==>Beginner Guide List<==
****************************************************
Table of Contents:
I. Version History [verhis]
-Up to date details.
II. Copyright [cpyrght]
-Legal stuff.
III. Introduction [intro]
- Contact information
IV. Basic Information [bscinfo]
-Three simple tidbits.
V. Maple Terminoligy [mterms]
-Definitions
VI. Need to Know Info [ntkf]
-Things any Mapler must learn and know.
VII. Jobs. [jbs]
-List of jobs and job advancments
-Skills for jobs with descriptions
VIII. Beginners Walkthrough [wlkthrgh]
-Contains walkthrough of Maple Island
-Contains first moments on Victoria Island
-Contains first job advancement
-Training spots
IX. Great sites to check out [sitechk]
-Great sites with more info
****************************************************
I. Version History. [verhis]
****************************************************
Version 1.0
It took me awhile, but I at least got the full guide together
and packed it with as much as I could. I know I have some
revisions I'll have to make, but I just spent several hours
finishing this off. I did this all in one night, simply on
a whim, so please forgive mistakes. I'm quite tired
and I'm sure my current state has left me absent minded
in areas.
Things to come:
-Better navigation.
-Spelling check
-Added information in areas that are somewhat lackluster.
Version 1.1
I went through spell check and fixed some mistakes. Not
the world's biggest fix or update, but it's a start.
Things to come:
-Better Navigation
-Added information in areas that are somewhat lackluster.
Version 1.2
Made changes to layout. Added description of job skills for
each class. Added Table of Contents. Attempted to make
navigation easier with Ctrl+F specifics.
Things to come:
-Hopefully a better layout.
-Possibly adding beginner skill builds for each job.
****************************************************
II. Copyright. [cpyrght]
****************************************************
This should not be reproduced under any circumstances except
for your own personal and private use. It may not be placed
on any website or distributed publicly without my,
ShadowKnightZX's, permission. If you would like permission
to place this on another website, you must email me for
written permission. Use of this guide on any other web site
or as part of any public display is strictly prohibited, and a
violation of copyright. Should you see anyone violating
copyright, please contact me immediately.
MapleStory is a product of Nexon and its affiliates.
As of right now www.gamefaqs.com is the only one allowed
to host this.
****************************************************
III. Introduction. [intro]
****************************************************
I'm taking a crack at this MapleStory guide. It's nothing
spectacular, and it only covers some of the basics and helps
you get through Maple Island, while completing all quests.
At least that's my intentions as I'm starting out. Be warned,
this is my first guide ever, and while the subject is simple
enough, don't expect something amazing. I'm doing my
best here, and any and all help you can offer me would be
awesome. I'd honestly appreciate it.
How can you help me?
Tell me things I missed. Ways to make things better.
Things that need clarification.
Etc. etc.
How can you do it?
Contact me.
Email: AceOfHearts89X@hotmail.com
I would give out more contact information, but I don't
really think it's all that necessary. Anything you have
to say, I'm sure can be handled in an email.
Please allow me time to reply to you. If it's been
awhile, please don't send me dozens of emails reminding
me about your one email. I'm bad about checking my
email, but I'm getting better at it. So, please, have
patience. Besides, you need patience to play this game.
****************************************************
IV. Basic Information. [bscinfo]
****************************************************
Well, for starters, welcome to the world of MapleStory. It's a
Massive Multiplayer Online Role Playing Game, MMORPG for
short. It may not look the prettiest in comparison, but it's fun
and free, and that's way more than enough incentive for me.
In this game you will meet other players from around the
world and you'll interact with them. If you're just starting
out, which is really who this guide is for, there are some
basic things you should know.
P.S. Download the client, or you can't play. Simple, huh?
Open Internet Explorer
>Type in www.nexon.net
>>Click MapleStory
>>>Choose Game Download
>>>>Follow on screen instructions
A. Do not constantly beg for things.
1. There are quests that require you to get certain items,
and sometimes it takes a very long time, dependent on
how you get the item (i.e. monster drops). Do not be
annoying about asking someone if they have any extra
of said item. Ask politely. Something like, "Hey, do you
have any extra Squishy Liquids?" While not everyone is
willing to give these away or help someone out, there are
people that are nice and willing to give people a helping
hand. I have, personally seen people like this, and try to
be a person like this myself. If you're polite you have a
better chance of getting the items you wanted, or some
of them, than if you are annoying and constantly ask and
beg for these items. In the end, you'll piss people off
and they'll probably KS (Kill Steal: more info on this later)
you.
- I personally recommend taking the time to get the items
on your own. If you want to level you need the
Experience (EXP from this point on.)
2. Leveling can take a really long time, especially once
you've picked a job and get into the higher levels. It can
be somewhat easier to hunt, or, more commonly known as
'train', and gain experience if you have a party of people.
In the lower levels, you can only attack certain monsters
until you grow stronger, whereas stronger people can
attack stronger monsters. This is the advantage of having
higher level friends. Do not stand there and beg and cry
that you want a party. This goes back to pissing people
off and having them KS you until you go away. Again, if
you feel you must try and get a party, ask politely for
one.
- As something I've noticed, and something you should
definitely avoid, is that people are leaving Maple Island
much earlier than they should and aren't strong enough
for their job advancement and spend much time crying
about being weak and needing training. For the sake
of common sense, stay on Maple Island until you are
the right level. It'll save you, and others, a lot of grief.
3. Fame is a cool thing, and nice to have, and sometimes
you need some to do certain quests, but other than that,
it isn't all that important. It's, more or less, a status
symbol, as the name implies. That being said, do not
stand there and beg someone to fame you, just because
you want it. It doesn't work that way, and really, you
shouldn't expect it to. If you do, you'll, again, piss
people off and they'll either defame you or KS you. Oh,
since I forgot to mention it, it seems, you can only fame
once you've hit level 15. You can only do it once a day
and can only fame a specific person once a month. But
that's per character, not account.
*Note: Most begging is annoying and can, and most likely will,
get you defamed and KS'd.
*Note: This is first, because this is something you should know
and will make yours, and other players time much more
enjoyable.
****************************************************
V. Maple Terminology. [mterms]
****************************************************
1. Mapling: It's the games way of talking about your
adventuring, and you're considered, in the eyes
of the game, a Mapler.
2. NPC: Non-Player Controlled. It's basically the characters
in the towns that just stand around or move a few
feet. They have limited action, if any, and you can
talk to them, but it's pointless unless you want
to start a quest. Yes, talking to NPC's at the right
time is how you start quest (More on this later.
I'm such a tease -_-)
2. KS: Kill Stealing. It's, basically, when someone of a
higher level comes by where lower level characters
are training and kills whatever you, the lower level,
are training on. It happens, so you can politely ask
them to stop, or ask them to change channel, again
do so politely. Never cry and whine about it,
because usually people that KS you, don't care
about you and your needs.
3. CC: Change Channel. If someone asks you to CC, they
want you to change the channelyou're using so that
they can continue training in peace, or for whatever
reason they have in mind. If you ask someone to CC,
do not be rude about it. Like most other things that
are annoying or pointless, it tends to not end well
and they won't listen to you.
4. Mush: This one is pretty simple. It's a short way of saying
Mushroom. There are lots of mushroom enemies,
and many varieties of them. Green mushroom, blue,
orange, horny (get your mind out of the gutter -_-;;),
etc. So it's easier to say Green Mush, or Blue Mush.
It takes less time and saves up space.
5. Pots: This is another shortened term. It's short for
potions. Potions are, in a sense, a life blood for
your character. More on this later, I promise.
6. NX Cash: It's basically a made up kind of money, by
the creators of the game, that you pay real
money for. You can use it to buy special items
you can't get otherwise.
