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Thursday, January 31, 2008

General Party Quest Guide

==>All Maplestory Guide List<==

==>Maplestory Quest Guide List<==



General Party Quest Guide



Contents

1.0.1: What is Party Quest?

1.0.2: How to get into a party

1.0.3: How to get in the quest

1.0.4: 1st stage

1.0.5: 2nd stage

1.0.6: 3rd stage

1.0.7: 4th stage

1.0.8: Last (5th) stage

1.0.9: Bonus and Exit

1.1.0: Rewards

1.1.1: Rushing, Scouting, Tracking and Hogging

1.1.2: Try to...

1.1.3: You noob...!

1.1.4: PQ in a nutshell

1.1.5: General Tips and Tricks

1.1.6: Alternatives to PQing

1.1.7: Version History


2.0.1: Contacting

_____________________________________


---------------------------------------------------------------------------------------------------

__________________________


1.0.1 What is Party Quest?

__________________________


---------------------------------------------------------------------------------------------------


Party Quest, or PQ, is a quest that many people flock to in order to get

mass-experience gain. It

is a very good way to get rare items and upgrade scrolls, as well as healing

items (for more

information, see the Rewards section (1.1.2)) that would otherwise cost you

a couple thousand

mesos. The prizes are also quite valuable, so you can sell them if you don't

need them. It is

started at Kerning City in Victoria Island, near the left-bottom corner. You

will notice that a

good many people are there in many channels. Finding a deserted channel is

near-impossible, unless

you log in at 2 or 3am (By American standards). Only one party can go in at

once. By 'party', I

mean group of 4 people who are between the levels 21 and 30. Because of

this, many people are

waiting at the sewers, so if you do not have a fast computer, just level the

normal way. You will

lag, and no-one likes lagging.


NOTE: There is also a Party Quest in Ludibrium for lv35s - 50s.


---------------------------------------------------------------------------------------------------

______________________________


1.0.2: How to get into a party

______________________________


---------------------------------------------------------------------------------------------------


To create a new party, you have to press 'R' and click on the party tab,

then click Create to make

one. Then you can either copy down a character's name, press Invite and type

their name to send an

quick invitation. If someone is causing trouble in the party, just highlight

their name and press

Banish to expel them. If you wish to leave your party, just open the party

window and press Leave.

NOTE: If you are the leader and you leave, the party is immediately

disbanded. Or if you wish to

join a party, not be leader, go to a channel where someone is saying '2/1

slot(s) left for PQ' and

respond 'ME!' or 'looking 4 pq' and you will most likely get the invitation.

Mages, Bowmen and Sins

tend to get in most often, whilst Warriors and Bandits are less likely to

get in, due to their near

uselessness. Stating your level and class is a good idea. If you are level

23 and under, perhaps it

wouldn't be a good idea. Mages are always good, and high-level bowmen.

Everyone likes level 28-30s,

so go forward and say so if you are. If you are a Sin, say what stars you

throw too.


---------------------------------------------------------------------------------------------------

________________________________


1.0.3: How to get into the quest

________________________________


---------------------------------------------------------------------------------------------------


To get into the quest, the leader must click on Lakelis when the quest is

empty. But other parties

are also trying to get in, so be prepared for some competition if you are

the leader. Click

casually in case the inside party comes out early, but don't wear yourself

out. Have your parties

notify you when the inner party is in the Bonus stage, or the Exit, or out

in Kerning City. When

this happens, the leader should click like mad. If your party continues to

bother you, just ignore

them and continue clicking. With a bit of luck, the screen will fade out as

if you entered another

area and you'll appear in...


---------------------------------------------------------------------------------------------------

________________


1.0.4: 1st Stage

________________


---------------------------------------------------------------------------------------------------




__________________________________________________________________________













__



____ \ \_______



___ / / \________\



________/ / ___________/ /



/__________/ /______________/







__



\ \__________ ________



\___________\ _______ ________



_______

___

______/

_/

_____ /_______/



\___/ ________________________



\__________________ \___



__ __ \___ \__



\ \______/ / \_______\



\________/



______ __



________ \____/ ________/ /



________ /_________/







___________



______ ____

______

/ \ \__ \



\ \



\ \ CCC

PPP

NNNN \ \____ CCC

PPP

NNNN \______\ CCC

PPP



______________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


This is my poor rendition of the 1st stage, at least to my memory. The

solidish shapes are solid

platforms, the vertical lines are vines and the letters are explained above.

Basically...


MEMBER


The members must go and talk to Cloto and receive their question, then

collect coupons equal to the

answer of the question from the Ligators on the platforms. The Ligators have

around 800 health and

reduced avoidability. The questions and the answer are stated below, from

smallest to largest.


NOTE: The Ligators have a 99% chance of dropping coupons.


Question

Answer


Minimum level for the mage's 1st job advancement

8

Minimum level for the warrior's/bowman's/thief's 1st job advancement

10

Amount of experience it takes to get from level 1 to 2

15

Minimum INT needed for the 1st mage to advancement

20

Minimum DEX needed for the 1st thief/bowman advancement

25

Minimum STR needed for the 1st warrior advancement

35


Mages should have no trouble taking out the Ligators one-by-one. Bowmen

should find it moderately

easy, whilst Thieves find it tedious and difficult at times. Lv 28 + members

should all find it

simple, no matter what the class. Tough, but if everyone helps (including

the leader), it should be

quite possible. Once you have all your coupons (no more, no less), talk to

Cloto

to receive a yellow Pass

which should be dropped and handed to the leader. Remember, when you are

done, help others.


LEADER


The leader has to wait on the other members to collect their coupons from

the Ligators. He/she then

collects the passes and once all 3 (2 if one member dies) passes are within

his/her grasp, he/she

talks to Cloto. Everyone receives 100 exp and the portal opens to...


---------------------------------------------------------------------------------------------------


_______________


1.0.5 2nd Stage

_______________







NNN CCC

PPPP

NNN CCC

PPPP

NNN CCC

PPPP



_______________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


More of my questionable artwork. The solidy shapes are, once again,

platforms. The lines are vines.


MEMBER


The members must choose a vine to climb on - any vine. Two members cannot be

on the same vine. When

all 3 members are on a separate vine each, then the leader snaps into work.

If a huge 'WRONG' comes

up, the have a memeber next to an empty vine move to that vine. Then have

the leader work again. Go

in 1 direction until, finally, a huge 'CLEAR' goes onto the screen. Proceed

through the portal.


LEADER


The leader waits until the 3 members are on the vines, then clicks on Cloto

to trigger a huge wood

thing reading 'WRONG' or 'CLEAR' to come up. When the sign comes up 'WRONG',

the leader clicks

until a 'CLEAR' comes up and everyone gets 200 exp.


---------------------------------------------------------------------------------------------------

_______________


1.0.6 3rd Stage

_______________


---------------------------------------------------------------------------------------------------




_________________________________________________________________________



_________

5 4 /

_____ \

_______ _______

/PPPPP\

\_____/ \_____/

PPPPP

1 3

PPPPP

______ _______

PPPPP

\____/ 2 \_____/ CCC

PPPPP

_______ CCC /

------- \

\_____/ CCC /

\

___

__/_______________\

_ /



___________/



/



NNN /



NNN /



NNN /





_________________________________________________________________________


Key - N = Nella

C = Cloto

P = Portal


Again, this artwork is slightly sub-par (who am I kidding, it blows), but

Nella is supposed to be

at the far bottom left next to a slope.


MEMBER


This is slightly confusing. What you must do is jump on one of the

platforms. You'll notice there

are kittens on each platform. The numbers above refer to the number of

kittens. Sorta like the 2nd

stage, you have to jump on a possible platform. Let the person with the

least hp go on platform 1.

You should try every possibility. Use the standard numerical brute force

format -


123, 124, 125, 134, 135, 145, 234, 235, 245, 345


If you don't get it, here are some step-bystep directions (but I would try

to make sense of the

above, it's easier then alt/tabbing like mad). Once all three members are on

a separate platform

each, the leader should click on Cloto.


