, helmet, overall, glove etc. Depedning on what are you hunting, u can equip your DEX items accordingly.
PS –Do not re-create your character if you discover that u have messed up ur character, especialy if your level is high. AP/SP reset cards can be buy in cash shop in the future ^_^
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From level 30 to 70 – SP build for Fighter
Level 30 - 1 SP into Sword or Axe Mastery (chose ONLY 1 of this 2, very important!!!)
Level 31 - 3 SP into Sword or Axe Mastery
Level 32 - 3 SP into Sword or Axe Mastery
Level 33 - 3 SP into Sword or Axe Mastery
Level 34 - 3 SP into Sword or Axe Mastery
Level 35 - 3 SP into Sword or Axe Mastery
Level 36 - 3 SP into Sword or Axe Mastery
Mastery is now 19, you do not need add the final point as it only add 1 accuracy. Mastery is already at 60% at 19. You should learn mastery 1st as it increases your minimum damage, I am sure by now warriors will realize that your damage can be like 50-500. With this skill master, your damage will be much more consistent.
Level 37 – 3 SP into Sword or Axe Booster
Level 38 – 3 SP into Sword or Axe Booster
Booster makes you attacks faster. Please put points into Booster for the weapon type u master only.
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Sword or Axe
I suggest saving up 30 points for Final Attack as a not maxed Final Attack when activated deals very little damage and hinders your movement, and may cause you to get hit for nothing. Anyway you may choose to max either Fury or Final Attack first.
Level 49 – 3 SP into Fury
Level 50 – 3 SP into Fury
Level 51 – 3 SP into Fury
Level 52 – 3 SP into Fury
Level 53 – 3 SP into Fury
Level 54 – 3 SP into Fury
Level 55 – 1 SP into Fury, 2 SP into power guard
Last point of fury only add 8 sec of duration, thus there is not much need for it. The creatures you now face have relatively high damage, so it’s the perfect time to master power guard.
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard
Level 60 – 3 SP into Power Guard
Level 61 – 3 SP into Power Guard
Level 62 – 3 SP into Power Guard
Level 63 – 3 SP into Power Guard
Level 64 – 3 SP into Power Guard
Level 65 – 1 SP into Power Guard, 2 SP into Iron Body (A), 2 SP into Sword or Axe Booster (B)
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Route A
Level 66 – 3 SP into Iron Body
Level 67 – 3 SP into Iron Body
Level 68 – 3 SP into Iron Body
Level 69 – 3 SP into Iron Body
Level 70 – 3 SP into Iron Body (Iron Body maxed)
Final SP allocation (A) = 19 Sword or Axe Mastery, 30 Final Attack: Sword or Axe, 6 Sword or Axe Booster, 30 Power Guard, 17 SP into Job 1 skill Iron Body to max it.
Route B (I prefer this)
Level 66 – 3 SP into Sword or Axe Booster
Level 67 – 3 SP into Sword or Axe Booster
Level 68 – 3 SP into Sword or Axe Booster
Level 69 – 3 SP into Sword or Axe Booster (Booster maxed)
Level 70 – 1 SP into Sword or Axe mastery, 1 SP into Fury, 1 SP into Improving HP Recovery
Actually the last SP you can put anywhere you like, not important at all =D
Final SP allocation (B) = 20 Sword or Axe Mastery, 30 Final Attack: Sword or Axe, 20 Sword or Axe Booster, 20 Fury, 30 Power Guard, 1 SP into Improving HP Recovery to make it 12.
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From level 30 to 70 – SP build for Spearman
I shall suggest a most commonly adapted spearman build in CMS – the hybrid spearman. This means mastering both pole arm and spear mastery. This is because from level 30 to 70 pole arm is better but after when u master the 3rd job skill Buster, spear deals more damage as Buster forces a stab attack. Also the 3rd job skill Dragon Fury is more effective with a pole arm. So depending on where u train u can switch weapon.
Level 30 - 1 SP into Pole Arm Mastery
Level 31 - 3 SP into Pole Arm Mastery
Level 32 - 3 SP into Pole Arm Mastery
Level 33 - 3 SP into Pole Arm Mastery
Level 34 - 3 SP into Pole Arm Mastery
Level 35 - 3 SP into Pole Arm Mastery
Level 36 - 3 SP into Pole Arm Mastery
Level 37 – 1 SP into Pole Arm Mastery, 2 SP into polearm booster
Level 38 – 3 SP into polearm booster
Pole Arm mastery is chosen 1st because there more chance of a swing motion than a stab motion, and Pole Arm deals more damage on a swing,
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Pole Arm
Final Attack: Pole Arm is chosen because it helps u level up faster. Although your 3rd job skills do not activate final attack, you will realize this is still the best option compared to other skills. By the way I suggest maxing this straight after mastery & booster so u can level up faster ASAP.