*Note: I think, for the most part, that covers things you might
have questions about.
****************************************************
VI. Need To Know Info. [ntkf]
****************************************************
1. Mesos: This is the games actual currency. It, like the
game and unlike NX Cash, is free. There are
several ways you can get Mesos. The easiest
way, and most common way, is to kill monsters.
Just about every monster will drop some mesos.
Higher level monsters drop more. Another way is
to find monster items, things dropped by the
monsters, and sell them for mesos at a store.
Sometimes, monsters will drop weapons and
armor, some of which you can use, some you
can't, if you can't use it sell it. Depending on
what you got, you can, almost always, sell it
for higher if you sell it to another player instead
of at a store. Another thing you can find and sell
are scrolls. If you don't need the scroll, or can
live without using it, you can usually sell them
for pretty high prices.
2. Monsters: They don't like you, but let's face it, you have
to love them. They give you the experience
and mesos you need. You might get sick of
seeing the same monsters over and over for
awhile, but eventually the scenery changes
and you get new challenges to take on.
3. Hunting: This is the most important thing that you can
do in MapleStory, and it's very simple to do.
Simply go to an area filled with monsters, and
kill them. That's it. You also get all sorts of
nice stuff for doing so, like has already been
mentioned in this guide.
4. Quests: These are tasks you have to perform, given to
you by an NPC. When you see a NPC with a
light bulb in a square thought bubble, double
click on the NPC to start talking to it. The light
bulb means that they have a quest for you to do.
When doing quests you can gain mesos, potions,
and special items. But, best of all, you get
experience. And trust me, every little bit helps.
5. Experience: This is the most important thing to you. You
kill monsters and do quests to gain experience,
and you only gain levels by gaining experience.
Once you get into higher levels, you need
A LOT of experience to gain just one level.
In other words, don't expect to get to level
100 by killing a low level enemy like the pigs.
If you want to try, you need the patience of a
saint and some anti-psychotic medication.
Represented as the yellow bar on the bottom
of the screen.
6. Leveling: For each level, you have a certain set amount
of experience you need to gain in order to
advance to the next level. When you level
up, your character gets stronger, and more
and more things become available to you. For
one, the higher the level, the more damage
you do. The higher the level, the more quests
you can do. Do you get what I'm saying? I
hope so, because it's pretty basic and easy.
7. Ability Points: Are points you can use to increase and
improve your stats. Each job class as
specific stats that you should be working
on, specifically, while ignoring the others.
8. Skill Points: As your character grows in levels, and with
a job, you get a certain amount of skill
points with each level up. You can then
use these skill points and set them into
skills for your job. You usually get, once
you get a job, three skill points per level.
You're free to do with them as you wish,
but it is highly recommended you actually
use them, because they help to improve
your character.
9. Weapons: A character can have good stats, but weapons
can help modify those stats. They can add to
your characters strengths or maybe help out
with a weakness. If you can afford it, you
should try and upgrade your weapons as
often as possible.
10. Armor: Same idea as the weapons. Except these tend
to give you more benefits than weapons.
There are armors that can boost quite a few of
your stats. Again, if you can afford it, upgrade
your armor as often as possible.
12. HP: Hit Points. These represent your health, and is the
red bar on the bottom of the screen. Slowly
increases over time, unless you have a skill boost.
Large amounts recovered through the use of
potions or other health recovery items (I.E. Meat,
etc.).
13. MP: Mana Points. These represent your magic ability,
and is the blue bar on the bottom of the screen.
Slowly increases over time, unless you have a skill
boost. Large amounts recovered through the use of
potions, or other mana recovery items
(I.E. Lemons, etc.).
14. STR: Strength ability. Used mainly by Warriors to
determine their attacking power. Also
used by the Bowman class.
15. DEX: Dexterity ability. Used mainly by Bowmen.
Also used by Warriors and Thieves.
16. INT: Intelligence ability. Used only by Magicians.
Determines the magical attack
and the increase in MP per
level up.
17. LUK: Luck ability. Used mainly by thieves. Also used
by magicians.
18. Funded: Someone who has played the game before
and can give mesos to a new character so that
they can buy equips and lots of pots without
worrying about being poor.
19. Unfunded: Most likely this is you, as you're probably a
beginner to the game. This means you
gotta earn your mesos the old fashion
ways. Most of the later walkthrough will talk,
somewhat, about what an unfunded person
should do. As well as unfunded skill builds
for jobs (you're probably goin' 'huh?', right?
Don't worry it'll make sense eventually.
I promise.)
****************************************************
VII Jobs. [jbs]
****************************************************
Beginner: You start off as a beginner. They don't get many
skills, other than the three starting skills. I,
personally, don't care for the starting skills, but
you can't save the skill points for later and use
them when you make the first job advancement.
So, really, check them out and decide which two
of the three you want to use, as they only give
you enough points to max two of them.
Thief: The Thief class is one of my personal favorites.
Your main weapons will be either daggers or
claws used to throw throwing stars. By the second
job job advancement, you can choose between an
Assassin or a Bandit. You should decide which you
want to be, and start raising your skills accordingly as,
once again, you won't be able to max every skill.
Has moderate HP and MP.
Important Note: The Thief class focuses on DEX
and LUK, mainly LUK.
1. First Job Advancement: Rogue.
Requirements: Lvl 10
DEX at 25
-Rogue Skills:
A. Nimble Body
Type: Passive.
Description: Increases accuracy and avoidability.
B. Keen Eyes
Type: Passive.
Description: Increases the range of attack using throwing
weapons such as throwing stars and knives.
C. Disorder
Type: Supportive
Description: Temporarily decreases the morale of an opponent.
Its weapon def. and attack will suffer, and the attacking
enemy will suddenly stop attacking. Can't perform the attack
on an enemy that's already in "disorder", however.
D. Dark Sight
Type: Supportive
Description: Use MP to hide behind the shadows. While hiding,
the enemy won't attack, but you can't attack back either. All
movements other than attacking are available. It's temporary,
so after a while, you'll be back to normal. You also can't use
potions of any kind.
E. Double Stab
Type: Supportive.
Description: Use MP to quickly stab an enemy twice at once
using a dagger.
F. Lucky Seven
Type: Supportive.
Description: Use MP to throw 2 throwing stars and apply
damage based on LUK, regardless of the rate of claw mastery.
2. Second Job Advancements: Assassin and Bandit.
Requirements: Lvl 30
Pass the second job advancement test.
-Assassin Skills
A. Claw Mastery
Type: Passive.
Description: Increases the mastery of throwing stars and
accuracy, along with the maximum number of throwing stars
to recharge. It only applies when the character is throwing
stars.
B. Critical Throw
Type: Passive.
Description: Enables the character to make a critical attack
with throwing stars on a certain success rate.
C. Claw Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the claw. It only applies when the
character is equipped with a claw throwing stars.
D. Haste
Type: Supportive.
Description: Temporarily improves the speed and jumping
ability of every member of the party.
E. Drain
Type: Active.
Description: Absorb some of the damage dished out to the
enemy as HP. The most one can absorb at once is the
character's MaxHP / 2, and can't absorb more than the MaxHP
of the enemy.
F. Endure
Type: Passive
Description: Additional recovery for both HP and MP even
while hanging still on a rope or a ladder. The higher the
level, the faster the recovery time, along with recovering
additional amounts of both MP and HP.
-Bandit Skills
A. Dagger Mastery
Type: Passive.
Description: Increases the dagger mastery and accuracy.
It only applies when the character has a dagger in hand.
B. Savage Blow
Type: Supportive.
Description: Use MP to attack an enemy up to 6 times in a
row with a dagger.
C. Dagger Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the dagger. It only applies when the
character has a dagger in hand.
D. Haste
Type: Supportive.
