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Thursday, January 31, 2008

General Party Quest Guide

==>All Maplestory Guide List<==

==>Maplestory Quest Guide List<==



General Party Quest Guide



Contents

1.0.1: What is Party Quest?

1.0.2: How to get into a party

1.0.3: How to get in the quest

1.0.4: 1st stage

1.0.5: 2nd stage

1.0.6: 3rd stage

1.0.7: 4th stage

1.0.8: Last (5th) stage

1.0.9: Bonus and Exit

1.1.0: Rewards

1.1.1: Rushing, Scouting, Tracking and Hogging

1.1.2: Try to...

1.1.3: You noob...!

1.1.4: PQ in a nutshell

1.1.5: General Tips and Tricks

1.1.6: Alternatives to PQing

1.1.7: Version History


2.0.1: Contacting

_____________________________________


---------------------------------------------------------------------------------------------------

__________________________


1.0.1 What is Party Quest?

__________________________


---------------------------------------------------------------------------------------------------


Party Quest, or PQ, is a quest that many people flock to in order to get

mass-experience gain. It

is a very good way to get rare items and upgrade scrolls, as well as healing

items (for more

information, see the Rewards section (1.1.2)) that would otherwise cost you

a couple thousand

mesos. The prizes are also quite valuable, so you can sell them if you don't

need them. It is

started at Kerning City in Victoria Island, near the left-bottom corner. You

will notice that a

good many people are there in many channels. Finding a deserted channel is

near-impossible, unless

you log in at 2 or 3am (By American standards). Only one party can go in at

once. By 'party', I

mean group of 4 people who are between the levels 21 and 30. Because of

this, many people are

waiting at the sewers, so if you do not have a fast computer, just level the

normal way. You will

lag, and no-one likes lagging.


NOTE: There is also a Party Quest in Ludibrium for lv35s - 50s.


---------------------------------------------------------------------------------------------------

______________________________


1.0.2: How to get into a party

______________________________


---------------------------------------------------------------------------------------------------


To create a new party, you have to press 'R' and click on the party tab,

then click Create to make

one. Then you can either copy down a character's name, press Invite and type

their name to send an

quick invitation. If someone is causing trouble in the party, just highlight

their name and press

Banish to expel them. If you wish to leave your party, just open the party

window and press Leave.

NOTE: If you are the leader and you leave, the party is immediately

disbanded. Or if you wish to

join a party, not be leader, go to a channel where someone is saying '2/1

slot(s) left for PQ' and

respond 'ME!' or 'looking 4 pq' and you will most likely get the invitation.

Mages, Bowmen and Sins

tend to get in most often, whilst Warriors and Bandits are less likely to

get in, due to their near

uselessness. Stating your level and class is a good idea. If you are level

23 and under, perhaps it

wouldn't be a good idea. Mages are always good, and high-level bowmen.

Everyone likes level 28-30s,

so go forward and say so if you are. If you are a Sin, say what stars you

throw too.


---------------------------------------------------------------------------------------------------

________________________________


1.0.3: How to get into the quest

________________________________


---------------------------------------------------------------------------------------------------


To get into the quest, the leader must click on Lakelis when the quest is

empty. But other parties

are also trying to get in, so be prepared for some competition if you are

the leader. Click

casually in case the inside party comes out early, but don't wear yourself

out. Have your parties

notify you when the inner party is in the Bonus stage, or the Exit, or out

in Kerning City. When

this happens, the leader should click like mad. If your party continues to

bother you, just ignore

them and continue clicking. With a bit of luck, the screen will fade out as

if you entered another

area and you'll appear in...