Level 49 – 3 SP into Iron Will
Level 50 – 3 SP into Hyper Body
Level 51 – 3 SP into Hyper Body
Level 52 – 3 SP into Hyper Body
Level 53 – 3 SP into Hyper Body
Level 54 – 3 SP into Hyper Body
Level 55 – 3 SP into Hyper Body
Level 56 – 3 SP into Hyper Body
Level 57 – 3 SP into Hyper Body
Level 58 – 3 SP into Hyper Body
Level 59 – 3 SP into Hyper Body
The creatures you now face have relatively high damage, so it’s the perfect time to master Hyper Body. It is also around this time that maybe you can party with clerics etc effectively, and they will love this skill.
Level 60 – 3 SP into Spear Mastery
Level 61 – 3 SP into Spear Mastery
Level 62 – 3 SP into Spear Mastery
Level 63 – 3 SP into Spear Mastery
Level 64 – 3 SP into Spear Mastery
Level 65 – 3 SP into Spear Mastery
Level 66 – 2 SP into Spear Mastery (Spear Mastery maxed), 1 SP into Spear Booster
Level 67 – 3 SP into Spear Booster
Level 68 – 3 SP into Spear Booster
Level 69 – 3 SP into Spear Booster
Level 70 – 3 SP into Spear Booster
For the Booster of the two types of weapons, you may choose to allocate 21 SP between them as how you like, but at least 10 on Spear Booster is required. I suggest 12 on Spear Booster for the longer term.
Final SP allocation = 20 Pole Arm Mastery, 20 Spear Mastery, 5 Pole Arm Booster, 13 Spear Booster, 30 Final Attack: Pole Arm, 3 Iron Will, 30 Hyper Body.
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From level 30 to 70 – SP build for Page
Level 30 - 1 SP into Sword or Mace Mastery (chose ONLY 1 of this 2, very important!!!)
Level 31 - 3 SP into Sword or Mace Mastery
Level 32 - 3 SP into Sword or Mace Mastery
Level 33 - 3 SP into Sword or Mace Mastery
Level 34 - 3 SP into Sword or Mace Mastery
Level 35 - 3 SP into Sword or Mace Mastery
Level 36 - 3 SP into Sword or Mace Mastery
Mastery is now 19, you do not need add the final point as it only add 1 accuracy. Mastery is already at 60% at 19. You should learn mastery 1st as it increases your minimum damage, I am sure by now warriors will realize that your damage can be like 50-500. With this skill master, your damage will be much more consistent.
Level 37 – 3 SP into Sword or Mace Booster
Level 38 – 3 SP into Sword or Mace Booster
Booster make you attack faster and thus level up faster. 6 SP on Booster is added 1st as this is sufficient. 14 SP will be added on Booster at late level 60’s.
Level 39 – save 3 SP
Level 40 – save 3 SP
Level 41 – save 3 SP
Level 42 – save 3 SP
Level 43 – save 3 SP
Level 44 – save 3 SP
Level 45 – save 3 SP
Level 46 – save 3 SP
Level 47 – save 3 SP
Level 48 – 30 SP into Final Attack: Sword or Mace
I suggest saving up 30 points for Final Attack as a not maxed Final Attack when activated deals very little damage and hinders your movement, and may cause you to get hit for nothing.
Level 49 – 3 SP into Threaten
Level 50 – 3 SP into Power Guard
Level 51 – 3 SP into Power Guard
Level 52 – 3 SP into Power Guard
Level 53 – 3 SP into Power Guard
Level 54 – 3 SP into Power Guard
Level 55 – 3 SP into Power Guard
Level 56 – 3 SP into Power Guard
Level 57 – 3 SP into Power Guard
Level 58 – 3 SP into Power Guard
Level 59 – 3 SP into Power Guard (Power Guard maxed)
The creatures you now face have relatively high damage, so it’s the perfect time to master power guard.
Level 60 – 3 SP into Threaten
Level 61 – 3 SP into Threaten
Level 62 – 3 SP into Threaten
Level 63 – 3 SP into Threaten
Level 64 – 3 SP into Threaten
Level 65 – 2 SP into Threaten, 1 on Sword or Mace Booster
Threaten is translated wrongly. It is not minus 20 weapon defense and attack of the creature, it is minus 20%. This makes threaten a good skill indeed.