Format Changes


1,2,3 None

1,2,4 Person on 3 moves to 4

1,2,5 Person on 4 moves to 5

1,3,4 Person on 5 moves to 4, person on 2 moves to 3

1,3,5 Person on 4 moves to 5

1,4,5 Person on 3 moves to 4

2,3,4 Person on 1 moves to 2, person on 5 moves to 3

2,3,5 Person on 4 moves to 5

2,4,5 Person on 3 moves to 4

3,4,5 Person on 2 moves to 3


10 possibilities. You'l get it eventually.


LEADER


Wait until all three members are on, then click on Cloto, like the last

time. You may also want to

lead the group by calling out the sequence. 'WRONG' or 'CLEAR' will appear.

When the giant 'CLEAR'

appears, everyone gets 400 exp and the portal opens to...


---------------------------------------------------------------------------------------------------

_______________


1.0.7 4th Stage

_______________

_



1



-- --

________

23 CCC

PPPP

-- -- -- CCC

PPPP

4 5 6 CCC

PPPP



----------------------------------------

____



____



------------



___



____



_______



______



------



NNN ____



NNN ___



NNN





---------------------------------------------------------------------


Key - 1,2,3,4,5,6 = Barrels

P = Portal

C = Cloto

N = Nella


This one seems a little better...but anyway, the boxy things are barrels,

which will be explained

later and the stair things are platforms, which you have to climb (you spawn

near Nella).


MEMBER


Get up to the top first. Then choose a barrel (1, 2, 3) and hop on. You have

to toggle your arrow

keys a bit to be able to get up the barrels. Let the person with the lowest

hp go on 1 again. You

WILL need it. VERY similar to the last, but add a few to the list, which

goes -


123,124,125,126,134,135,136,145,146,156,234,235,236,245,246,256,345,346,356,456


Confusing, huh? Make some sense of it by memorising it and having everyone

stand on the barrels in

order. Most people know it, so if you're unsure, you might be able to ask.

If you're REALLY unlucky

and are in a party of PQ newbies, then just remember your 6th grade maths

classes on patterns.


LEADER


Wait until your party members are on a barrel, then click on Cloto (Deja Vu,

anyone?). This may

take longer, but again, a huge 'CLEAR' has to appear. If the combination is

wrong, then the game

will reinforce the fact with the trade mark 'WRONG'. When the 'CLEAR'

finally comes, then everyone

gets a juicy 800 exp and the portal opens for the final challenge...


---------------------------------------------------------------------------------------------------

________________


1.0.8 Last Stage

________________





NNN CCC



NNN CCC



NNN_________

__CCC_________________

___________/

\_______________________

_



_



_



_____ __________



\_____/ \______/



_



WWW _



____111________CURSE EYES x

3__________________________________







_________________________________________________________________





WWW



__111_ ____



\____/ \__/



_



_



_ WWW



_________________J.R NECKIS x

6__________________________222___



_________________________________________________________________





____



____ \__/ ____



____ \__/ \__/ ____



_______ \__/ \__/ WWW



_ __

_______________222___

_ / \ _



_ _\__/ _



_ ___/_____ _



_ / \ _



_ / \ _



_ / o o \ _



_ / \ _



_ \ \_____/ / _



_ \ / _



_ \___________/ _





-----------------------------------------------------------------


Key - N = Nella

C = Cloto

W = Warp Portals


Really, that is the most hilarious rendition of a giant 'lv23 and below unit

murderer' ever - the

KING SLIME! the beams are platforms, the words represent how many monsters

and the type of the

fiend. The laddery things are, well...ladders. The clump next to Cloto is

the unused portal.


MEMBER


Three words sum up your simple task. KILL, KILL, KILL! Simply put,

obliterate the monsters on each

of the 3 levels. The Jr Neckis are very easy - they now have 10 avoidability

instead of 25. Thieves

and mages should go straight for them. Warriors are pretty much no help on

this level (sorry all)

unless they are level 26/27ish and have a high amount of dexterity. They CAN

kill the Neckis though

(and maybe help with the Curse Eyes and even the King). When a monster dies,

they drop a yellow

thing you will recognise as the pass required for the 1st stage. The next

section outlines what

they are for. One more thing, you can't corner the monsters and kill them.

For some reason Wizet

hates cheap play and the monster won't drop a pass upon getting killed in a

corner. You need ALL 10

PASSES to get your big reward, so if there is a cornered Jr Necki, wait for

it to come out first.

Have your leader get the dropped passes. Now, the big boss...


NOTE: A new patch has made it so corner kills have a chance of dropping.


KING SLIME


HP = 8000

MP = 100


Wpn Atk = 130

Mgc Atk = 160

Wpn Def = 160

Mgc Def = 160

Speed = 0

Hit Cap = 140

Avd Cap = 10


Special Attack


Tremor - Jumps up and deals extreme magic type (I think) damage to all

within range

Summon - Calls numerous smaller slimes (lv6)

Separate - Splits into smaller slimes (lv6) upon death


Wow. A whole section dedicated to this guy. He is a harsh fellow, dealing

200+ damage to even lv30s

with his Tremor attack. Aside from that, he can barge into you like mad, as

well as annihilate all

who dare to solo him (well, not really). Mages are most effective, followed

by Bowmen, then Rogues,

and Warriors and Bandits. Mages will cleave this guy easily, and Bowmen are

great supporters with

Double Arrow. Thieves with good stars (Steely, Icicles, Tobis, Kumbi) with

Lucky Seven are effective.

Warriors can do some damage, but not much. Damage is usually 1-100, even if

your status screen says

otherwise. Mages HAVE TO use Magic Guard/Magic Armor to prevent being

obliterated. Warriors have a

less harsh time surviving. Eye of the Amazon is good for Archers, as you

want to be as far away

from this guy as possible. Same goes for Thieves and Keen Eyes. If you are

low on Hp, get up the

ladders and heal quick. Thieves can use Dark Sight to escape easily.

Disorder does wonders to the

King Slime. Some say it does nothing. I think damage goes up considerably.

Iron Body and Magic

Armor are so obviously a plus. Now, onto attacking him.


Warrior/Bandit


Use Iron Body (Warrior) and rush in with Power Strike/Disorder x 1, Double

Stab. If you don't have

Iron Body or you are a Bandit get ready to run or heal. When Mp runs out,

attack normally as long

as you can without going into 2 digit Hp amounts.


Mages


Slap on your favoured protection (Magic Armor/Magic Guard/Both) and

experiment a bit. Stay as far

away as possible and try Magic Claw/Energy Bolt (If you don't have it for

some reason). If it

doesn't hit, move a bit closer, because your casting range is just past his

Tremor range. Keep on

casting unless healing is required.


Bowmen


Hopefully your Passive skills (Blessing of Amazon, Eye of Amazon, Critical

Shot) are close to maxed

out. You might want to activate Focus in case that extra avoidability comes

in handy. Follow the

same guidelines as the mage - get on the very edge of your range (which

should be long due to Eye

of Amazon) and Double Arrow/Arrow Blow away. Heal when necessary.


Thief


Follow the Mage/Bowman guidelines - get on the very far edge of your

throwing range and hurl away

using Lucky Seven. Dark Sight when low on health will guarantee survival, so

use it and flee to the

laddertops for healing.


Another note from Greg Morson, if you have music/FX on, listen for a squeak.

That is when you jump.


After a while, he'll send out a signal with his antenna thing. Several small

slimes (lv6, 50Hp) now

appear and disrupt your attack wave for a few seconds. You should notice a

few small platforms up

the top. When the slime chases you to one side, climb up, jump to the other

side and fall down so

you can attack him from behind. When he dies, multiple slimes will pop up.

Some people say that you

shouldn't kill them because your prize becomes worse. I experimented by

killing them against my

party's will, and the received prizes were 5 gold ores, 3 diamond ores, Mana

Elixir x 50, Screws.

So no penalty for killing the slimes.


---------------------------------------------------------------------------------------------------

____________________


1.0.9 Bonus and Exit

____________________


---------------------------------------------------------------------------------------------------


The bonus stage is filled with Green Mushrooms and HornED Mushrooms. I

refuse to call them Horn(i).

They are there for two purposes. One, to give that extra bit of experience

people need to level up.

Two, to give people a chance to show each other their rewards and talk about

scouting and rushing.

The Green Mushrooms give 26 exp and drop Pan Lid, a much sought after Common

class shield. They

also drop Green Mattys, which Magicians use at lv35 (very good seller) and

lv 25 + 35 bowman armor.