---------------------------------------------------------------------------------------------------

________________


1.0.4: 1st Stage

________________


---------------------------------------------------------------------------------------------------




__________________________________________________________________________













__



____ \ \_______



___ / / \________\



________/ / ___________/ /



/__________/ /______________/







__



\ \__________ ________



\___________\ _______ ________



_______

___

______/

_/

_____ /_______/



\___/ ________________________



\__________________ \___



__ __ \___ \__



\ \______/ / \_______\



\________/



______ __



________ \____/ ________/ /



________ /_________/







___________



______ ____

______

/ \ \__ \



\ \



\ \ CCC

PPP

NNNN \ \____ CCC

PPP

NNNN \______\ CCC

PPP



______________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


This is my poor rendition of the 1st stage, at least to my memory. The

solidish shapes are solid

platforms, the vertical lines are vines and the letters are explained above.

Basically...


MEMBER


The members must go and talk to Cloto and receive their question, then

collect coupons equal to the

answer of the question from the Ligators on the platforms. The Ligators have

around 800 health and

reduced avoidability. The questions and the answer are stated below, from

smallest to largest.


NOTE: The Ligators have a 99% chance of dropping coupons.


Question

Answer


Minimum level for the mage's 1st job advancement

8

Minimum level for the warrior's/bowman's/thief's 1st job advancement

10

Amount of experience it takes to get from level 1 to 2

15

Minimum INT needed for the 1st mage to advancement

20

Minimum DEX needed for the 1st thief/bowman advancement

25

Minimum STR needed for the 1st warrior advancement

35


Mages should have no trouble taking out the Ligators one-by-one. Bowmen

should find it moderately

easy, whilst Thieves find it tedious and difficult at times. Lv 28 + members

should all find it

simple, no matter what the class. Tough, but if everyone helps (including

the leader), it should be

quite possible. Once you have all your coupons (no more, no less), talk to

Cloto

to receive a yellow Pass

which should be dropped and handed to the leader. Remember, when you are

done, help others.


LEADER


The leader has to wait on the other members to collect their coupons from

the Ligators. He/she then

collects the passes and once all 3 (2 if one member dies) passes are within

his/her grasp, he/she

talks to Cloto. Everyone receives 100 exp and the portal opens to...


---------------------------------------------------------------------------------------------------


_______________


1.0.5 2nd Stage

_______________







NNN CCC

PPPP

NNN CCC

PPPP

NNN CCC

PPPP



_______________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


More of my questionable artwork. The solidy shapes are, once again,

platforms. The lines are vines.


MEMBER


The members must choose a vine to climb on - any vine. Two members cannot be

on the same vine. When

all 3 members are on a separate vine each, then the leader snaps into work.

If a huge 'WRONG' comes

up, the have a memeber next to an empty vine move to that vine. Then have

the leader work again. Go

in 1 direction until, finally, a huge 'CLEAR' goes onto the screen. Proceed

through the portal.


LEADER


The leader waits until the 3 members are on the vines, then clicks on Cloto

to trigger a huge wood

thing reading 'WRONG' or 'CLEAR' to come up. When the sign comes up 'WRONG',

the leader clicks

until a 'CLEAR' comes up and everyone gets 200 exp.


---------------------------------------------------------------------------------------------------

_______________


1.0.6 3rd Stage

_______________


---------------------------------------------------------------------------------------------------




_________________________________________________________________________



_________

5 4 /

_____ \

_______ _______

/PPPPP\

\_____/ \_____/

PPPPP

1 3

PPPPP

______ _______

PPPPP

\____/ 2 \_____/ CCC

PPPPP

_______ CCC /

------- \

\_____/ CCC /

\

___

__/_______________\

_ /



___________/



/



NNN /



NNN /



NNN /





_________________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


Again, this artwork is slightly sub-par (who am I kidding, it blows), but

Nella is supposed to be

at the far bottom left next to a slope.


MEMBER


This is slightly confusing. What you must do is jump on one of the

platforms. You'll notice there

are kittens on each platform. The numbers above refer to the number of

kittens. Sorta like the 2nd

stage, you have to jump on a possible platform. Let the person with the

least hp go on platform 1.

You should try every possibility. Use the standard numerical brute force

format -


123, 124, 125, 134, 135, 145, 234, 235, 245, 345


If you don't get it, here are some step-bystep directions (but I would try

to make sense of the

above, it's easier then alt/tabbing like mad). Once all three members are on

a separate platform

each, the leader should click on Cloto.