Description: Temporarily improves the speed and jumping
ability of every member of the party.
E. Steal
Type: Active.
Description: Enables the character to steal an item from an
enemy with a certain success rate. Only one clean steal per
monster, but multiple attempts can take place in the process.
F. Endure
Type: Passive.
Description: Additional recovery for both HP and MP even while
hanging still on a rope or a ladder. The higher the level, the
faster the recovery time, along with recovering additional
amounts of both MP and HP.
3. Third Job Advancements: Hermit and Chief Bandit.
Requirements: Lvl 70
Pass third job advancement test.
-Hermit Skills
A. Shadow Partner
Type: Supportive.
Description: For a certain amount of time, a shadow will
appear, repeating your every move. There's no real stamina in
it, and it will disappear after some time.
B. Avenger
Type: Active.
Description: Uses MP to make an enormous throwing star for
attack. The throwing star will go through an enemy, and
attack the ones behind it, too. Up to 6 enemies.
C. Flash Jump
Type: Supportive.
Description: While in the air after a jump, use this skill
+ the arrow for a second jump. The higher the skill level, the
farther the distance for the jump.
D. Mesos Up
Type: Supportive.
For a certain amount of time, everyone in the party can make
the enemies drop more mesos than usual with this skill.
E. Shadow Mesos
Type: Active.
Description: Replaces MP with mesos and attacks enemies
with the damage based on the amount of mesos thrown.
Ignores the enemies' "weapon def. up" and "magic guard up."
F. Alchemist
Type: Passive.
Description: Increases the effect of the recovery-based items
like potions and others, and lengthen time for the effect, if the
item is based on such. However, items such as Elixir and others
that base the recovery in % do not apply in this skill.
G. Shadow Web
Type: Supportive.
Description: Makes a spiderweb of your shadow, and holds up
to 6 enemies in one spot at once. The enemies held in the
spiderweb will be unable to move.
-Chief Bandit Skills
A. Shield Mastery
Type: Passive.
Description: Increases the def. of the equipped shield. Only
works when the shield is equipped.
B. Chakra
Type: Supportive.
Description: Uses MP to recover HP. Only works when the HP
is less than 50%, and it'll stop if either attacked or moved.
C. Assaulter
Type: Active.
Description: Attacks one enemy with incredible power and
speed. Enemy can even be stunned on a low success rate.
D. Pickpocket
Type: Supportive.
Description: Makes the enemy drop mesos for a certain period
of time. The amount of mesos dropped depends on the damage
and the skill level.
E. Band of Thieves
Type: Active.
Description: Summons fellow bandits to attack a few monsters
around the area. Can attack up to 6.
F. Mesos Explosion
Type: Active.
Description: Explodes the mesos dropped on the ground
around you to attack monsters. The mesos from the monsters
killed by someone else will not be able to be used for this.
G. Mesos Guard.
Type: Supportive.
Description: Uses mesos to guard 50% of the damage received.
Once the skill is used, it saves up a certain amount of mesos,
and once damaged from then on out, the mesos will be
used based on the damage received. The skill will be turned
off when the saved mesos are used up.
Magician: Another Personal Favorite of mine. They have
high amounts of MP but low amounts of HP.
They greatly make up for this with one of the
early mage skills.
1. First Job Advancement: Mage.
Requirements: Lvl 8
INT at 20
-Mage Skills
A. Improving MP Recovery
Type: Passive.
Description: Recovering even more MP every 10 sec. The
higher the level of the character and the skill level, the more
recovery it enables the character to have.
B. Improving Max MP
Type: Passive.
Description: This skill boosts up the amount of increase on
MaxMP after each Level UP, or AP used on MaxMP.
C. Magic Guard
Type: Supportive.
Description: Temporarily replaces damage with MP instead
of HP. If MP reaches 0, the HP takes a full hit.
D. Magic Armor
Type: Supportive.
Description: Temporarily boosts the weapon defense by
blowing magic into the armor.
E. Energy Bolt
Type: Active.
Description: Use MP to attack one enemy.
F. Magic Claw
Type: Active.
Description: Use MP to attack an enemy twice.
2. Second Job Advancements: Cleric, Ice/Lightning Wizard,
and Fire/Poison Wizard.
Requirements: Lvl 30
Pass second job advancement test.
-Cleric Skills
A. MP Eater
Type: Passive.
Description: Soak up an enemy's MP after every magic attack.
But if its MP reaches 0, no more.
B. Heal
Type: Recovery.
Description: Recovers the HP of all party members around
the area. The amount of healing depends on the number of
people being healed, and the undead monster in the
vicinity of this will receive damage.
C. Invincible
Type: Supportive.
Description: Temporarily decreases the weapon damage
received. Doesn't decrease the spell damage, however.
D. Bless
Type: Supportive.
Description: Temporarily increases the weapon def., magic
def., accuracy and avoidability of all party members around
the area. BUT, it can't be used if combined with a skill or
a potion.
E. Teleport
Type: Supportive.
Description: Use the arrow keys to teleport to other places in
the same map on a set distance. The higher the skill level,
the less MP you spend.
F. Holy Arrow
Type: Active.
Description: Fires holy arrows at an enemy. Applies major
damage to the undeads and devil-based monsters.
-Ice/Lightning Wizard
A. MP eater
Type: Passive.
Description: Soak up an enemy's MP after every magic attack.
But if its MP reaches 0, no more.
B. Meditation
Type: Supportive.
Description: Meditate for a bit to temporarily boost up
the magic attack of party members around
the area.
C. Teleport
Type: Supportive.
Description: Use the arrow keys to teleport to other places in
the same map on a set distance. The higher the skill level,
the less MP you spend.
D. Slow
Type: Supportive.
Description: Temporarily slows down the opponents around
you. Can't use it on them twice at once, and affects only
6 enemies per attack.
E. Cold Beam
Type: Active.
Description: Creates a sharp piece of ice to fire at an enemy.
The ones that are struck temporarily freezes. Damages the
fire-based enemies 1.5 times more, where as the ice-based
enemies get only half the damage.
F. Thunder Bolt
Type: Active.
Description: Creates an electric force field around the wizard
and makes an electric lightening attack on every monster
that's within the area.
-Fire/Poison Wizard
A. MP Eater
Type: Passive.
Description: Soak up an enemy's MP after every magic attack.
But if its MP reaches 0, no more.
B. Meditation
Type: Supportive.
Description: Meditate for a bit to temporarily boost up the
magic attack of party members around the area.
C. Teleport
Type: Supportive.
Description: Use the arrow keys to teleport to other places in
the same map on a set distance. The higher the skill level,
the less MP you spend.
D. Slow
Type: Supportive.
Description: Temporarily slows down the opponents around
you. Can't use it on them twice at once, and affects only
6 enemies per attack.
E. Fire Arrow
Type: Active.
Description: Create a firearrow with the power of magic,
and fires at an enemy. Applies 1.5 times the damage to
the ice-based monsters, whereas fire-based enemies
receive only half the damage.
F. Poison Breath
Type: Active.
Description: Create a poisonous water bubble, and shoots
at an enemy. The enemy gets temporarily poisoned with
a set success rate. Once poisoned, the HP slowly decreases.
3. Third Job Advancements: Priest, Ice/Lightning Wiz,
Fire/Poison Wiz
Requirements: Lvl 70
Pass third job advancement test.
-Priest Skills
A. Element Resistance
Type: Passive.
Description: Gains a higher tolerance for all element-based
spell attacks from the enemy.
B. Dispel
Type: Supportive.
Description: Cancels out all spell effects of the enemies
within a certain area, along with curing everyone in the
party of all sicknesses.
C. Mystic Door
Type: Supportive.
Description: Creates a portal that heads to the nearest
town. All members of the party can use it multiple times
until the portal disappears. Press ‘ to move.