Zecos (lv40 spears) are a rarer drop, but can be sold for 140k+ to Spearmen.

Horned Mushrooms give

a good 35 exp and drop plenty of Warrior equipment, including Mithril

Polearms, Cutluses and Zecos.

A Brown Jester for Magicians, also dropped, is a sought after hat that puts

up speed. Lv 35 bowmen

hats and lv35 bandit hats too. I think the drop rate in the Bonus stage is

higher than anywhere out

in the world, because once my party found a Blue Polefeather Hat, a Cutlus

and a Steel Halfglove in

one Bonus. To get out of the bonus, click on Nella in the right hand bottom

corner. If the leader

leaves, everyone is expelled. You'll end up in a small map, known as the

Exit. This is where you

end up if you die during the party quest or if you leave via the Cash Shop

or Nella. Click on Nella

again to wind up anywhere in Kerning City. If you are the leader, this

matters, because you want to

repeat the Quest for more experience and rewards. To increase these chances,

read the section about

scouting and tracking. Don't take too long, because that is hogging, which

is explained later on.


---------------------------------------------------------------------------------------------------

_____________


1.1.0 Rewards

_____________


---------------------------------------------------------------------------------------------------


These are rewards received after the Last Stage in alphabetical order (or

close to).


Good, useful or valuable items will be outlined.


Mineral Ores


8 Adamantium Ores

8 Bronze Ores

5 Gold Ores (valuable)

8 Mithril Ores

8 Orihalcon Ores

8 Silver Ores

8 Steel Ores (valuable)


Jewel Ores


8 Amethyst Ores

8 Aquamarine Ores

3 Black Crystal Ores (valuable)

3 Diamond Ores (valuable)

8 Emerald Ores

8 Garnet Ores

8 Opal Ores

8 Sapphire Ores

8 Topaz Ores


Usable Items


100 Red Potions

100 Orange Potions

70 White Potions (decent)

100 Blue Potions (decent)

15 Pure Waters

50 Mana Elixirs (decent)

10% Scroll for Overall Defense

10% Scroll for Topwear Defense

10% Scroll for Bottomwear Defense

10% Scroll for Glove Dexterity

10% Scroll for Helmet Defense

10% Scroll for Overall Dexterity (valuable)

10% Scroll for Topwear Dexterity

10% Scroll for Bottomwear Dexterity


Equippable items


Yellow Square Earrings (lv20)

Weight Earrings (lv20) (needed for lv25 earring quest)

Gold Ring Earrings (lv25)

Red Cross Earrings (lv25)

Lightning Earrings (lv30)

Emerald Earrings (lv30)

Star Earrings (lv30)

Sapphire Earrings (lv35) (valuable)

Green Bamboo Hat (lv25) (bowman + warrior find useful)

Blue Bamboo Hat (lv25) (bowman + warrior find useful)

Brown Bamboo Hat (lv25) (thief + magician find useful)


Other


30 Screws (useful)


---------------------------------------------------------------------------------------------------

_____________________________________________


1.1.1 Rushing, Scouting, Tracking and Hogging

_____________________________________________


---------------------------------------------------------------------------------------------------


The above terms will all have their own section for easy reading.


RUSHING


Rushing is when your party finishes and decides 'Let's PQ again!', which is

80% of the time. The

best way to rush is through use of Scouting (See below) and a bit of Hogging

(see below again). The

Scout gives the all clear is when the leader clicks Nella. Everyone clicks

Nella again quickly and

then proceed to the sewers or stay hidden to prevent Tracking (again, see

below). Hopefully, you'll

have gotten in again and the outside parties are frustrated at your skilful

return to the PQ.


SCOUTING


Scouting is a job anyone except the leader can do. If anyone needs to stock

up on potions or needs

to buy new gear, then they are 1st priority for scouting. Scouts should copy

down names in case the

party misses, and tells when they have all the names via party chat. Then

they hide to prevent any

tracking.


TRACKING


The miracle of '/find' is with you in this game. What is '/find', you ask.

It is the ability to

instantly locate anyone on your server, provided they are on the same

channel as you. If you miss a

PQ, but you saw someone disappear and got their name, press Return/Enter and

type '/find *********'

where ********* is the name of the person you saw disappear. If you're

lucky, then it will come up

with '********* is currently at <1st accompniment> <1st Stage>' and you have

your track. Continue

to track your victim. As she/he grows closer to the end of the quest, update

your party. Tell the

leader to start clicking hard a few minutes into the Last stage. Once the

inner party reaches the

Bonus Stage, yell out 'BONUS' through party chat and gently encourage your

leader to click. Do not

press for a response from the leader, as they are busy clicking. Don't keep

screaming 'GO GO GO!',

or he/she will become distracted.


HOGGING


This is basically being a loser and staying in Bonus for an extended period

of time. People outside

may whisper angry insults at you. If so, get out quick. You can hog for a

while and suddenly go out

to confuse trackers. This slightly improves your chances of Rushing.


---------------------------------------------------------------------------------------------------

_______________


1.1.2 Try to...

_______________


---------------------------------------------------------------------------------------------------


MEMBER


Encourage your leader when trying to get in. A morale boost never hurt

anyone.


Track as often as you can - so your chat screen is filled with the

exclamation of location.


Help others once you are finished with your pass. (1st Stage)

..

Don't loot from others - KSing is OK, because you all get experience, but

don't loot. (1st Stage)


Co-operate with the others. (2nd, 3rd, 4th Stages)


Help defeat the Curse Eyes - 4 people on 1 Curse Eye is VERY effective.

(Last Stage)


Team up against the King Slime - Everyone pitching in makes this boss much

weaker. (Last Stage)


Not to hog (Bonus)


LEADER


Click fast.


Stay close to Lakelis, but stay behind NPCs (JM from tha Streetz) or people.


Start killing Ligators once inside. (1st Stage)


Co-ordinate everyone in the formations. (2nd, 3rd, 4th Stages)


If you lag or don't click very fast, try to get someone else to be leader


---------------------------------------------------------------------------------------------------

__________________


1.1.3 You noob...!

__________________


---------------------------------------------------------------------------------------------------


Don't get annoyed at people who can't kill or hit Ligators or can't help in

the Last Stage. Just be

positive and try even harder to make up for them. Getting angry only leads

to bad morale - remember

that if one person gets angry and leaves the party, the whole party is

kicked out. Be friendly -

just because they can't get in formation properly doesn't mean they aren't

trying. Many people are

on their 1st ever PQ, so don't stress.


---------------------------------------------------------------------------------------------------

______________________


1.1.4 PQ in a nutshell

______________________


---------------------------------------------------------------------------------------------------


This is a lite version of the above stuffs (for people who know the basics

of MS)


MEMBER


- Get into a party

- Talk to Cloto

- Kill Ligators until you get the required amount of tokens

- Talk to Cloto again

- Give Pass to leader

- Go through portal

- Jump on Vine

- Try combinations until the portal opens

- Go through portal

- Go up the hill

- Try combinations until the portal opens

- Go through portal

- Jump up the hill

- Try combinations until the portal opens

- Go through portal

- Jump down

- Kill the Evil Eyes

- Take the portal

- Jump/Climb down

- Kill Jr. Neckis

- Take portal

- Climb down

- Kill King Slime

- Go up to Cloto

- Talk to Cloto

- Use Bonus as you wish

- Repeat


LEADER


- Start a party

- Get three characters

- Get in

- Start killing Ligators

- Collect passes

- Talk to Cloto

- Go through portal

- Talk to Cloto once members are on vines

- Go through portal

- Go up the hill

- Talk to Cloto once members are on platforms

- Go through portal

- Jump up the hill

- Talk to Cloto once members are on barrels

- Go through portal

- Jump down

- Kill Evil Eyes

- Collect Passes

- Kill Jr. Neckis

- Collect Passes

- Kill King Slime

- Collect Pass

- Talk to Cloto

- Talk to Cloto again

- Use Bonus as you wish

- Repeat


---------------------------------------------------------------------------------------------------

_____________________________


1.1.5 General Tips and Tricks

_____________________________


---------------------------------------------------------------------------------------------------


Outside


Once you're in a party, find somewhere remote and desolate and stay there.

That way trackers can't

find you.


Crowd around you leader on the bottom step of the steps leading up to

Lakelis. The leader won't be

tracked, so your chances of getting in increase.