Format Changes


1,2,3 None

1,2,4 Person on 3 moves to 4

1,2,5 Person on 4 moves to 5

1,3,4 Person on 5 moves to 4, person on 2 moves to 3

1,3,5 Person on 4 moves to 5

1,4,5 Person on 3 moves to 4

2,3,4 Person on 1 moves to 2, person on 5 moves to 3

2,3,5 Person on 4 moves to 5

2,4,5 Person on 3 moves to 4

3,4,5 Person on 2 moves to 3


10 possibilities. You'l get it eventually.


LEADER


Wait until all three members are on, then click on Cloto, like the last

time. You may also want to

lead the group by calling out the sequence. 'WRONG' or 'CLEAR' will appear.

When the giant 'CLEAR'

appears, everyone gets 400 exp and the portal opens to...


---------------------------------------------------------------------------------------------------

_______________


1.0.7 4th Stage

_______________

_



1



-- --

________

23 CCC

PPPP

-- -- -- CCC

PPPP

4 5 6 CCC

PPPP



----------------------------------------

____



____



------------



___



____



_______



______



------



NNN ____



NNN ___



NNN





---------------------------------------------------------------------


Key - 1,2,3,4,5,6 = Barrels

P = Portal

C = Cloto

N = Nella


This one seems a little better...but anyway, the boxy things are barrels,

which will be explained

later and the stair things are platforms, which you have to climb (you spawn

near Nella).


MEMBER


Get up to the top first. Then choose a barrel (1, 2, 3) and hop on. You have

to toggle your arrow

keys a bit to be able to get up the barrels. Let the person with the lowest

hp go on 1 again. You

WILL need it. VERY similar to the last, but add a few to the list, which

goes -


123,124,125,126,134,135,136,145,146,156,234,235,236,245,246,256,345,346,356,456


Confusing, huh? Make some sense of it by memorising it and having everyone

stand on the barrels in

order. Most people know it, so if you're unsure, you might be able to ask.

If you're REALLY unlucky

and are in a party of PQ newbies, then just remember your 6th grade maths

classes on patterns.


LEADER


Wait until your party members are on a barrel, then click on Cloto (Deja Vu,

anyone?). This may

take longer, but again, a huge 'CLEAR' has to appear. If the combination is

wrong, then the game

will reinforce the fact with the trade mark 'WRONG'. When the 'CLEAR'

finally comes, then everyone

gets a juicy 800 exp and the portal opens for the final challenge...


---------------------------------------------------------------------------------------------------

________________


1.0.8 Last Stage

________________





NNN CCC



NNN CCC



NNN_________

__CCC_________________

___________/

\_______________________

_



_



_



_____ __________



\_____/ \______/



_



WWW _



____111________CURSE EYES x

3__________________________________







_________________________________________________________________





WWW



__111_ ____



\____/ \__/



_



_



_ WWW



_________________J.R NECKIS x

6__________________________222___



_________________________________________________________________





____



____ \__/ ____



____ \__/ \__/ ____



_______ \__/ \__/ WWW



_ __

_______________222___

_ / \ _



_ _\__/ _



_ ___/_____ _



_ / \ _



_ / \ _



_ / o o \ _



_ / \ _



_ \ \_____/ / _



_ \ / _



_ \___________/ _





-----------------------------------------------------------------


Key - N = Nella

C = Cloto

W = Warp Portals


Really, that is the most hilarious rendition of a giant 'lv23 and below unit

murderer' ever - the

KING SLIME! the beams are platforms, the words represent how many monsters

and the type of the

fiend. The laddery things are, well...ladders. The clump next to Cloto is

the unused portal.


MEMBER


Three words sum up your simple task. KILL, KILL, KILL! Simply put,

obliterate the monsters on each

of the 3 levels. The Jr Neckis are very easy - they now have 10 avoidability

instead of 25. Thieves

and mages should go straight for them. Warriors are pretty much no help on

this level (sorry all)

unless they are level 26/27ish and have a high amount of dexterity. They CAN

kill the Neckis though

(and maybe help with the Curse Eyes and even the King). When a monster dies,

they drop a yellow

thing you will recognise as the pass required for the 1st stage. The next

section outlines what

they are for. One more thing, you can't corner the monsters and kill them.