D. Holy Symbol
Type: Supportive.
Description: For a certain amount of time, everyone in the
party can gain more EXP while hunting monsters. It only
works 100% when the party is bigger than 2.
E. Shining Ray
Type: Active.
Description: Attacks multiple enemies at once with the
ray of holy light. Applies massive damage to the undead
monsters.
F. Doom
Type: Active.
Description: Turns multiple monsters into snails at once.
Speed, attacking ability, and the looks all change. Does
not work on boss monsters, and can only change up to 6
monsters at once.
G. Summon Dragon
Type: Active.
Description: Summons a holy dragon for a certain amount of
time. The dragon will stay beside you and attack the
enemies in the process. The higher the skill level, the
stronger the summoned dragon is.
-Ice/Lightning Wiz Skills
A. Partial Resistance
Type: Passive.
Description: You get additional resistance from Ice &
Lightning.
B. Element Amplification
Type: Supportive.
Description: Use more MP, but Increase Magic Attack.
C. Ice Strike
Type:Active.
Description: Fires ice blocks at multiple enemies. If struck, all
monsters other than ice-based ones will freeze. Cannot
attack more than 6 at once.
D. Thunder Spear
Type: Active.
Description: Gathers up the power of lightening and turns it
into a spear, attacking a single enemy. Monsters will be
damaged with a lightening-based attack.
E. Seal
Type: Active.
Description: Seals up the enemies around you for a certain
amount of time. Once sealed up, the monsters can't use
attacking skills, but the skill does not work on boss monsters.
F. Magic Booster
Type: Supportive.
Description: Uses up a significant amount of HP and MP to
increase the attacking speed for spells.
G. Magic Composition
Type: Active.
Description: Uses ice & lightning-based spell on a single
enemy. Applies massive damage to monsters that are weak
against ice or lightning, and the enemy will be frozen for
a certain time.
-Fire/Poison Wiz Skills
A. Partial Resistance
Type: Passive.
Description: You get additional resistance from Fire & Poison.
B. Element Amplification
Type: Supportive.
Description: Use more MP, but Increase Magic Attack.
C. Explosion
Type: Active
Description: Make an explosion around the character.
Attack the enemy with the fire power.
D. Poison Myst
Type: Active.
Description: Make a poison fog around the character.
E. Seal
Type: Active.
Description: Seals up the enemies around you for a certain
amount of time. Once sealed up, the monsters can't use
attacking skills, but the skill does not work on boss
monsters.
F. Magic Booster
Type: Supportive.
Description: Uses up a significant amount of HP and MP to
increase the attacking speed for spells.
G. Magic Composition
Type: Active.
Description: Uses fire & poison-based spell on a single
enemy. Applies massive damage to monsters that are weak
against fire or poison, and the enemy will be poisoned on a
set success rate.
Warrior: I haven't done much with Warriors, though I know
they become -very- powerful later in the game.
Though being stricly melee fighters, they get KS'd
a lot. If you can deal with this, good on you.
High HP, low MP.
1. First Job Advancement: Warrior.
Requirements: Lvl 10
STR at 35
-Warrior Skills
A. Improving HP Recovery
Type: Passive.
Description: Recover additional HP every 10 sec. while
standing still.
B. Improving max HP
Type: Passive.
Description: This skill boosts up the amount of increase
on MaxHP after each Level UP, or AP used on MaxHP.
C. Endure
Type: Passive.
Description: Even when hanging on the rope or ladder,
you'll be able to recover some HP after a certain amount
of time.
D. Iron Body
Type: Supportive.
Description: Temporarily increases your weapon defense.
E. Power Strike
Type: Active.
Description: Use MP to deliver a killer blow to the monsters
with a sword.
F. Slash Blast
Type: Active.
Description: Use HP and MP to attack every enemy around
you with a sword.
2. Second Job Advancements: Fighter, Page, and Spearman.
Requirements: Lvl 30
Pass second job advancement test.
-Fighter Skills
A. Sword Mastery
Type: Passive.
Description: Increases the sword mastery and accuracy. It
only applies when either a one-handed or a two-handed
sword is in hand.
B. Axe Mastery.
Type: Passive.
Description: Increases the axe mastery and accuracy.
It only applies when either a one-handed or
a two-handed axe is in hand.
C. Final Attack: Sword
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a one-handed or two-handed sword in hand.
D. Final Attack: Axe
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a one-handed or two-handed axe in hand.
E. Sword Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped sword. It only applies when
either a one-handed or a two-handed sword is in hand.
F. Axe Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped axe. It only applies when
either a one-handed or a two-handed axe is in hand.
G. Rage
Type: Supportive.
Description: Temporarily boosts the weapon attack level of
everyone in the party around the area, but also decreases
the level of weapon defense.
H. Power Guard
Type: Supportive.
Description: Returns a portion of the damage received from
the enemy. Can't return more than 10% of the enemy's Max
HP at once, however.
-Page Skills
A. Sword Mastery
Type: Passive.
Description: Increases the sword mastery and accuracy.
It only applies when either a one-handed or a two-handed
sword is in hand.
B. Blunt Weapon Mastery
Type: Passive.
Description: Increases the blunt mastery and accuracy.
It only applies when either a one-handed or a two-handed
blunt is in hand.
C. Final Attack: Sword
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a one-handed or two-handed sword in hand.
D. Final Attack: Blunt Weapon
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works
with a one-handed or two-handed blunt weapon in hand.
E. Sword Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped sword. It only applies
when either a one-handed or a two-handed sword is in
hand.
F. Blunt Weapon Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped blunt weapon. It only
applies when either a one-handed or a two-handed blunt
weapon is in hand.
G. Threaten
Type: Supportive.
Description: Use MP to temporarily theaten an enemy.
Decreases the level of weapon attack and weapon defense of
every enemy around the area.
H. Power Guard
Type: Supportive.
Description: Returns a portion of the damage received from
the enemy. Can't return more than 10% of the enemy's
Max HP at once, however.
-Spearman Skills
A. Spear Mastery
Type: Passive.
Description: Increases the spear mastery and accuracy. It
only applies when a spear is in hand.
B. Pole Arm Mastery
Type: Passive.
Description: Increases the pole arm mastery and accuracy. It
only applies when a pole arm is in hand.
C. Final Attack: Spear
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a spear in hand.
D. Final Attack: Pole Arm
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a pole arm in hand.
E. Spear Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped spear. It only applies when a
spear is in hand.
F. Pole Arm Booster
Type: Supportive.
Description: Use HP and MP to temporarily boost up the
attacking speed of the equipped pole arm. It only applies
when a pole arm is in hand.
G. Iron Will
Type: Supportive.
Description: Temporarily increases the level of weapon and
magic defense on every member of the party around the area.
H. Hyper Body
Type: Supportive.
Description: Temporarily increases the Max HP and Max MP
of all members of the party around the area.
3. Third Job Advancements: Crusader, Knight, Dragon Knight
Requirements: Lvl 70
Pass third job advancement test.
-Crusader Skills
A. Relax
Type: Passive.
Description: Recovering even more MP every 10 sec.
B. Shield Mastery
Type: Passive.
Description: Shield Defense increases. However, it does not
affect if the character does not equip the shield.
C. Combo Attack
Type: Active.
Description: You can charge the Combos and when the
combos charge up, you can use the Finish Attack. The Max
Combo Counter is 5.
D. Panic (Sword)
Type: Active.
Description: Attack one monster with dark power. You can
use this skill only when you equip the sword and your
combo should be charged up.
E. Panic (Axe)
Type: Active.
Description: Attack one monster with dark power. You can
use this skill only when you equip the axe and your
combo should be charged up.
F. Coma (Sword)
Type: Active.