1st Stage


There are some spots on the vines that the Ligators can reach - if you rest,

choose somewhere

without murderous crocodiles. The bottom is recommended.


Attack together. There is one platform where the Ligators are especially

abundant, and one person

simply cannot compete (Above the lower-left one; it is a V shape).


Keep killing even after you've finished - the coupons can be useful for

others, but your main

incentive is all that experience.


2nd Stage


Go in a clockwise pattern. The first pattern you should try is top right,

bottom right, bottom left

because they are the three closest to the exit.


3rd Stage


Have the person with the least Hp stand on platform 1 so they can have 20-30

sec of Hp regen.


4th Stage


Toggle the left and right keys a bit to jump upwards. Teleporting works too

(lv30 wizards)


Have the person with the least Hp stand on barrel 1 so they can have 30-50

sec of Hp Regen.


Last Stage


Team up against the Curse Eyes and King Slime. Attack the Curse Eyes from

one side so it takes a

continuous stream of damage with no chance to recover. It paralyses them so

they can't hurt you. Be

careful against the King Slime - Attack from two sides so as to confuse it.


Weaker people should attack the Neckis and skip the Curse Eyes - it's much

safer.


Various


The weaker potions are more economic - 3 Red Potions heal 150 Hp, just like

Orange Potions, but use

up only 150 mesos. 10 mesos in your pocket. Every little thing counts, so

save, save, save!


If you can't hit anyone, try using the various stat increasing pots. They

can be bought anywhere,

and some monsters drop them. Warriors should try the Warrior and Sniper

potions if they can't hit

Ligators. Mages can try using the Magic potion, or the rarer Wizard potion

dropped by Horned

Mushrooms.


Use pots whenever more than 1/2 your half is depleted. Same goes for Mp.


Class


Warrior


Try and take on crowded places with Slash Blast and help lv21s - 24s with

Power Strike in the 1st

stage. You have more Hp restoration than others. Donate pots if others need

em. Power Strike the

King Slime as much as your meagre MP will allow. Also, you can massacre the

Curse Eyes EASILY with

Power Strike. Do it and save your party some trouble.


Mage


Use Magic Guard + Magic Armor on Stages 1 and last. This prevents death VERY

well. Besides, Mp can

be recovered. Try at hit the King Slime from as far away as possible. If

you're lv30 with Teleport

(good choice) then you can use it on the barrel stage. Spam Magic Claw.

Seriously. Go crazy with it

on the 1st and last stage. Use your flashlight range (triangular) to hit

ligators.


Archer


Hit Slimey with skills as much as possible - Critical Shot increases damage

and encourages knockbak

which helps everybody. Use the little platforms - Jump behind Slimey. Then

go crazy with AB or DS.

Use your flashlight range well and spam Arrow Blow/Double Arrow. Stock up on

whatever arrows/bolts

you may need, and get bronzed projectiles if you can.


Thief


Dark Sight is good. Sins should go mad with Lucky Seven. BDits should just

attack, like warriors.

Sins should make use of their jump L7 in the 1st stage. If you have haste,

use it (lv30). Don't use

pots sparingly - spam em. Buy some good stars (30k - 5mil) and save some

trouble. Never use Subis

because they are SO WEAK. Try Kumbis or, if you have the cash, Snowballs or

even Steelys.


Recommended Equipment


Basic


Raggedy Capes are good because of the avoid. When you hit 26, get a White-

bottom Boot from the FM

or Henesys. Scroll it if you must (Jump or Speed, DEX is pointless). This

adds a bit of speed.

Thieves, if you have the money, should get an Attack Workglove. They cost

a fortune, but are well

worth it. About 50 mil for a 10 atk. Mages and Thieves should try to get a

Mystic Shield or Wrist-

guard (respectively). Starry Bandanas are fun, and add decent defence.


Warrior


Try Blue or Green Bamboo hats for an easier time. The Dark Master Sergeant

is a good idea - it will

defintely help strength. The Venon isn't THAT great a glove, but it's quite

easy to get (lv15 quest).


Mage


Use whatever equipment is best for your level - don't bother skipping

weapons

yet. Right now, the cost

is small, so go ahead and buy. The Wizard Staff/Wand identify you as a top-

notch pqer (mages are

always wanted) and increase your chance to get into a party.


Bowman


Not very exped in this field. The Battle Bow (lv25) increases chance to get

in. Bennis Chainmail is

a good idea. Savatas seem abundant in the FM (saw three in one channel) so

try and find them. I really don't know why they're so common (the ice

crystal

quest?) but they just

are. If you can't find one, stick with your Diros. Green Bamboo Hat is the

best choice. You can use

Blue if you want, but Green seems better.


Thief


Meba is required when you hit lv25. Not optional, REQUIRED. It throws

faster.

Use a Brown Bamboo Hat

for better damage. Don't bother with the Sneak Set unless you HAVE to.

Reason

is: (1: It's fugly. And

(2: I just plain don't like it. Just kidding. Get it if you want, personally

I use the Pao Set. Saves

a bit of cash. The Mischief is good, don't bother with the Wolfskin. Of

course

it's easy to make, but

it's not worth it (unless you upgrade to dark).


---------------------------------------------------------------------------------------------------

_________________________


1.1.6: Alternatives to PQ

_________________________


---------------------------------------------------------------------------------------------------


Yeah, that's right. No more PQ because I missed 34 times in a row. I'm sick

of it, what should I do

instead? Well, this handy little section gives you some hints, some proper,

some not.


(1


Train. Yeah, grind. 'But I thought we crossed that/YOU WERE WRONG, OKAY?

JEEZ!' Some choices are

Mushrooms (of all kinds except massive), Wild Boar, Octopi, Evil Eyes and

Teddies. Or the whole far

side of Aqua Road.


(2


Merchant. Only if you have cash though. Search for bargains, resell at

normal/higher price.


(3


Group train. Same as (1, but with more peoples.


(4


Hunt. Same as (1, only searching for equips, not experience. Like mages

hunting Zombie Mushies for

Chaos Robes. Or whatever.


(5


Alt-tab. There's a whole world out there. And it's called the Internet. Try

it out.


(6


The Off Button. Shut down your computer and go outside, or at least do some

push-ups or something.

It's NOT unthinkable.


(7


Keep at it. Only if you're addicted...


That section was just a big article on how you should spend time outside and

not in front of the

computer.


---------------------------------------------------------------------------------------------------

______________________


1.1.7: Version History

______________________


---------------------------------------------------------------------------------------------------

1.0: Finished nearly all the guide - up to Rewards section


1.1: Woo...posted it...


1.2: It's on the site - but I received emails about problems, and I forgot

this section entirely!


1.3: Added what you are reading now...


1.5 Hidden Street took down everything and revamped it - gave me time to

remodel the guide.


2.0: Added PQ in a nutshell, more General Tips and Tricks


2.1: Added Recommended Equipment, revamped the rewards section


==>All Maplestory Guide List<==

==>Maplestory Quest Guide List<==

Wednesday, January 30, 2008

Charizard's Ludibrium PQ Guide

==>All Maplestory Guide List<==

==>Maplestory Leveling Guide List<==




Charizard's Ludibrium PQ Guide



About Ludi PQ

--------------

Well, lets get on. Ludi PQ can be done in Ludibrium , at the 101th floor

of Eos TOwer. As this PQ is new in MapleSEA it can sometimes be very crowded

once someone gives away a free track. This PQ consists of 10 stages and

needs

6 members to enter. Once you are in, before you reach the boss stage, no

less

then 1 person is allowed to die or dc or you cant do Stage 8.When you reach

boss

stage, any amount of people is allowed to die except a party leader and a

member.

If more then 1 person dcs or die during a PQ before boss stage, your leader

has to

click on the toy soldier to get out and restart the PQ again.

PQs in Ludibrium can be done between lvl 35 to 50. Its going to be

fun-filled!

---------------------------------------------------------------------------

===========================================================================

Getting In

-----------

Make sure your leader can MC very fast on the Red Sign. Mc actuallys stands

for manual click so those of you who plan to be PQ leaders, u have to know

the consequences of being a leader in charge of a party as sometimes if you

do not have a track to get into pq, you may have to MC all the way.