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Level 66 – 3 SP into Sword or Mace Booster
Level 67 – 3 SP into Sword or Mace Booster
Level 68 – 3 SP into Sword or Mace Booster
Level 69 – 3 SP into Sword or Mace Booster
Level 70 – 1 SP into Sword or Mace Booster (Booster maxed), 1 SP into Sword or Mace mastery, 1 SP into Improving HP Recovery
Actually the last SP you can put anywhere you like, not important at all =D
Final SP allocation = 20 Sword or Mace Mastery, 30 Final Attack: Sword or Mace, 20 Sword or Mace Booster, 30 Power Guard, 20 Threaten, 1 SP into Improving HP Recovery to make it 12.
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From level 70 to 120 - training ground
I will only give the training grounds available in Victoria and Ossyria, as these are the 2 maps available to me till I quit CMS.
70 to 75 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1
75 to 80 - trees of undead, cursed sanctuary 2, icy cold field, ice valley 1 & 2
80 to 85 – trees of undead, ice valley 2, cerebus, lucida, werewolf, lycanthrope
85 to 90 - trees of undead, ice valley 2, cerebus, lucida, werewolf, lycanthrope, dark yeti & pepe
90-120 - dark yeti & pepe, bain
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From level 70 to 120 – AP build for all 3 classes
No more adding of AP to DEX, keep your dex at 50-80 depending on how good is your dex equipments. Accuracy should be capped at 119.
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From level 70 to 120 – SP build for Crusader
If you wanna know more about the skills, please read up http://www.hidden-street.net/
Level 70 – 1 SP into Combo Attack
Level 71 – 3 SP into Combo Attack
Level 72 – 3 SP into Combo Attack
Level 73 – 3 SP into Combo Attack
Level 74 – 3 SP into Combo Attack
Level 75 – 3 SP into Combo Attack
Level 76 – 3 SP into Combo Attack
Level 77 – 3 SP into Combo Attack
Level 78 – 3 SP into Combo Attack
Level 79 – 3 SP into Combo Attack
Level 80 – 2 SP into Combo Attack, ), 1 SP into Coma (Sword or Axe)
Now its time to make multi target skill, Coma more powerful to handle multiple smaller targets. Very suitable for yeti & pepe or lucida (where you will be now)
Level 81 – 3 SP into Coma (Sword or Axe)
Level 82 – 3 SP into Coma (Sword or Axe)
Level 83 – 3 SP into Coma (Sword or Axe)
Level 84 – 3 SP into Coma (Sword or Axe)
Level 85 – 3 SP into Coma (Sword or Axe)
Level 86 – 3 SP into Coma (Sword or Axe)
Level 87 – 3 SP into Coma (Sword or Axe)
Level 88 – 3 SP into Coma (Sword or Axe)
Level 89 – 3 SP into Coma (Sword or Axe)
Level 90 – 3 SP into Coma (Sword or Axe), 1 SP into Panic
Now its time to make the killer blow, Panic, the skill used for bain (you should be here now). Panic is maxed afetr Combo Attack as it can only be used when u charged up at least 3 orbs.
Level 91 – 3 SP into Panic (Sword or Axe)
Level 92 – 3 SP into Panic (Sword or Axe)
Level 93 – 3 SP into Panic (Sword or Axe)
Level 94 – 3 SP into Panic (Sword or Axe)
Level 95 – 3 SP into Panic (Sword or Axe)
Level 96 – 3 SP into Panic (Sword or Axe)
Level 97 – 3 SP into Panic (Sword or Axe)
Level 98 – 3 SP into Panic (Sword or Axe)
Level 99 – 3 SP into Panic (Sword or Axe)
Level 100 – 2 SP into Panic (Sword or Axe), 1 SP into Shout
Max Shout now as this skill let you stun mobs all around you. Damage is low though.
Level 101 – 3 SP into Shout
Level 102 – 3 SP into Shout
Level 103 – 3 SP into Shout
Level 104 – 3 SP into Shout
Level 105 – 3 SP into Shout
Level 106 – 3 SP into Shout
Level 107 – 3 SP into Shout
Level 108 – 3 SP into Shout
Level 109 – 3 SP into Shout
Armor Crush is a useful skill that removes physical defense up skills from mobs like dark goem, werewolf etc.