Description: Enemy becomes panicked when they get
damaged. You can use this skill only when you equip the
sword and your combo should be charged up.
G. Coma (Axe)
Type: Active.
Description: Enemy become panic when they get damaged.
You can use this skill only when you equip the axe and
your combo should be charged up.
H. Armor Crush
Type: Supportive.
Description: Cancel out enemy's physical defense up skill in
a certain rate.
I. Shout
Type: Active.
Description: Make the enemy stun with the damage. The
max number of enemy you can attack is six.
-Knight Skills
A. Relax
Type: Passive.
Description: Recovering even more MP every 10 sec.
B. Shield Mastery
Type: Passive.
Description: Shield Defense increases. However, it does not
affect if the character does not equip the shield.
C. Charged Blow
Type: Active.
Description: Make the enemy stun. You can use this skill only
when your combo is charged up.
D. Fire Charge (Sword)
Type: Active.
Description: You can attack with fire power. The skill gets
canceled if you use Charge Blow or if the time runs out.
E. Fire Charge (Blunt Weapon)
Type: Active.
Description: You can attack with fire power. The skill gets
canceled if you use Charge Blow or if the time runs out.
F. Ice Charge (Sword)
Type: Active.
Description: You can attack with ice power. The skill get
canceled if you use Charge Blow or if the time runs out.
G. Blizzard Charge (Blunt Weapon)
Type: Active.
Description: You can attack with blizzard power. The skill
get canceled if you use Charge Blow or if the time runs out.
H. Thunder Charge (Sword)
Type: Active.
Description: You can attack with thunder power. The skill
get canceled if you use Charge Blow or if the time runs out.
I. Lightning Charge (Blunt Weapon)
Type: Active.
Description: You can attack with lightning power. The skill
get canceled if you use Charge Blow or if the time runs out.
J. Magic Crash
Type: Supportive.
Description: Cancel out enemy's magical defense up skill in
a certain rate.
-Dragon Knight Skills
A. Element Resistance
Type: Passive.
Description: You get additional resistance from Fire, Cold,
Lightning & Poison.
B. Buster (Spear)
Type: Active.
Description: Attack the enemy several times with the spear.
C. Buster (Pole Arm)
Type: Active.
Description: Attack the enemy several times with the pole
arm.
D. Dragon Fury (Spear)
Type: Active.
Description: Attack multiple enemies by swinging the spear.
E. Dragon Fury (Pole Arm)
Type: Active.
Description: Attack multiple enemies by swinging the pole
arm.
F. Sacrifice
Type: Active.
Description: Attack one enemy regardless their weapon
defense by sacrificing character's HP.
G. Dragon Roar
Type: Active.
Description: Dragons attack with their roar. You can only
use this skill when you have more than half of HP.
H. Power Crash
Type: Supportive.
Description: Cancels out enemy's power up skill.
I. Dragon Blood
Type: Supportive.
Description: Attack with Increased Damage, but HP slowly
decreased
Bowman: Long Range fighters who use bows, or
crossbows, and arrows, to attack. While
attacking at a long range is an advantage, they
lose out to Thieves and assassins, in the fact
that a Bowman must stand still to fire. Though,
from what I've seen, they start to make up for
this later on with skills.
1. First Job Advancement: Bowman
Requirements: Lvl 10
DEX at 25
-Bowman Skills
A. The Blessing of Amazon
Type: Passive.
Description: Increases accuracy
B. The Eye of Amazon
Type: Passive.
Description: Increases the range of attack for both bows
and crossbows.
C. Critical Shot
Type: Passive.
Description: Allows you to perform a critical attack with a
certain success rate.
D. Focus
Type: Supportive.
Description: Focussing to temporarily increase accuracy and
avoidability.
E. Double Shot
Type: Active.
Description: Fires two arrows at once to attack an enemy
twice.
F. Arrow Blow
Type: Active.
Description: Fires an arrow with authority. Applies more
damage than usual.
2. Second Job Advancements: Hunter and Crossbowman.
Requirements: Lvl 30
Pass second job advancement test.
-Hunter Skills
A. Bow Mastery
Type: Passive.
Description: Increases the bow mastery and accuracy. It only
applies when a bow is in hand.
B. Final Attack: Bow
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a bow in hand.
C. Bow Booster
Type: Supportive.
Description: Uses HP and MP to temporarily boost up the
attacking speed of the bow. It only works with a bow in
hand.
D. Power Knock-Back
Type: Active.
Description: Improves the success rate of knocking back the
enemies far when swinging the bow. The higher the
level, the higher the number of enemies the character
can knock down.
E. Soul Arrow: Bow
Type: Supportive.
Description: Temporarily allows the character to fire bow
arrows without using up the arrows. Only works with a
bow in hand.
F. Arrow Bomb
Type: Active.
Description: Fires arrows with bombs attached to it. If
struck cleanly, the bomb explodes on the enemy,
knocking out some of the enemies around with a certain
success rate. Can't attack more than 6 at once, and it
only works with a bow in hand.
-Crossbowman Skills
A. Crossbow Mastery
Type: Passive.
Description: Increases the crossbow mastery and accuracy.
It only applies when a crossbow is in hand.
B. Final Attack: Crossbow
Type: Passive.
Description: With a certain success rate, another attack
follows after performing an attacking skill. Only works with
a crossbow in hand.
C. Crossbow Booster
Type: Supportive.
Description: Uses HP and MP to temporarily boost up the
attacking speed of the crossbow. It only works with a
crossbow in hand.
D. Power Knock-Back
Type: Active.
Description: Improves the success rate of knocking back
the enemies far when swinging the bow. The higher the
level, the higher the number of enemies the character
can knock down.
E. Soul Arrow: Crossbow
Type: Supportive.
Description: Temporarily allows the character to fire
crossbow arrows without using up the arrows. Only works
with a crossbow in hand.
F. Iron Arrow
Type: Active.
Description: The arrow that's fired goes through the enemy
and damages the ones behind it. The damage decreases for
every enemy it goes through, and it can't damage more
than 6 at once. Only works with a crossbow in hand.
3.. Third Job Advancements: Ranger and Sniper
Requirements: Lvl 70
Pass third job advancement test.
-Ranger Skills
A. Thrust
Type: Passive.
Description: Boosts up the moving speed.
B. Mortal Blow
Type: Passive.
Description: For a certain rate, allows you to fire arrows
even at a very close range. Even kills a monster with
one shot every once in a while.
C. Puppet
Type: Supportive.
Description: Summons a puppet (your other self) for a
certain amount of time. While the puppet is around, the
monsters will attack the puppet, not you.
D. Ranger's Inferno
Type: Active.
Description: Uses fire-based arrows to attack up to 6
monsters at once. Only works when equipped with a bow.
E. Arrow Rain
Type: Active.
Description: Fires a number of arrows into the sky, attacking
up to 6 monsters at once on its way down. Only available
when equipped with a bow.
F. Silver Hawk
Type: Active.
Description: Summons a silver hawk. The hawk will be
hovering around you, attacking monsters nearby.
G. Strafe
Type: Active.
Description: Fires 4 arrows at an enemy.
-Sniper Skills
A. Thrust
Type: Passive.
Description: Boosts up the moving speed.
B. Mortal Blow
Type: Passive.
Description: For a certain rate, allows you to fire arrows
even at a very close range. Even kills a monster with one
shot every once in a while.
C. Puppet
Type: Passive.
Description: Summons a puppet (your other self) for a
certain amount of time. While the puppet is around, the
monsters will attack the puppet, not you.
D. Blizzard
Type: Active.
Description: Uses ice-based arrows to attack up to 6
monsters at once. Only works when equipped with a
crossbow.
E. Arrow Eruption
Type: Active.