SOmetimes,

your hands can become quite tired while MCing or you feel like your finger

is

breaking. So think twice becoming a party leader.


Most important thing to get in is a track. Most people who become party

leaders

may not want to mc all the way. Once you have gotton a track, keep /find

-ing the

person till it reaches the last stage , A crack in the Wall. At this stage,

your

leader should starting Mcing. Gently encourage your leader and if you are

lucky

you may get into PQ.


Don't ever use an AC to get into PQ! AC is a short form of Auto-Click. As

maple

story now has a nProtect, GameGuard,most people cant use AC anymore. But,

some

people still can. Why is that so? It is believed that people either change

the

profile of the GameGuard so they can use hacks OR it could be that people

uses

ByPass to hack.So, never use hacks in maplestory or even AC. They are hacks

and

are easily seen by people. YOu may end up being reported and banned from

playing

maple story for a long period of time. So beware if you are going to use AC.

-------------------------------------------------------------------------------

================================================================================

Stage 1

-------

THis stage consists of fighting. Once you successfully get into PQ, go up

and

immediately start fighting the Ratz and Dirty Ratz. All of them should drop

a

pass. Hand them to your leader before you enter stage 2. You need 25 passes

to

finish this stage so if your leader takes too long to go to where you are to

take

the passes, keep it with you as if it is left on the ground for too long, it

will

disappear, making the PQ a failaure.Once you cleared the stage,the leader

should

talk to the balloon in this stage. Enter the portal to stage 2 once you see

the

word Clear! on your screen.


Data on the Monsters

---------------------

=====================


Ratz from Another Dimension

-----------------------------

Level: 32

Experience: 260

HP: 3,700

Accuracy: 80

Avoidability: 13

Weapon attack: 112

Weapon defense: 85

Magic defense: 95

--------------------


Black Ratz from Another Dimension

----------------------------------

Level: 34

Experience: 280

HP: 4,300

Accuracy: 90

Avoidability: 14

Weapon attack: 125

Weapon defense: 95

Magic defense: 95

----------------------------------------------------------------------------

===========================================================================

Stage 2

-------

This stage is all about hitting boxes and getting passes from them. There

are

no monsters in here. Hit all the boxes in this stage except the 2nd box.

Once

you have gotton all the passes, hand them to your leader and he/she will hit

the 2nd box and you will all be teleported to another stage where you have

to

hit even more boxes. This stage is still Stage 2,but called Tower's Trap.

Once

you have hit every single box in this stage, go to the top and leave Tower's

Trap by using the portal. Hand your leader the passes and he will talk to

the

balloon. Once you have cleared this stage, enter the portal to stage 3.

------------------------------------------------------------------------------

Stage 3

--------

When you enter this stage, all of you should go down wards and hit the boxes

to summon Bloctopus. Kill them, collect its passes and go up to fight the

rest of the remaining bloctopus and then hand all the passes to your leader.

You need 32 passes to clear this stage. Once you are done, your leader will

click

the ballon in this stage. Then go towards the portal to Stage 4.


Monster Data

--------------

==============


Bloctopus from another Dimension

--------------------------------

Level: 35

Experience: 288

HP: 4,900

Accuracy: 100

Avoidability: 15

Weapon attack: 115

Weapon defense: 120

Magic attack: 125

Magic defense: 150

---------------------------------------------------------------------------------

Stage 4

-------

Once you enter this stage, you will see some dark holes to enter and fight

some

monsters. The top 2 portals are for mages as the monsters inside are weak to

magic

attack. The last 3 portals below are weak to phisical attacks. One of the

portals

weak to Phisical attacks should have 2 monsters inside. WHen you enter

either one of

these holes, you will be at a place called Tower of Darkness(i think

so).When you

have finished killing the monsters inside, take its pass and grope about in

the darkness

for the ladder and get out. Mark the portals you have already been in, with

10 messos

or an item so that no one will go into the same portal twice. When you are

done, hand

all your passes to your leader and he/she will click the balloon in this

stage. Then,

enter the portal to Stage 5.


Monster Data

------------

=============


Dark Eye from Another Dimension (this monster is weak to phisical attacks)

-------------------------------

Level: 43

Experience: 340

HP: 6,500

Accuracy: 120

Avoidability: 18

Weapon attack: 130

Weapon defense: 70

Magic defense: 470

Strong against ice

Strong against lightning

Strong against fire

Strong against holy

---------------------------

Shadow Eye from Another Dimension(this monster is weak to magic attacks)

----------------------------------


Level: 43

Experience: 340

HP: 7,100

Accuracy: 120

Avoidability: 18

Weapon attack: 130

Weapon defense: 470

Magic defense: 70


---------------------------------------------------------------------------

Stage 5

--------

When you enter this stage, a thief should take the bottom floor. But she/he

has to on dark sight first to get past these King Block Gollems as these

hit 8k Hp! Hit the boxes and return to the top with the passes. THen, the

mage

should enter the top portal and teleport down. This stage is only for

mages.THen

drop to the bottom after hitting the first box then climb up to hit more.

WHen you

are done , drop to the bottom again and get out using the portal.The rest of

the

members should take the other portals and mark them as usual when you have

finished

it. Then hand your passes to the leader who will click the ballon in this

stage to

go on to stage 6.


Monster data

------------

=============


King Block Golem from Another Dimension (note: DO NOT ATTACK!!!)

--------------------------------------

Level: 200

Experience: 1

HP: Invincible

Accuracy: 999

Avoidability: 999

Weapon attack: 999

Weapon defense: 999

Magic defense: 999


----------------------------------------------------------------------------------

Stage 6

--------

In this stage, you have to jump in the correct order of the boxes and press

up.When

you finish, there will be a portal for you at the top to enter to Stage 7.

FOr those

who do not know the order, this is the order : 133 221 333 123 111. This

pattern

never changes. It remains the same. WHen you are done, press up on the

portals and

you will appear in stage 7.


-------------------------------------------------------------------------------------

Stage 7

-------

In this stage, an assassin or bowman who has a long range attack the 3 rat

monsters

at the top. It is recommended to kill 1 ratz,wait for the party to finish

killing the

1st rombot before killing another Ratz as Rombots are pretty hard to kill.

THe rest

of the party should go down and wait for a rombot. While you kill the

rombot,it will

summon Block gollems on the way as its hp lowers. QUickly kill them and get

back to the

rombot. Then hand all the passes to your leader who will talk to the balloon

in this

stage to enter stage 8.


Monster Data

-----------

=============


Block Golem from Another Dimension

-----------------------------------

Level: 40

Experience: 408

HP: 6,500

Accuracy: 150

Avoidability: 12

Weapon attack: 145

Weapon defense: 130

Magic defense: 110

Strong against lightning

Strong against ice

Weak to fire

--------------------------


Ratz from Another Dimension

-----------------------------

Level: 32

Experience: 260

HP: 3,700

Accuracy: 80

Avoidability: 13

Weapon attack: 112

Weapon defense: 85

Magic defense: 95

--------------------


Rombot from Another Dimension

-----------------------------

Level: 47

Experience: 850

HP: 33,000

MP: 220

Accuracy: 150

Avoidability: 18

Weapon attack: 175

Weapon defense: 185

Magic attack: 195

Magic defense: 200

--------------------------------------------------------------------------------

Stage 8

--------

When you enter this stage, you will realise it is almost similar to that of

Kerning PQ. the boxes are arranged in this order :


12

345

6789


As there are 9 boxes, you may take a longer time to do this stage. Do not

ever

on Haste in this stage as you will have a harder time trying to get on the

boxes.

Some numbers like 6,7 and 8 are quite difficult to reach. The only way to

reach them

is to, example : jump from the floor to number 3 then fall on your right

side to

reach number 7. Or Jump on number 4 from the ground and drop to your left

side to

reach number 6 or drop to your right side to reach number 8. Pretty

simple,Huh?


The orders go like this :

12345,12346,12347,12348,12349,12356,12357,12358,12359,12367,

12368,12369,12378,12379,12389,12456,12457,12458,12459,12467,12468,12469,12478,12479,12489

,12567,12568,12569,12578,12579,12589,12678,12679,12689,12789 and maybe even

on and on and

on..


When you have gotton the correct combination, a portal will open and you can

enter it

to get to the last stage.