For some reason Wizet

hates cheap play and the monster won't drop a pass upon getting killed in a

corner. You need ALL 10

PASSES to get your big reward, so if there is a cornered Jr Necki, wait for

it to come out first.

Have your leader get the dropped passes. Now, the big boss...


NOTE: A new patch has made it so corner kills have a chance of dropping.


KING SLIME


HP = 8000

MP = 100


Wpn Atk = 130

Mgc Atk = 160

Wpn Def = 160

Mgc Def = 160

Speed = 0

Hit Cap = 140

Avd Cap = 10


Special Attack


Tremor - Jumps up and deals extreme magic type (I think) damage to all

within range

Summon - Calls numerous smaller slimes (lv6)

Separate - Splits into smaller slimes (lv6) upon death


Wow. A whole section dedicated to this guy. He is a harsh fellow, dealing

200+ damage to even lv30s

with his Tremor attack. Aside from that, he can barge into you like mad, as

well as annihilate all

who dare to solo him (well, not really). Mages are most effective, followed

by Bowmen, then Rogues,

and Warriors and Bandits. Mages will cleave this guy easily, and Bowmen are

great supporters with

Double Arrow. Thieves with good stars (Steely, Icicles, Tobis, Kumbi) with

Lucky Seven are effective.

Warriors can do some damage, but not much. Damage is usually 1-100, even if

your status screen says

otherwise. Mages HAVE TO use Magic Guard/Magic Armor to prevent being

obliterated. Warriors have a

less harsh time surviving. Eye of the Amazon is good for Archers, as you

want to be as far away

from this guy as possible. Same goes for Thieves and Keen Eyes. If you are

low on Hp, get up the

ladders and heal quick. Thieves can use Dark Sight to escape easily.

Disorder does wonders to the

King Slime. Some say it does nothing. I think damage goes up considerably.

Iron Body and Magic

Armor are so obviously a plus. Now, onto attacking him.


Warrior/Bandit


Use Iron Body (Warrior) and rush in with Power Strike/Disorder x 1, Double

Stab. If you don't have

Iron Body or you are a Bandit get ready to run or heal. When Mp runs out,

attack normally as long

as you can without going into 2 digit Hp amounts.


Mages


Slap on your favoured protection (Magic Armor/Magic Guard/Both) and

experiment a bit. Stay as far

away as possible and try Magic Claw/Energy Bolt (If you don't have it for

some reason). If it

doesn't hit, move a bit closer, because your casting range is just past his

Tremor range. Keep on

casting unless healing is required.


Bowmen


Hopefully your Passive skills (Blessing of Amazon, Eye of Amazon, Critical

Shot) are close to maxed

out. You might want to activate Focus in case that extra avoidability comes

in handy. Follow the

same guidelines as the mage - get on the very edge of your range (which

should be long due to Eye

of Amazon) and Double Arrow/Arrow Blow away. Heal when necessary.


Thief


Follow the Mage/Bowman guidelines - get on the very far edge of your

throwing range and hurl away

using Lucky Seven. Dark Sight when low on health will guarantee survival, so

use it and flee to the

laddertops for healing.


Another note from Greg Morson, if you have music/FX on, listen for a squeak.

That is when you jump.


After a while, he'll send out a signal with his antenna thing. Several small

slimes (lv6, 50Hp) now

appear and disrupt your attack wave for a few seconds. You should notice a

few small platforms up

the top. When the slime chases you to one side, climb up, jump to the other

side and fall down so

you can attack him from behind. When he dies, multiple slimes will pop up.

Some people say that you

shouldn't kill them because your prize becomes worse. I experimented by

killing them against my

party's will, and the received prizes were 5 gold ores, 3 diamond ores, Mana

Elixir x 50, Screws.