Description: Fires a number of arrows into the ground,
attacking up to 6 monsters at once on its way up. Only
available when equipped with a crossbow.
F. Golden Eagle
Type: Active.
Description: Summons a golden eagle. The eagle will be
hovering around you, attacking monsters nearby.
G. Strafe
Type: Active.
Description: Fires 4 arrows at an enemy.
***Note: For a more in-depth look at each class and each
skill, look up a guide.***
Huge huge huge thank you to the guys at hidden-street.net
who have all this information up for you, and so very much
more.
----Wow... that took forever...----
****************************************************
VIII. Beginners Walkthrough. [wlkthrgh]
****************************************************
A. Controls.
Your controls should be, as follows, unless you manually
changed them yourself.
Ctrl: Attack.
Alt: Jump
Arrow Keys (located between the main pad and the numeric
keypad): Move around.
Z or 0 on Numpad: Pick up items.
I: Inventory
K: Skills list
S: Abilities List
E: Equipment
R: Buddy List
G: Guild
Q: Quests.
F1 - F7: Different facial expressions a character can make.
*Note: There are other commands, but for the most part, this
is the most important stuff you need to know as a
beginner in the world of MapleStory.
B. Actual play time:
This is gonna be just me talking. Aren't you excited? No?
Well, geeze... -kicks a rock-
Okay, by now you should have downloaded the MapleStory
client... if you haven't... umm, do it?
Pick the server you wish to play on.
Options: Bera (The server I play on)
Scania
Khaini
Broa
Mardia
Windia
Bellocan
Next you pick one of the 19 channels. I usually play on
CH 16, but hey, it doesn't matter much. Though, you
will lag a lot in more populated channels if your computer
isn't that great.
Now that you've picked a server and a channel, it's time to
make your character.
Depending on who you are, guy or gal, you entered your
sex during Sign up, and your character is the same sex as
you. There is no changing this. You're stuck with it.
First customize the look of your character. What suits you?
There isn't much to choose from anyways, so don't feel bad
if you just settle for something halfway decent.
Now pick a name and click the "Check" button.
Once you got all of that out of the way, it's time to work on
the important thing: Character stats.
I've already covered the basic stats: Str, Dex, Int, and Luk.
**By now you need to know what kind of character you're
making.**
Here's the best possible stats for each class:
Thief: Str: 4
Dex: ?
Int: 4
Luk: ?
You can have both Str and Int at 5's, or one at 5 and
one at 4, but if you're patient, havingboth at 4 is for
the best. Any higher than 5 in either and you're starting to
screw yourself over.
Mage: Str: 4
Dex: 4
Int: ?
Luk: ?
You can have both Str and Dex at 5's, or one at 5 and
one at 4, but if you're patient, having both at 4 is for
the best. Any higher than 5 in either and you're starting to
screw yourself over.
(I hope you're noticing a pattern)
Warrior: Str: ?
Dex: ?
Int: 4
Luk: 4
You can have both Int and Luk at 5's, or one at 5 and
one at 4, but if you're patient, having both at 4 is for
the best. Any higher than 5 in either and you're starting to
screw yourself over.
(If you haven't noticed the pattern yet, you might be
skimming through. Don't! D: )
Bowman: Str: ?
Dex: ?
Int: 4
Luk: 4
You can have both Int and Luk at 5's, or one at 5 and
one at 4, but if you're patient, having both at 4 is for
the best. Any higher than 5 in either and you're starting to
screw yourself over.
So, now that you've made your character, let's put the
little bugger on Maple Island and start things.
First, read up on the controls, even though I told you them
already. After that, close that window and talk to Sera
(To talk to NPC's double click on them >_>).
Agree to go along with the training course.
Aww, look at you! You're a green apple. Aren't you just
adorable? -pinches your cheeks- ^^;;
Anyways, get a feel for the controls if you're new. Feel free
to switch them up if you have to, but the basic controls
are super simple once you're used to them.
Ride the conveyor belts and get a look at the jobs, and
some of the skills. Though, by now, that doesn't
matter too much as you've already started building up
for a specific job. No worries, though, should you see a
job you might like better; you can have up to three
characters on each server.
In the next area talk to Roger for your first quest.
Here's a super big hint!!!!!
NPC's you have quests for you to do have a light bulb bubble
indicating they wanna chat you up for a quest. If you see this
indicator, which is a light bulb in a speech bubble (I'm
repeating myself for a reason), then double click on them
and read carefully.
Quest: Rogers Apple (Don't quote me on the name, kids.)
Objectives: Eat Rogers Apple.
Talk to Roger again.
Rewards: Exp and pots.
After he's done talking your health goes down, open up your
inventory with the I button, or click the hot button towards
the bottom right of the screen, and use Rogers Apple to
regain your health. Once you do, talk to Roger again.
Walk over a bit and jump up on the conveyor belt where you
see Nina. Jump up onto the actual ground with her, and
walk towards the edge. You will most likely see, now, both
Nina and Sen on the screen. Talk to Nina.
Quest: What Sen Wants To Eat.
Objectives: Talk to Sen.
Talk to Nina again.
Rewards: Exp.
After accepting the quest, talk to Sen. Once you're done
with him talk to Nina again.
What Sen Wants To Eat Quest complete.
Moving onward and to the right...
Next we see a fella named Todd. Talk to him, 'cause he's
lonely.
Quest: Todd's How-To-Hunt
Objectives: Kill 1 Drummer Bunny
Kill 1 Letty
Pick up 1 Toy Drum
Pick up 1 Letty's furball
Give collected items to Peter
Rewards: Exp.
Okay, this is pretty much as easy as it gets. Start off
with the Drummer Bunnys'. Kill the first one you get your
weapon on, pick up the toy drum, move to the right and get
to working on the letty's. Nab the furball and talk to Peter.
He'll take the items.
Todd's How-To-Hunt Quest complete.
Now, personally, I like to take this moment to train. The
enemies here can't hurt you, but you can hurt them
-and- gain experience. Even though it's only 1 exp per kill,
it's still helpful. I usually go to about level 4 here, or
5 if I'm super patient.
By now you've leveled up. Congratulations! Now you gotta
distribute your ability and skill points.
Every time you level up, you get 5 ability points (remember
that one) and 3 skill points (Except for a few of the beginner
levels. Why? I really don't know).
First off, now that you've gained a level, we'll start with
Abilities, even though the game forces you to do skills by
just up and opening the Skills menu with some
explanations. Yes, you should read 'em. Why? 'Cause
reading is good and it can kinda be helpful.
Anyways, put the 1 skill point, or whatever they gave you as
a start in whatever of the beginner skills you want. Just
remember, you will only get 6 skill points as a beginner and
must place them in the Beginner skills only. Of course, 6
points only lets you max two of the skills. So, pick and
choose. I only do Recover and Nimble Feet. Some people
like to use the Snail technique, where you throw shells,
but I think it's a waste of MP and you can easily
sell the shells anyways.
Okay, now open up that good ol' ability points menu with the
S key and take a good look. You need to be familiar with
this, because you have to love it in order for the game to
love you.
How you distribute the points is based on what job you're
going to have. Where won't you put points? HP and MP.
Do not put points in these, as you're simply wasting
points. Instead focus on the two Abilities for your job.
As a reminder...
Thief: Dex and Luk; mainly Luk.
Mage: Int and Luk; mainly Int.
Warrior: Str and Dex: mainly Str (I believe. Don't quote me yet...)
Bowman: Str and Dex; mainly Dex (I believe. Don't quote me yet...
Deja vu, anyone?)
Also, as stated before, you need a certain required amount of
one ability point for your job, in order to make the job
advancement. Know what this is, and I did tell you what
your jobs requirement is... if you missed it.. scroll up or
CTRL+F "Requirements" til' you find it, and get it to the
required level and then focus on the other stat (I'm not sure
if this is the way to go with a Warrior. I'll do some
checking, yo).