Level 110 – 2 SP into Shout, 1 SP into Armor Crush
Level 111 – 3 SP into Armor Crush
Level 112 – 3 SP into Armor Crush
Level 113 – 3 SP into Armor Crush
Level 114 – 3 SP into Armor Crush
Level 115 – 3 SP into Armor Crush
Level 116 – 3 SP into Armor Crush
Level 117 – 1 SP into Armor Crush, 2 SP into Increase MP Recovery
Finally, you have nothing better to add but Increase MP recovery, this saves you 15840 mesos per hour at skill level 11, does not sound impreessive but you have nothing better >_<
Level 118 – 3 SP into Increase MP Recovery
Level 119 – 3 SP into Increase MP Recovery
Level 120 – 3 SP into Increase MP Recovery
Final SP allocation (B) = 30 Combo Attack, 30 Panic, 30 Coma, 30 Shout, 20 Armor Crush, 11 Increase MP Reovery
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From level 70 to 120 – SP build for Spearman
Level 70 – 1 SP into Element Resistance
This 1 SP adds 12% resistance against fire, cold , lightining & poison. Incredibly useful at level 1. After this you should max your main attack skill from level 70 till 120, Buster (Spear). Important note, Buster (Spear) deals a much higher average damage than Buster (Pole Arm) because of the forced stab motion This is the reason why i suggest Buster (Spear).
Level 71 – 3 SP into Buster (Spear)
Level 72 – 3 SP into Buster (Spear)
Level 73 – 3 SP into Buster (Spear)
Level 74 – 3 SP into Buster (Spear)
Level 75 – 3 SP into Buster (Spear)
Level 76 – 3 SP into Buster (Spear)
Level 77 – 3 SP into Buster (Spear)
Level 78 – 3 SP into Buster (Spear)
Level 79 – 3 SP into Buster (Spear)
Level 80 – 3 SP into Buster (Spear)
Now its time to max your main multiple target attacking skill from level 70 til 120, Dragon Fury (Pole Arm). Dragon Fury (Pole Arm) deals a much higher average damage than Dragon Fury (Spear) bacause of the forced swing motion. This is the reason why i suggest Dragon Fury (Pole Arm). And by now you should be able to know why i suggest a hybird build for Spearman ^_^
Level 81 – 3 SP into Dragon Fury (Pole Arm)
Level 82 – 3 SP into Dragon Fury (Pole Arm)
Level 83 – 3 SP into Dragon Fury (Pole Arm)
Level 84 – 3 SP into Dragon Fury (Pole Arm)
Level 85 – 3 SP into Dragon Fury (Pole Arm)
Level 86 – 3 SP into Dragon Fury (Pole Arm)
Level 87 – 3 SP into Dragon Fury (Pole Arm)
Level 88 – 3 SP into Dragon Fury (Pole Arm)
Level 89 – 3 SP into Dragon Fury (Pole Arm)
Level 90 – 3 SP into Dragon Fury (Pole Arm)
Now its time to increase your basic damage by learning Dragon Blood, maxing it makes your weapon attack +12!! Anyway there is an option to max Dragon Blood 1st before maxing Dragon Buster
Level 91 – 3 SP into Dragon Blood
Level 92 – 3 SP into Dragon Blood
Level 93 – 3 SP into Dragon Blood
Level 94 – 3 SP into Dragon Blood
Level 95 – 3 SP into Dragon Blood
Level 96 – 3 SP into Dragon Blood
Level 97 – 2 SP into Dragon Blood, 1 SP into Elemental Resistance
Elemental Resistance should be learn now as at this level the mobs u faced all deals enormous mount of magic damage.
Level 98 – 3 SP into Elemental Resistance
Level 99 – 3 SP into Elemental Resistance
Level 100 – 3 SP into Elemental Resistance
Level 101 – 3 SP into Elemental Resistance
Level 102 – 3 SP into Elemental Resistance
Level 103 – 3 SP into Elemental Resistance
Finally its time for the fanciful skill, Dragon Roar!! This is the last atacking skill to be max as it is not that useful on the average, contary to what most of the Spearman now believe.