So no penalty for killing the slimes.


---------------------------------------------------------------------------------------------------

____________________


1.0.9 Bonus and Exit

____________________


---------------------------------------------------------------------------------------------------


The bonus stage is filled with Green Mushrooms and HornED Mushrooms. I

refuse to call them Horn(i).

They are there for two purposes. One, to give that extra bit of experience

people need to level up.

Two, to give people a chance to show each other their rewards and talk about

scouting and rushing.

The Green Mushrooms give 26 exp and drop Pan Lid, a much sought after Common

class shield. They

also drop Green Mattys, which Magicians use at lv35 (very good seller) and

lv 25 + 35 bowman armor.

Zecos (lv40 spears) are a rarer drop, but can be sold for 140k+ to Spearmen.

Horned Mushrooms give

a good 35 exp and drop plenty of Warrior equipment, including Mithril

Polearms, Cutluses and Zecos.

A Brown Jester for Magicians, also dropped, is a sought after hat that puts

up speed. Lv 35 bowmen

hats and lv35 bandit hats too. I think the drop rate in the Bonus stage is

higher than anywhere out

in the world, because once my party found a Blue Polefeather Hat, a Cutlus

and a Steel Halfglove in

one Bonus. To get out of the bonus, click on Nella in the right hand bottom

corner. If the leader

leaves, everyone is expelled. You'll end up in a small map, known as the

Exit. This is where you

end up if you die during the party quest or if you leave via the Cash Shop

or Nella. Click on Nella

again to wind up anywhere in Kerning City. If you are the leader, this

matters, because you want to

repeat the Quest for more experience and rewards. To increase these chances,

read the section about

scouting and tracking. Don't take too long, because that is hogging, which

is explained later on.


---------------------------------------------------------------------------------------------------

_____________


1.1.0 Rewards

_____________


---------------------------------------------------------------------------------------------------


These are rewards received after the Last Stage in alphabetical order (or

close to).


Good, useful or valuable items will be outlined.


Mineral Ores


8 Adamantium Ores

8 Bronze Ores

5 Gold Ores (valuable)

8 Mithril Ores

8 Orihalcon Ores

8 Silver Ores

8 Steel Ores (valuable)


Jewel Ores


8 Amethyst Ores

8 Aquamarine Ores

3 Black Crystal Ores (valuable)

3 Diamond Ores (valuable)

8 Emerald Ores

8 Garnet Ores

8 Opal Ores

8 Sapphire Ores

8 Topaz Ores


Usable Items


100 Red Potions

100 Orange Potions

70 White Potions (decent)

100 Blue Potions (decent)

15 Pure Waters

50 Mana Elixirs (decent)

10% Scroll for Overall Defense

10% Scroll for Topwear Defense

10% Scroll for Bottomwear Defense

10% Scroll for Glove Dexterity

10% Scroll for Helmet Defense

10% Scroll for Overall Dexterity (valuable)

10% Scroll for Topwear Dexterity

10% Scroll for Bottomwear Dexterity


Equippable items


Yellow Square Earrings (lv20)

Weight Earrings (lv20) (needed for lv25 earring quest)

Gold Ring Earrings (lv25)

Red Cross Earrings (lv25)

Lightning Earrings (lv30)

Emerald Earrings (lv30)

Star Earrings (lv30)

Sapphire Earrings (lv35) (valuable)

Green Bamboo Hat (lv25) (bowman + warrior find useful)

Blue Bamboo Hat (lv25) (bowman + warrior find useful)

Brown Bamboo Hat (lv25) (thief + magician find useful)


Other


30 Screws (useful)


---------------------------------------------------------------------------------------------------

_____________________________________________


1.1.1 Rushing, Scouting, Tracking and Hogging

_____________________________________________


---------------------------------------------------------------------------------------------------


The above terms will all have their own section for easy reading.