Anyways, it's kinda confusing at first but soon you'll get used
to it. Mainly, the secondary stat is used to help you wear
equips. Often times, people will decide to lose out on
wearing certain equips and maxing out the main stat of
their character class. This seems to work best for Thieves
and Mages. Someone who maxes out the main stat is
called either a Lukless mage or a Dexless thief. Do I
recommend this for a beginner? No. It's expensive
and, as a beginner, you're broke.
Examples (These are, roughly, based off you getting all 4's):
Thief: Str: 4
Dex: 25
Int: 4
Luk: After you get 25 Dex, put all your earned ability
points into here until lvl 10.
Mage: Str: 4
Dex: 4
Int: Once you get 20 Int, get your Luk to 8 for first
equip set, then push the rest of your hard earned
points into Int. Why? Check a guide on mages
to find out. >_<
Luk: 8
Afterwards, things get a bit wonky with how you distribute
points. To better understand how things work for your
job, I seriously recommend you check out a guide that
talks about your job choices specifically. Trust me, you're
gonna be glad you did.
Okay, so now that we had a detour from the
walkthrough... let's get back to it.
Keep training on the letty's, or Drummer Bunnys if you prefer,
or just head to the right some more and talk to Heena and
leave the training area.
Talk with Peter one more time and you'll be taken to
Maple Island.
Ignore the first NPC you see on this map, and head to
the right. As you're moving along you're gonna see my
buddy Sam. Talk to him, because he wants to talk to you
and you're just nice enough to give him your time. Pat
yourself on the back for being awesome.
Okay, seriously, talk to him. He has a quest for you to do.
Quest: Sam's Suggestion
Objectives: Defeat 10 Snails
Talk to Mai
Rewards: Exp.
Well, this is pretty easy, too. Just kill snails on this map
until you kill 10 or level up. Whichever you prefer and
head to the right again and use the Portal.
Once again, head to the right killing snails along the way.
Is your heart content, or are you for monster rights?
Anyways, take the right portal on the bottom again, to find
yourself in Snail Hunting Ground III.
In case you didn't know it, which I hoped you would by just
looking at all of your screen, there's a Mini-Map in the very
top left corner that shows a map, go figure, along with
markers.
Legend: Blue marks - Portals
Red marks - Other human controlled players
Yellow marks - NPCs
Orange marks (Eventually) - Party members
Anyways, kids, you're gonna notice the portal's at the very
top right of the screen. So climb up to the top right, killing
along the way, or stay and train.
Honestly, you don't have to rush through each map if you
don't want to. Explore them if you feel like it. Just remember
this, and please do 'cause this is pretty important: For your
job, depending on what it is, do not level up past the
required level to make the first job advancement. Why?
Because if you do, you lose out on skill points which are,
basically, invaluable in this game. So don't lose out. :
Once you've gone through that top right portal, you should
be near a platform that holds up Maria. As you can tell,
she's frantically looking for help, and as a hero, it's your job
to help her. Yes, I called you a hero. Now isn't that special?
Quest: Maria's Letter
Objectives: Take Maria's Letter to Chief Lucas of Ameherst.
Rewards: Exp and Mystery Box. Box contains either a Skull Cap
or a Headband.
Okay, so maybe all the Maple Island quests are simple... ^^;;
As a warning to Mages and Thieves: Red Snails = big pains.
Since you don't really focus much on having str, you will
hit very low (though the thief beginner hits higher than a
mage due to Dex determining some attack power) and they
will hurt you and laugh as you spend 3 minutes or so trying
to kill them. It's just not worth it, but if you think you're
hardcore, go for it. While you do that, I'm gonna go get
somethin' to eat.....
Done yet? Oh, sorry, you were waiting for me. My bad.
>_<
In case you haven't been doing so, use Z or 0 on the numpad
to pick up monster drops. I figured this was something
you'd automatically do, but if you haven't, you really really
should. You need the money and some items.
In this same area as Maria, you'll find Mai. She's over to the
right on a platform. And for good reason: She thinks really
high of herself. Talk to her and finish Sam's Suggestion.
Sam's Suggestion Quest complete. -plays victory music-
I'm so proud of you. -mutters to self, "They grow up so fast"-
Err... -cough- anyways....
Talk to Mai once again and select the quest, Mai's Training.
Quest: Mai's Training.
Objectives: Kill 10 Green Snails
Kill 10 Blue Snails
kill 10 Shrooms.
Rewards: Exp.
Well, get to work! Or, you could go to that bottom left
portal and take Mai's advice and talk to that Biggs guy.
**Not reccommended for Mages or Theives.**
That left portal takes you to Southperry, which is a place
you gotta remember.
Go to the right, climb up the ladder or rope, or whatever's
there, and go to the
right once you're on that top platform. Talk to Biggs.
Quest: Biggs Collection of Items.
Objectives: Collect 30 Blue Snail Shells
Collect 10 Orange Mushroom Caps
Rewards: Exp and a mystery box. Box contains either
Razor or Fruit Knife.
If you're going to be a mage, this quest is probably not worth
your time. As of right now, Orange Mushrooms will own
your soul and be very mean to you. The only thing you
would get out of it would be the experience and mesos
from selling either the Razor or Fruit Knife. Basically, it's
not really worth it for you. It really isn't too worth it, either,
if you're a thief, but bandits can use the Fruit Knife. That's
up to you, but you'll probably be annoyed with how long it
takes to take down an Orange Mush and not die in the
process.
On the note of dying. On Maple Island, it's okay if you die.
You'll be taken to the nearest town. Once you're off Maple
Island and have a job, don't die. You lose experience if
you do.
Leave Southperry the way you came, and work on Mai's first
training quest.
It's easiest to take care of Shrooms in this area, and go
back to Snail Hunting Grounds III for the blue and green
snails. Once you're done with all the killing, head back
to Mai.
Mai's Training Quest complete.
During the time you finish her first quest, you'll be
prompted about another.
Quest: Mai's Training (Part two)
Objectives: Kill 10 Orange Mushrooms
Talk to Mai again when you have.
Rewards: Exp and mesos.
Okay, so unless you wanna train here, there's not much left
for you here now. Go up this time and take that upper right
portal. On this map you'll find all the different monster types
that are available on Maple Island, as well as portals to
Danger areas with even more monsters. Kill the monsters
you come across as you make your wait to the right, and,
depending on your job, ignoring the red snails. Once you
make it all the way to the far right go through the portal
and you'll be in Ameherst. Welcome.
You'll see a girl who cries occasionally and whines about
her skin. Whileyou're probably thinking about avoiding
her, talk to her and pick her quiz.
Quest: Rain's Maple Quiz
Objectives: Read/Listen to Rain's lessons about Maple.
Talk to her to start the quiz.
Talk to her seven times to answer seven
questions.
Rewards: Exp.
These questions aren't really all that hard, and some of the
answers are (Out there! Whoops, X-Files moment... <_<)in
this guide somewhere. See, it's times like this you
realize the value of reading. Or not. -_-
Go to the right a bit and you'll see Pio walking around. Talk
to him, 'cause his quest definitely has one of the more
worthwhile rewards.
Quest: Pio and the Recycled Goods.
Objectives: Collect 10 Rusty Screws
Collect 10 Old Wooden Boards
Rewards: Exp, mesos, and Relaxer chair.
See that wooden box next to Pio? Go ahead and attack it
until it breaks open. It will drop 1 screw and 1 board, and
sometimes a potion and mesos. You're gonna need to do
this 10 times to 10 boxes, or be super patient and wait for
that box you just destroyed to respawn. Or, well, you could
listen to me and go to the right a bit and climb up the rope
or ladder and head to the left. There will be a box on the left
and right side of the Weapon store. Break 'em open, get
the goods.