Level 104 – 3 SP into Sacrifice (to activate Draon Roar)
Level 105 – 3 SP into Dragon roar
Level 106 – 2 SP into Dragon roar
Level 107 – 3 SP into Dragon roar
Level 108 – 3 SP into Dragon roar
Level 109 – 3 SP into Dragon roar
Level 110 – 3 SP into Dragon roar
Level 111 – 3 SP into Dragon roar
Level 112 – 3 SP into Dragon roar
Level 113 – 3 SP into Dragon roar
Level 114 – 3 SP into Dragon roar
You are left with 18 SP before you reach level 120, distribute them into Sacrifice or Power Crush according to your liking, but at least 10 SP (or more) must be in Power Crush (for dearest Zakum and other mobs with power up skills). But i strongly beleive that Power Crush is much more useful than Sacrifice.
Level 115 – 3 SP into Power Crush
Level 116 – 3 SP into Power Crush
Level 117 – 3 SP into Power Crush
Level 118 – 3 SP into Power Crush
Level 119 – 3 SP into Power Crush
Level 120 – 3 SP into Power Crush
Final SP allocation (B) = 30 Buster (Spear), 30 Dragon Fury (Pole Arm), 20 Dragon Blood, 30 Dragon Roar, 20 elemental Resistnace, 3 Sacrifice, 18 Power Crush
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From level 70 to 120 – SP build for Knight
Level 70 – 1 SP into Fire Charge
Fire Charge is mastered fist as at this level you will be dealing with mostly ice mobs. Thus even level 1 of Fire Charge give u a multiplier of 152% for attack bonus
Level 71 – 3 SP into Fire Charge
Level 72 – 3 SP into Fire Charge
Level 73 – 3 SP into Fire Charge
Level 74 – 2 SP into Fire Charge, 1 SP into Charge Blow
This 1 SP into Charge Blow is to enable you to atack 6 targets when the situation arises.
Level 75 – 3 SP into Fire Charge
Level 76 – 3 SP into Fire Charge
Level 77 – 3 SP into Fire Charge
Level 78 – 3 SP into Fire Charge
Level 79 – 3 SP into Fire Charge
Level 80 – 3 SP into Fire Charge
Now its time to prepare for Bain, the ‘fire dog’.
Level 81 – 3 SP into Ice Charge
Level 82 – 3 SP into Ice Charge
Level 83 – 3 SP into Ice Charge
Level 84 – 3 SP into Ice Charge
Level 85 – 3 SP into Ice Charge
Level 86 – 3 SP into Ice Charge
Level 87 – 3 SP into Ice Charge
Level 88 – 3 SP into Ice Charge
Level 89 – 3 SP into Ice Charge
Level 90 – 3 SP into Ice Charge
Max charge Blow now so taht when you decide to release your charge, its more powerful.
Level 91 – 3 SP into Charge Blow
Level 92 – 3 SP into Charge Blow
Level 93 – 3 SP into Charge Blow
Level 94 – 3 SP into Charge Blow
Level 95 – 3 SP into Charge Blow
Level 96 – 3 SP into Charge Blow
Level 97 – 3 SP into Charge Blow
Level 98 – 3 SP into Charge Blow
Level 99 – 3 SP into Charge Blow
Level 100 – 2 SP into Charge Blow, 1 SP into Magic Crush
Magic Crush is next in the queue to nullify magic defense up skills.
Level 101 – 3 SP into Magic Crush
Level 102 – 3 SP into Magic Crush
Level 103 – 3 SP into Magic Crush
Level 104 – 3 SP into Magic Crush
Level 105 – 3 SP into Magic Crush
Level 106 – 3 SP into Magic Crush
Level 107 – 1 SP into Magic Crush, 2 SP into Lightning Charge
Lighting Charge now to prepare for dearest Zakum, one of his arms is weak to lightning.
Level 108 – 3 SP into Lighting Charge
Level 109 – 3 SP into Lighting Charge
Level 110 – 3 SP into Lighting Charge
Level 111 – 3 SP into Lighting Charge
Level 112 – 3 SP into Lighting Charge
Level 113 – 3 SP into Lighting Charge
Level 114 – 3 SP into Lighting Charge
Level 115 – 3 SP into Lighting Charge
Level 116 – 3 SP into Lighting Charge
Level 117 – 1 SP into Lighting Charge, 2 SP into Increase MP recovery
Finally, you have nothing better to add but Increase MP recovery (again T_T), this saves you 15840 mesos per hour (again lol)
Level 118 – 3 SP into Increase MP Recovery
Level 119 – 3 SP into Increase MP Recovery
Level 120 – 3 SP into Increase MP Recovery
Final SP allocation (B) = 30 Charge Blow, 30 Fire charge, 30 Ice charge, 30 Thunder Charge, 20 Magic Crush, 11 Increase MP Recovery
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