-----------------------------------------------------------------------------------

A Crack in the Wall

--------------------

When you enter this stage, which is often known as Stage 9 or last stage, on

all your

skills like: example, Haste,Meditation or even accuracy pill.


When you are done, an assassin or bowman with a long range shoot the ratz on

the

platform that is difficult to reach. When it drops a pass, it must come in

contact

with the box on that platform to summon Alisha. If it fails to do so, you

are doomed!


When Alisha is summoned, immediately start fighting it. If you have a

cleric,

he/she must start healing non-stop! It can be very troublesome

as it will keep cursing or blocking your attacks from being used. Use all

Cure potions

to get rid of those and quickly get back to fighting. WHen its HP lowers, it

will

first start summoning Chronos, followed by Platoon Chronos then Master

Chronos.

When you have killed it, your leader should pick up the key it dropped and

talk to

the balloon to get to bonus stage.


Monster Data

-------------

==============


Alishar

---------

Level: 56

Experience: 4,800

HP: 125,000

MP: 2,500

Accuracy: 160

Avoidability: 26

Weapon attack: 280

Weapon defense: 210

Magic attack: 260

Magic defense: 240

Strong against ice

Strong against fire

Strong against lightning

Strong against holy

Strong against poison

--------------------------


Black Ratz from Another Dimension

----------------------------------

Level: 34

Experience: 280

HP: 4,300

Accuracy: 90

Avoidability: 14

Weapon attack: 125

Weapon defense: 95

Magic defense: 95

---------------------------


Platoon Chronos

--------------

Level: 41

Experience: 99

HP: 2,050

MP: 50

Accuracy: 145

Avoidability: 22

Weapon attack: 125

Weapon defense: 130

Magic attack: 142

Magic defense: 160

-----------------------


Master Chronos

---------------

Level: 46

Experience: 115

HP: 2,600

MP: 70

Accuracy: 155

Avoidability: 24

Weapon attack: 130

Weapon defense: 170

Magic attack: 160

Magic defense: 200

--------------------------


Chronos

---------

Level: 37

Experience: 82

HP: 1,750

MP: 30

Accuracy: 135

Avoidability: 20

Weapon attack: 117

Weapon defense: 90

Magic defense: 120

---------------------------------------------------------------------------------

Bonus Stage

-----------

In this stage, you are only given one minute to hit boxes. Don't bother

picking

up anything unless it is pots or Napolean. Napoleans are very common in this

stage.

You can also find other things like earings.ect. When your timer hits 50

seconds,

anybody outside can enter PQ so if you want to chiong, when you get in,

immediately

leave this stage, collect your prize and go and talk to the Red SIgn

quickly. If you

decide to stay, it is alright too.

-----------------------------------------------------------------------------

Prizes

--------

When you leave bonus stage, talk to a man to receive your prize. Once you

have done

so, you will be teleported outside to Eos Tower : 101th Floor again.


Prizes

-------

Potions : 100 blue pots

10 Elxairs

and lots more...

Equip : Napoleans of different colours

Earings : Blue moon

Ect....

Ects : Ores of different types

Screws

Ect...

Scrolls : 100% scrolls : a lot..

60% scrolls : lots

10% scrolls : many different types too


So overall, you should get around 36k experience from this PQ

-------------------------------------------------------------------------------

Credits

-------

- Thank-you to readers reading my PQ guide.


-----------------------------------------------------------------------------------

Some Tips

---------

- Be polite to your party members, if you are rude, the leader of the party

may kick

you or people may leave your party.


- In bonus stage, don't loot your party member's items like Napolean if they

are lucky

to find it. They may end up cursing you.


- Be helpful and help your party members kill monsters.


- Be at least level 40 before you do PQ or you may end up having a hard time

in PQ.


--------------------------------------------------------------------------------------

Happy Mapling and doing Ludibrium PQ! I hope i have helped you. Thank you

for reading.





==>All Maplestory Guide List<==

==>Maplestory Leveling Guide List<==

Monday, January 28, 2008

Maplestory Mesos Guide List

Maplestory Mesos Guide List


==>All Maplestory Guide List<==



  1. The Guide To Make A Ton Of Mesos
  2. Help you to Get MapleStory Mesos
  3. How To Get Rich in MapleStory
  4. Guide to Earning MapleStory Mesos
  5. Making Maplestory Mesos Using Huckle's Quest
  6. Top Rate For Maple Story Mesos Store
  7. GameAngel's Guide to Making Mesos
  8. Shumi's Lost Bundle of Money
  9. From Zilch to Millions, For a Merchanting WS
  10. Free Maple Story Mesos


==>All Maplestory Guide List<==

The Guide To Make A Ton Of Mesos

==>All Maplestory Guide List<==

==>Maplestory Mesos Guide List<==



The Guide To Make A Ton Of Mesos

This is my first guide that I ever made so it might suck a little : ) Enjoy

anyways.


1) Introduction to the guide


2) So, you wanna make MESOS???


2.1) Making mesos by merchanting


2.2) Making mesos by hunting


2.3) Making mesos by some other ways


3) Tips

1) Introduction to the guide


Are you JEALOUS of all those pros getting like millions of mesos and showing

off by trading and showing you their millions? Will, you can show your own

million mesos by reading this guide for mesos!


2) So, you wanna make MESOS?


Well, do you? The key to making mesos is patience. If you don't have much

patience, you can't really get a lot of money. For example, if you got an

above average Mithril pole arm that you are selling, but no one wants to buy

it yet, you should wait. If you succesfully sell it, which is like 100k for

an above average one, that's a good start. But if you give up and NPC it,

you only get 25k! that is a 75k difference! Patience is the key to a good

merchant.


2.1) Making mesos by merchanting


Well, like metioned before, you need patience!!! PATIENCE!!! Yes, you do!

Also, you have to be smart. For example, getting a lot of stuff people need

like leather. Leather can be very useful for building equipments. If you NPC

leather for 100 mesos each, it's not going to be very good. Instead, you

should try selling the leathers to players for I'd say 150-200 mesos each.

Even though it only seems like you are making a 50 mesos profit, if you sell

leathers in large quantities, you will make a very large amount of profit!!!!!

You can also sell screws for 2k each and ores can sell for a lot too! Fame is

also a nice thing to sell, priced around 2-7k depending on the player, Making

profits off noobs are also good =D but I will get to that later...


2.2) Making mesos by hunting


This way is a lot harder than merchandising because you acually have to kill!

This part is more about saving mesos than earning them, but i guess they're the

same thing really 0_o! To save money here, you should fight monsters that you

can kill in 1-2 hits CONSECUTIVELY!!! That means you ALWAYS 1-2 hit the monster

and not 3, because that would be a waste of pots and time!!! Also, use your

mana wisely. If a monster takes you 1 maxed Magic Claw to kill (20MP) and you

can consistantly kill the monster with 3 minimum lvled energy bolts, (6MP) and

that is 20 mana versus 18 mana. That way, you are conserving 2 mana! Even if

you think 2 mana is nothing, wait till you hear this! You regenerate mana every

10 seconds and let's say you cast a spell every second. In 10 seconds, that's

20 mana! Wasted! If you regenerate 40 mana each time, you will only heal 20

instead! And let's not forget about Magic Guard (if you're a mage)! But if you

cast 3 seperate spells, that will take up 3 seconds to cast and and you will

cast 3 spells in the 10 seconds and 6 x 10 is 60MP and 20 x 10 is 200MP!!! You

kill less enemies this way, but you save a lot more money.


Also, hunt for monsters that have the most expensive NPC drop because you

want to spend too much time advertising to sell stuff.


2.3) Making mesos some other ways


Well, this part includes quests and some creative ways to make mesos. I guess

I'll talk about quests first... well. here are some quests that are pretty good

for a beginner.


lvl 1-10 (BTW, I skipped a few quests that I didn't think was good)


(lvl 10) Fixing Blakcbull's house

~~~~~~~~~~~~~~~~~~~~~~~~


Req: 30 branches and 40 firewood


Prize: Steel Shield or Red Triangular Shield


This quest is very worthwhile because you can get a Red Triangular shield which

is 25k! Do this quest when you are lvl 20 or buy the firewood for 15 mesos each


(lvl 10) I Need Help On My Homework!