IF you feel the need, you can buy a razor
for extra attack power, but I don't recommend it. You're
gonna need all the mesos you can get.
3 screws and boards down, 7 more to go. Go to the right
and drop down. Keep heading right and you're gonna see
that Lucas fella who you have a letter for. Talk to him
and he'll take the letter and give a reply.
Quest: Maria's Letter
Objectives: Give Maria Lucas' Reply Letter.
Rewards: Exp and Mystery Box. Box contains Skull Cap or
Headband.
Next to good ol' Lucas is another box. Smash it, collect,
head right. Ignore the portal in front of the Mushroom
house and go a bit farther ahead and you'll see another
box. Smash and collect. Head to the left and enter into
the portal you just passed. Lookie, here! Two more boxes!
Wash, rinse, and repeat our box techniques. Go through
the portal on the left next to the Danger sign and head
left til' you find yet another box.
Note: If you're in a populated channel, other people might
have smashed a box and it won't be where it's
supposed to be until it respawns. For best results,
use unpopulated channels.
Head to the right and into the portal you came through,
and go out the portal you entered the house through and
head left to where Pio is. Smash the boxes that are back
in that area until you finish the quest and talk to Pio.
He'll take the goods and leave you somewhat hanging.
Talk to him, about 2 more times, and you'll finally get
your chair; The Relaxer.
Pio and the Recycling Quest Complete.
You're officially done with Ameherst, and probably
won't return here, unless you die and get sent here.
But now that you have The Relaxer, death should
-not- be an issue. Got it? >:
If you're doing Mai and Bigg's quests that involve Orange
Mushrooms, you have two real choices here:
1. Go back to where Mai is and give Lucas' Reply Letter to
Maria and get your reward. Equip the item you got by
opening the item inventory with I and double clicking
on the head piece in the Equips section of the
inventory. You now have a little extra defense against
the orange mushrooms.
2. You can be all hardcore and go after the orange
mushrooms without the extra defense. I'm pretty
sure it isn't much, in the end, but, as they say,
every little bit helps.
Whatever you decide to do, get back to the portal that
takes you into Ameherst and go up the step like area on
the left. Go up the ladder/rope/whatever, and then jump
up onto the next platform. Walk to the left and you'll
see a Y shape of platforms. Jump up onto them and head
to the right. Here's a tip for ya.
Note: This will be super useful to you, especially if you have
low str/attacking power.
ZOMG TIP!: Stand on the edge of the top most right Y piece
platform and jump and attack monsters on the
higher platform. This works best when you're
as far out on the edge as you can be. If you're
doing it right, you'll be able to attack the
monsters close to the edge of their platform,
from your lower platform without taking any
damage to yourself.
Once the area's clear, jump up onto that platform and head
right to the portal and enter the Dangerous Forest.
-scary music- D:
Here you'll find Orange Mushrooms scattered about. If you go
to the right and jump across the three platforms to the long
one, and dash across the long one to the far right lower
platform, you can do that stand on edge, jump, and attack
trick from before on any Orange Mushrooms that spawn on
the long ledge. When there are none there, go down the
right side until you're on the bottom level, right side.
There's usually very good Mushroom spawn here and plenty
of areas you can jump to to get away when your HP is low.
At this point, finish off either quest in the easiest way for you.
When you're done with all that fun, head back to where you
find our friend Mai. Talk to her again.
Mai's Training Quest Complete.
Well, now you really only have two options.
1. Finish Biggs quest and train.
2. Train until you're ready to leave (if you aren't doing
Biggs quest).
If you started it, and did the objectives....
Biggs Collection of Items Quest Complete.
If you want the Fruit Knife item from Biggs, I recommend
finishing his quest at level 9 or so, to increase your
chances of getting it. If you're a mage, you wasted time
doing his quest anyways. >_<
Once you've done all the training you can, and you're the
right level for your first job advancement, or over 50 or
60% exp, it's time to leave Maple Island.
Note: Once you leave Maple Island, you can not
come back.
Head into Southperry, go all the to the right and talk
to Shanks. Pay him for a boat ride and you'll find yourself
on Victoria Island.
Congratulations, you're off Maple Island and ready to
really start your adventures in MapleStory!
Oh, don't worry... we're not parting ways... yet....
Get off that silly boat and take note of that Phil guy. Head
down and to the right until you find a weird fella named Olaf.
Talk to him.
Quest: A Lesson On Job Advancement.
Objectives: Listen to Olaf's Lessons.
Talk to Olaf again and take the short quiz.
Rewards: Exp.
Talk to him, take quiz, etc. You've done this before.
A Lesson On Job Advancement Quest Complete.
Talk to Olaf one more time, and you'll notice he has four
new quests:
1. The Path of Bowman
2. The Path of Thief
3. The Path of Magician
4. The Path of Warrior
Pick the quest that fits the job you want.
Okay, well, it's time for you to get your job advancement!
Head back to the left and go find that Phil guy. Talk to him
and pick "Please take me somewhere else..."
If you're becoming a Bowman, pick Henesys.
If you're becoming a Thief, pick Kerning City.
If you're becoming a Magician, pick Ellinia.
If you're becoming a Warrior, pick Perion.
Alright, here's some division....
Henesys: Once you've been sent to Henesys wander around
the town and get familiar with it. Find the gates
that say Mushroom Park and enter the Portal. Go
all the way to the right until you see a tree that
has a portal you can enter. Go in and talk to
Athena Pierce. If you've raised yourself properly,
you'll become a Bowman.
Kerning City: Once you've been sent to Kerning City wander
around the town and get familiar with it. Find
the Fusion Jazz Bar and enter through the door.
There is no blue portal, but not every place you
can access is marked by one, so remember that.
Go to the bottom section and talk to Dark Lord.
If you've raised yourself properly, you'll become
a Thief/Rogue.
Ellinia: Once you've been sent to Ellinia wander around the
town and get familiar with it. Head to the very top
by climbing, and enter the building atop two oval
shaped lines. Talk to Grendel the Really Old. If you've
raised yourself properly, you'll become the Magician.
Perion: Once you've been sent to Peron, wander around the
town and get familiar with it. Head to the very top right
area and you'll see a building that's pretty much set
into the rocks. Enter here and talk with Dances with
Balrog. If you've raised yourself properly, you'll
become the Warrior.
Note: Due to Olaf's quest, you will have to talk to each Job
leader twice in order to get the advancement, as
the first time you simply get exp for finishing
Olaf's second quest.
The Path of (your job here) Quest Complete.
Congratulations on making the job advancement. You've
got a lot ahead of you, and so far I think you're on the
right track. I'm gonna give you one more helpful bit before
shutting up, 'cause you're probably sick of me now. :(
Good areas to train:
-For a low level character, one of the best areas is
Henesys Hunting Grounds I. Stick with snails for a bit
and work your way up the levels.
-The Snail tree in Ellinia is a good place, too.
-If HHG is crowded, go to Kerning City and go in the subway
and use the portal on the right and go after Bubblings.
*Do not do this at a low level. You'll die.* Bubblings are
like Green Mushrooms. Wait until you can attack Green
Mushrooms before going for bubblings.
-After bubblings, pig beach, a hidden street, is one of
your next best options.
-Then move on to Ant Tunnel.
- Mid and upper 20's, your single best bet is Kerning
Party Quest.
Explore as much as you can, find the best areas for you
and get strong. Check guides for good ways to raise your
characters, or explore on your own if you'd like, although
I recommend you checking a guide for an idea, at least.
Expand your horizons, meet new people, and have
a good time.
==>Beginner Guide List<==
No comments:
Post a Comment