RUSHING


Rushing is when your party finishes and decides 'Let's PQ again!', which is

80% of the time. The

best way to rush is through use of Scouting (See below) and a bit of Hogging

(see below again). The

Scout gives the all clear is when the leader clicks Nella. Everyone clicks

Nella again quickly and

then proceed to the sewers or stay hidden to prevent Tracking (again, see

below). Hopefully, you'll

have gotten in again and the outside parties are frustrated at your skilful

return to the PQ.


SCOUTING


Scouting is a job anyone except the leader can do. If anyone needs to stock

up on potions or needs

to buy new gear, then they are 1st priority for scouting. Scouts should copy

down names in case the

party misses, and tells when they have all the names via party chat. Then

they hide to prevent any

tracking.


TRACKING


The miracle of '/find' is with you in this game. What is '/find', you ask.

It is the ability to

instantly locate anyone on your server, provided they are on the same

channel as you. If you miss a

PQ, but you saw someone disappear and got their name, press Return/Enter and

type '/find *********'

where ********* is the name of the person you saw disappear. If you're

lucky, then it will come up

with '********* is currently at <1st accompniment> <1st Stage>' and you have

your track. Continue

to track your victim. As she/he grows closer to the end of the quest, update

your party. Tell the

leader to start clicking hard a few minutes into the Last stage. Once the

inner party reaches the

Bonus Stage, yell out 'BONUS' through party chat and gently encourage your

leader to click. Do not

press for a response from the leader, as they are busy clicking. Don't keep

screaming 'GO GO GO!',

or he/she will become distracted.


HOGGING


This is basically being a loser and staying in Bonus for an extended period

of time. People outside

may whisper angry insults at you. If so, get out quick. You can hog for a

while and suddenly go out

to confuse trackers. This slightly improves your chances of Rushing.


---------------------------------------------------------------------------------------------------

_______________


1.1.2 Try to...

_______________


---------------------------------------------------------------------------------------------------


MEMBER


Encourage your leader when trying to get in. A morale boost never hurt

anyone.


Track as often as you can - so your chat screen is filled with the

exclamation of location.


Help others once you are finished with your pass. (1st Stage)

..

Don't loot from others - KSing is OK, because you all get experience, but

don't loot. (1st Stage)


Co-operate with the others. (2nd, 3rd, 4th Stages)


Help defeat the Curse Eyes - 4 people on 1 Curse Eye is VERY effective.

(Last Stage)


Team up against the King Slime - Everyone pitching in makes this boss much

weaker. (Last Stage)


Not to hog (Bonus)


LEADER


Click fast.


Stay close to Lakelis, but stay behind NPCs (JM from tha Streetz) or people.


Start killing Ligators once inside. (1st Stage)


Co-ordinate everyone in the formations. (2nd, 3rd, 4th Stages)


If you lag or don't click very fast, try to get someone else to be leader


---------------------------------------------------------------------------------------------------

__________________


1.1.3 You noob...!

__________________


---------------------------------------------------------------------------------------------------


Don't get annoyed at people who can't kill or hit Ligators or can't help in

the Last Stage. Just be

positive and try even harder to make up for them. Getting angry only leads

to bad morale - remember

that if one person gets angry and leaves the party, the whole party is

kicked out. Be friendly -

just because they can't get in formation properly doesn't mean they aren't

trying. Many people are

on their 1st ever PQ, so don't stress.


---------------------------------------------------------------------------------------------------

______________________


1.1.4 PQ in a nutshell

______________________


---------------------------------------------------------------------------------------------------


This is a lite version of the above stuffs (for people who know the basics

of MS)