~~~~~~~~~~~~~~~~~~~~~~~~~~~


Req: 10 slime bubble, 30 tree branch, 30 squishy liquid


Prize: 25 Blue Potions + 250 exp


You can do this quest when you are lvl 10 and this quest is the 2nd best quest!


(lvl 10) The Reason Behind the Mushroom Studies

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Req: 40 Orange Mushroom Caps, 10 Mushroom Spores


Prize: 25 Red Potions + 300 exp


I think also a fairly quest to do because this is very easy and you can get 25

pots which is saving 1250 mesos!


(lvl 10) I'm bored

~~~~~~~~~~~~~~~~~~


Req: 40 squishy liquid, 40 tree branch


Prize: 25 red potion, 15 blue potion + 250 exp


To me, this is the Best beginner quest. It's fairly easy and you get a pretty

good prize for such easy monsters to kill and easy questions to answer!


Here are some or easy ways to get money.


Meso Magnet FUN!

~~~~~~~~~~~~~~~~


a) Leave your computer on for the whole night and go to Henesys Hunting grounds

or any other place where monster drops land on the platform you are standing on

Make sure you are in the first Hunting Ground. Go on a haystack where there

are monsters below. For this you need meso magnet. Just stand on a haystack and

go to bed. When you wake up... Voila! a few hundred thousand mesos! My friend

once got 850k doing that!


Looting!


b) This is a very easy thing to do. All you have to do is go to a map where

there is a pro killing monsters and not bothering to pick up the drops. All you

have to do is run around picking up his items! It's better to have Meso Magnet

here, but not a must-have item.


Party Stealing! (not recommended)


c) Make a party with some good Maplers and let them kill for you. This is a bad

version of looting. WARNING: YOU MIGHT GET DEFAMED!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


3) Tips


Try not to beg, it will only make people defame you and call you noob. Only beg

if you know that person you're begging for or he's your buddy/guild member. I

just can't say this enough... have PATIENCE! Don't be impatient. Also, don't

play drop games!!! You will lose at least once and you will be PISSED! That

once happened to me before and boy did I get PISSED! I actually reported that

dude and I got suspended for a while :-P. You should set up a free market stall

so you can do something else while waiting for an item to sell. And here is my

last tip for you... go into parties with hermits or ChiefDits, they can use a

skills that makes enemies drop more mesos or drop mesos more often. Well, I

guess that wasn't the last one, make good friends! Get friends that will help

you when your broke and party with you and go hunting. Never get a friend that

will just leech off you items and beg for potions and mesos. Also, help noobs

in need. If you even giv them 100 mesos, they will love you. BTW, i don't scam

noobs. I was kidding about making profits of noobs. They aren't that stupid

you know! Some may have friends that can kick your butt and mass defame you!!!

Never try to take advantage of ANYONE! It is an inhumane thing to do! WEll, I

guess that's all the tips.


4)About Me


WEll, I started Ms a while ago, with a sin. That account was screwed because

it had like 9 Str and 7 Int. I deleted that character and made a Mage. The mage

wasn't perfect, it had 5 Str and 4 Dex, but I continued that charcter and got

pretty good with it. After my mage got to lvl 30 (ice/lightning), i started a

sin character. That character wasn't perfect either :"( but i used him anyway.

I next got my mage to fund my thief and i got it 2 mokbis. I played my thief

till lvl 13, that's when the Aniversery stuff came out I went back to my mage

to hunt for maple lama, maple claw, maple sword and red present. I didn't get

much except an above average Mithril Pole arm, green bennis chainmail, Brown

Jester (above average :-D) and Green Matty. Overall, it was pretty good lvling

and I didn't have to pay much for pots. Right now, I'm still hunting for those

items so if you have them, please contact me at www.omgitssheen@yahoo.ca or my

Ms account: FaetalMage, IKSEDYOU or LEETKser.


THANK YOU FOR READING MY MESOS GUIDE!

HOPE YOU ENJOYED IT .




==>All Maplestory Guide List<==

==>Maplestory Mesos Guide List<==

Sunday, January 27, 2008

Assassin's Ludi PQ Guide

==>All Maplestory Guide List<==

==>Maplestory Leveling Guide List<==



Assassin's Ludi PQ Guide

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version Info

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


--0.1 - May 20, 2006 Started with a complete guide except for the errors soon

to be found or info soon to be contributed.

--0.2 - May 24, 2006 I spotted a few typos and fixed. A few readers have

contributed info to me. I have added the ver. info section. Because of some

unknown PC error, I have replaced most long "----------" with "~~~~~~~~~~" plus

it looks nicer o_O.

-0.3 - Critical update. Fixed typo in parties section (used to say lvl is 35-30).

-0.4 - A few pieces of info put into the guide

-0.5 - a tip how to kill king block gollems and slight changes

-0.6 - Section 4b added containing a unique PQ build

-Final - a small fix, now i am working on Cleric's ludi PQ guide


thanks to all the contributers, and hidden-street.net for putting this up


===============================================================================

Table of Contents


===============================================================================


press ctrl+F and search any of the numbers for the sections 2 times down.

(search 1.1 twice to find the introduction section)


--1. Getting Started

1.1 - Introduction

1.2 - What is pq

1.3 - Requirements

1.4 - Is PQ worth the time


--2.Basics of PQ

2.1 - Basic pq terms of speech

2.2 - Parties

2.3 - Going Inside

2.4 - Stages


--3.Ludi PQ indepth

3.1 - Party Reccomendations --ALERT! A "MUST SEE" WARNING IN HERE

3.2 - Rushing

3.3 - Time

3.4 - Tracking

3.5 - Being Leader

3.6 - "Help someone died or d/c'ed"


--4.Assassin's Edge

4.1 - Why are sins so good for PQ

4.2 - Damage

4.3 - Accuracy

4.4 - Range

4.5 - Jump attack

4.6 - HASTE!!!


--4b.Assassin's unique PQ build

4b.1 - Why a different build?

4b.2 - advantages/disadvantages

4b.3 - the build

4b.4 - equip-wise


--5.Stage Guide

5.1 - Stage 1 --ALERT! A "MUST SEE" WARNING IN HERE

5.2 - Stage 2

5.3 - Stage 3

5.4 - Stage 4

5.5 - Stage 5 --ALERT! A "MUST SEE" WARNING IN HERE

(ALSO AN AMAZING TIP ON STAGE 5 AREA: HOW TO KILL THE INDESTRUCTABLE KING BLOCKS!)

5.6 - Stage 6

5.7 - Stage 7

5.8 - Stage 8

5.9 - Crack In The Wall (Boss)

5.010 - Bonus

5.011 - Determine to adventure


--6.Prizes

6.1 - Some prizes


--7.Credits

7.1 - Credits


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

1.Getting Started

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

1.1 - Introduction


=================================================================


The Ludibrium Party Quest is a great add-on to Maplestory. After passing level

50 I have made a guide to help people (assassins in general) learn to master

their pq abilities just as I have. This PQ is a whole different attitude

that of the Kerning PQ. With higher levels, means more powerful players and

a chance to test your newly gained 2nd job skills. You will be faced with

new stronger monsters, puzzles, more and longer stages, and stages where

teamwork is critical. Throughout these challenges, you can learn to

cooperate and work together for a quicker, cleaner PQ.


=================================================================

1.2 - What is pq


=================================================================


PQ is party quest. It is a quest that can be repeated infinite times for a

certain level range. This quest is not displayed in your quest log, and

takes place in a special group of maps that can be entered through forming

a party. There's a catch though, only one party is allowed in at a time

per channel.


=================================================================

1.3 - Requirements


=================================================================


The requirements to do a Ludibrium party quest are...


Level 35~50

Having a full party of 6

All party members are in Eos Tower Floor 101


=================================================================

1.4 - Is PQ worth the time


=================================================================


YES! a PQ is DEFINETELY worth the 30 minutes or so it takes to complete.

This is an EXTREME save in time training and money wasted on pots. to top

it all off, you get prizes from doing pq.


Is it worth the time to GET IN a pq... thats all up to your leader's

clicking.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

2.Basics of PQ

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

2.1 - Basic pq terms of speech


=================================================================


Since some people didnt do kerning pq much, i made this section to help

those people with pq "slang".


PQ - "Party Quest"


Looking for/Joining pq - "I want to join a party quest"

(lvl 46 sin looking for pq)


Track (noun) - "The name of a person in pq you /find so you know their stage"

(whats the track's name?)