MEMBER


- Get into a party

- Talk to Cloto

- Kill Ligators until you get the required amount of tokens

- Talk to Cloto again

- Give Pass to leader

- Go through portal

- Jump on Vine

- Try combinations until the portal opens

- Go through portal

- Go up the hill

- Try combinations until the portal opens

- Go through portal

- Jump up the hill

- Try combinations until the portal opens

- Go through portal

- Jump down

- Kill the Evil Eyes

- Take the portal

- Jump/Climb down

- Kill Jr. Neckis

- Take portal

- Climb down

- Kill King Slime

- Go up to Cloto

- Talk to Cloto

- Use Bonus as you wish

- Repeat


LEADER


- Start a party

- Get three characters

- Get in

- Start killing Ligators

- Collect passes

- Talk to Cloto

- Go through portal

- Talk to Cloto once members are on vines

- Go through portal

- Go up the hill

- Talk to Cloto once members are on platforms

- Go through portal

- Jump up the hill

- Talk to Cloto once members are on barrels

- Go through portal

- Jump down

- Kill Evil Eyes

- Collect Passes

- Kill Jr. Neckis

- Collect Passes

- Kill King Slime

- Collect Pass

- Talk to Cloto

- Talk to Cloto again

- Use Bonus as you wish

- Repeat


---------------------------------------------------------------------------------------------------

_____________________________


1.1.5 General Tips and Tricks

_____________________________


---------------------------------------------------------------------------------------------------


Outside


Once you're in a party, find somewhere remote and desolate and stay there.

That way trackers can't

find you.


Crowd around you leader on the bottom step of the steps leading up to

Lakelis. The leader won't be

tracked, so your chances of getting in increase.


1st Stage


There are some spots on the vines that the Ligators can reach - if you rest,

choose somewhere

without murderous crocodiles. The bottom is recommended.


Attack together. There is one platform where the Ligators are especially

abundant, and one person

simply cannot compete (Above the lower-left one; it is a V shape).


Keep killing even after you've finished - the coupons can be useful for

others, but your main

incentive is all that experience.


2nd Stage


Go in a clockwise pattern. The first pattern you should try is top right,

bottom right, bottom left

because they are the three closest to the exit.


3rd Stage


Have the person with the least Hp stand on platform 1 so they can have 20-30

sec of Hp regen.


4th Stage


Toggle the left and right keys a bit to jump upwards. Teleporting works too

(lv30 wizards)


Have the person with the least Hp stand on barrel 1 so they can have 30-50

sec of Hp Regen.


Last Stage


Team up against the Curse Eyes and King Slime. Attack the Curse Eyes from

one side so it takes a

continuous stream of damage with no chance to recover. It paralyses them so

they can't hurt you. Be

careful against the King Slime - Attack from two sides so as to confuse it.


Weaker people should attack the Neckis and skip the Curse Eyes - it's much

safer.


Various


The weaker potions are more economic - 3 Red Potions heal 150 Hp, just like

Orange Potions, but use

up only 150 mesos. 10 mesos in your pocket. Every little thing counts, so

save, save, save!


If you can't hit anyone, try using the various stat increasing pots. They

can be bought anywhere,

and some monsters drop them. Warriors should try the Warrior and Sniper

potions if they can't hit

Ligators. Mages can try using the Magic potion, or the rarer Wizard potion

dropped by Horned

Mushrooms.


Use pots whenever more than 1/2 your half is depleted. Same goes for Mp.


Class


Warrior


Try and take on crowded places with Slash Blast and help lv21s - 24s with

Power Strike in the 1st

stage. You have more Hp restoration than others. Donate pots if others need

em. Power Strike the

King Slime as much as your meagre MP will allow. Also, you can massacre the

Curse Eyes EASILY with

Power Strike. Do it and save your party some trouble.


Mage


Use Magic Guard + Magic Armor on Stages 1 and last. This prevents death VERY

well. Besides, Mp can

be recovered. Try at hit the King Slime from as far away as possible. If

you're lv30 with Teleport

(good choice) then you can use it on the barrel stage. Spam Magic Claw.

Seriously. Go crazy with it

on the 1st and last stage. Use your flashlight range (triangular) to hit

ligators.


Archer


Hit Slimey with skills as much as possible - Critical Shot increases damage

and encourages knockbak

which helps everybody. Use the little platforms - Jump behind Slimey. Then

go crazy with AB or DS.

Use your flashlight range well and spam Arrow Blow/Double Arrow. Stock up on

whatever arrows/bolts

you may need, and get bronzed projectiles if you can.


Thief


Dark Sight is good. Sins should go mad with Lucky Seven. BDits should just

attack, like warriors.

Sins should make use of their jump L7 in the 1st stage. If you have haste,

use it (lv30). Don't use

pots sparingly - spam em. Buy some good stars (30k - 5mil) and save some

trouble. Never use Subis

because they are SO WEAK. Try Kumbis or, if you have the cash, Snowballs or

even Steelys.


Recommended Equipment


Basic


Raggedy Capes are good because of the avoid. When you hit 26, get a White-

bottom Boot from the FM

or Henesys. Scroll it if you must (Jump or Speed, DEX is pointless). This

adds a bit of speed.

Thieves, if you have the money, should get an Attack Workglove. They cost

a fortune, but are well

worth it. About 50 mil for a 10 atk. Mages and Thieves should try to get a

Mystic Shield or Wrist-

guard (respectively). Starry Bandanas are fun, and add decent defence.


Warrior


Try Blue or Green Bamboo hats for an easier time. The Dark Master Sergeant

is a good idea - it will

defintely help strength. The Venon isn't THAT great a glove, but it's quite

easy to get (lv15 quest).


Mage


Use whatever equipment is best for your level - don't bother skipping

weapons

yet. Right now, the cost

is small, so go ahead and buy. The Wizard Staff/Wand identify you as a top-

notch pqer (mages are

always wanted) and increase your chance to get into a party.


Bowman


Not very exped in this field. The Battle Bow (lv25) increases chance to get

in. Bennis Chainmail is

a good idea. Savatas seem abundant in the FM (saw three in one channel) so

try and find them. I really don't know why they're so common (the ice

crystal

quest?) but they just

are. If you can't find one, stick with your Diros. Green Bamboo Hat is the

best choice. You can use

Blue if you want, but Green seems better.


Thief


Meba is required when you hit lv25. Not optional, REQUIRED. It throws

faster.

Use a Brown Bamboo Hat

for better damage. Don't bother with the Sneak Set unless you HAVE to.

Reason

is: (1: It's fugly. And

(2: I just plain don't like it. Just kidding. Get it if you want, personally

I use the Pao Set. Saves

a bit of cash. The Mischief is good, don't bother with the Wolfskin. Of

course

it's easy to make, but

it's not worth it (unless you upgrade to dark).


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_________________________


1.1.6: Alternatives to PQ

_________________________


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Yeah, that's right. No more PQ because I missed 34 times in a row. I'm sick

of it, what should I do

instead? Well, this handy little section gives you some hints, some proper,

some not.


(1


Train. Yeah, grind. 'But I thought we crossed that/YOU WERE WRONG, OKAY?

JEEZ!' Some choices are

Mushrooms (of all kinds except massive), Wild Boar, Octopi, Evil Eyes and

Teddies. Or the whole far

side of Aqua Road.


(2


Merchant. Only if you have cash though. Search for bargains, resell at

normal/higher price.


(3


Group train. Same as (1, but with more peoples.


(4


Hunt. Same as (1, only searching for equips, not experience. Like mages

hunting Zombie Mushies for

Chaos Robes. Or whatever.


(5


Alt-tab. There's a whole world out there. And it's called the Internet. Try

it out.


(6


The Off Button. Shut down your computer and go outside, or at least do some

push-ups or something.

It's NOT unthinkable.


(7


Keep at it. Only if you're addicted...


That section was just a big article on how you should spend time outside and

not in front of the

computer.


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______________________


1.1.7: Version History

______________________


---------------------------------------------------------------------------------------------------

1.0: Finished nearly all the guide - up to Rewards section


1.1: Woo...posted it...


1.2: It's on the site - but I received emails about problems, and I forgot

this section entirely!


1.3: Added what you are reading now...


1.5 Hidden Street took down everything and revamped it - gave me time to

remodel the guide.


2.0: Added PQ in a nutshell, more General Tips and Tricks


2.1: Added Recommended Equipment, revamped the rewards section


==>All Maplestory Guide List<==

==>Maplestory Quest Guide List<==

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