Track (verb) - to type in /find and check the people inside's stage"

(u guys keep tracking and tell me when 8th)


Rush - To exit a party quest and get back in the same channel right away.

(If we try to rush we might miss)


Miss - Another party gets in pq and not yours.

(I saw them go in, we missed)


Solo - Kill by oneself with no assistance. mostly refering to bosses

(I'll solo 1st rombot in stage 7)


d/c - d/c simply stands for disconnect

(One of our members d/ced, go get another)


AC or Autoclicker - AC was a program that clicks automatically super fast.

IS CONSIDERED A HACK AND CANNOT BE USED NOW.

(I heard that guy has ac by using bypass)


=================================================================

2.2 - Parties


=================================================================


The Ludibrium party quest consits of a party with 6 members (the leader

counts as a member). These parties have to be with members levels 35-50.

The party must be in the same room for the leader to click the npc that

takes you in pq. You can join a party by finding people who say

"looking for pq members" and asking them to invite you. Also by you

saying "looking for pq", eventually you will get invited to a party.


=================================================================

2.3 - Going Inside


=================================================================


To enter the Ludibrium Party quest, if you are leader, have a party of 6 and

have them all be Eos Tower floor 101. Make sure they are all lvl 35-50. then

wait for your track to get to "A crack in the wall" here you need to be

ready. As soon as that party reaches Bonus, you click ALOT VERY VERY FAST.


another note... to click very fast, double click the red sign in eos 101

and move the window so the ok button is on top of the sign. then click in

that spot alot.


=================================================================

2.4 - Stages


=================================================================


Ludi pq is longer, unlike the kerning pq. This has 8 main stages, 1 boss

stage, and 2 bonus-style stages (also one exit stage for when you die).


-Stage 1 is killing monsters and collecting passes.

-Stage 2 is breaking boxes and collecting dropped passes

-Stage 3 is breaking boxes, then the boxes summon 3 blocktopus, kill and

collect all the passes.

-Stage 4 is entering darkened rooms and killing special monsters with

different defense capabilities (some magic weak some physical weak)

-Stage 5 is towers you have to climb to break boxes and collect passes

-Stage 6 is a puzzle to get from one place to another (like utah's farm)

-Stage 7 is killing weak monsters that spawn rombots then killing rombots

-Stage 8 is similar to kerning stage 4, exactly same except needs 5 members

and is harder to jump through

-Boss stage is, kill a dirty rat and it spawns the boss alishar. kill alishar,

and give keys (alishar drops) to leader

-Bonus stage is breaking boxes and collecting prizes from them.

-Determine to adventure(2nd bonus) is talk to the npc, and he gives you your

REAL prize of stuff like a scroll.


-the exit stage is when you die or have to leave during pq, you get taken here


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

3.Ludi PQ indepth

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

3.1 - Party Reccomendations --ALERT! A "MUST SEE" WARNING IN HERE


=================================================================


I reccomend having a party of all lvl 40+. Have at least one cleric and also

one sin (you).

~~~~~~~~~~~~~~~~~~~~

READ THIS v

~~~~~~~~~~~~~~~~~~~~

There are 3 areas that are REQUIRED to do a pq.


1.A thief with dark sight to do bottom of stage 5

2.A magician with teleport to do top of stage 5

3.An assassin or bowman with maxxed range skill to summon monsters in stage 7.

~~~~~~~~~~~~~~~~~~~~

READ THIS ^

~~~~~~~~~~~~~~~~~~~~


An assassin is GREAT because they cover both reasons 1 and 3. Then also a

cleric is great because wizards are literally useless at boss stage. clerics

cover reason 2 AND can heal the undead monsters that boss summons and heal

the party.


Best jobs for pq:

1. Assassin 40+

2. Cleric 40+

3. Bandit 45+

4. Spearman 45+ (with HB)

5. Bowmen(both types) 45+

6. Fighter 45+ (with or without rage, but preferred if over +5atk)

7. Page 45+

8. Wizard(either) 40+

9. Perma Beginners(lol. this would just be funny)


I'm not saying wizards are completely useless. They can be used in stage 5

in top portal and 4 in the top three portals if you cannot find a cleric.


A quick tip sent by reader:


It is great when a bandit who thought ahead for PQ gets involved. At first a

bandit is the slower of the two, which he is, but after five points into

haste a beautiful skill called steal is unlocked. Yes, beautiful. Yes adding

zounds of points into is a complete waste, but one point is enough to get

a 11% chance to steal an "extra ticket." Let me repeat this an "extra

ticket" this is a ticket that is taken from a living monster. No it doesn't

stop the monster from dropping one at its death too, so what you have is

two tickets from every monster. You may say "oh 11% that will take years."

I don't disagree with you, but it is a percentage making it a wild card. :(

For some strange reason I get a ticket within the first 10 hits, figures

with 11% "you will steal 1 out of every 10 hits." This is just a tip from

a bandit, I am really tired of getting down played and forlorened by every

other job.


-Dont worry dude. Everyone loves both types of thiefs for pq. Both sins

and bandits got power, which helps at Alishar, and Dark sight which helps

at stage 5. ^_^


=================================================================

3.2 - Rushing


=================================================================


Rushing has been eliminated from a fully completed pq. Since another party

can enter during bonus, you can't rush. There are 2 possible ways to rush.

The first is send 3 members out to save names o people incase you miss.

This also might eliminate some parties' tracks. Then when they least expect

it, have your leader exit and try to clik again ALOT and try to get back in.


=================================================================

3.3 - Time


=================================================================


Ludi pq gives you 1 hour to complete, so it will also take longer to do so.

This is more than enough time because an average pq takes from 30~40 minutes.


=================================================================

3.4 - Tracking


=================================================================


The best and most effective way to get a track is to remmber or record names

from previous tracks. Also, take screenshots and later /find each person in

it. After about a week after you start pqing alot, you might be able

to get a track off the top of your head =)


=================================================================

3.5 - Being Leader


=================================================================


Being The leader of a pq takes alot of responsibility. You have to be able

to click very fast to get your party in the party quest. Then you have to

be very experienced in pq to know what and what not to do/make your members do.

You are also responsible for getting the right type of members, like choosing

a cleric over a wizard. When you are in pq you must keep your party

cooperating and not fighting for spots and such.


=================================================================

3.6 - "Help someone died or d/c'ed"


=================================================================


If someone died, dont panic. A party quest might require six to enter, but

only requires 5 to do the stages. You will need 5 to do stage 8. After stage 8

any amount of people can die, except the leader and 1 person.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4.Assassin's Edge

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

4.1 - Why are sins so good for PQ


=================================================================

1. They are NEEDED to actually complete a pq, unless u wanna waste 2 spaces on

a bandit + bowman 2. because they are so strong and fast, and 3.

because of HASTE!!! These will be explained individually in the next

sections


=================================================================

4.2 - Damage


=================================================================


Yes. Sins are very strong. They can be made even stronger by rich people with

better stars and claws. a lvl 50 sin could possibly do like 3k dmg! A group

of sins lvl 45+ could totally OWN alishar in about 1 minute.


=================================================================

4.3 - Accuracy


=================================================================


This is where accuracy counts. Being able to hit alishar is one of many

places where sins and bowmen triumph over all. An assassin almost never

misses alishar, and have no need for sniper potions. It's all natural

ability :)(except maybe 3x newbies)


=================================================================

4.4 - Range


=================================================================


Range is something very important in pq. Not only in boss stage but it is

used in stage 7. That stage requires max range to complete. You might

say "sure any ol bowman could do that" but read the next section.


=================================================================

4.5 - Jump attack


=================================================================


This (along wth booster) is what makes sins the absolute best at hitting

targets and not getting hit themselves. They cna jump to the target's

range, swiftly shoot a powerful pair of stars, and jump back before

the enemy has time to start attacking.

If you STILL think assassins equal to bowmen in pq read the NEXT section.


=================================================================

4.6 - HASTE!!!


=================================================================


Haste is a skill used by thiefs that makes the party move FAST! this

is why sins are loved the most. Sins get this skill higher usually

before bandits do. Add this to booster and jump attack. Sins are

already so fast, this just makes them even faster.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

4b.Assassin's unique PQ build

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

4b.1 - Why a different build?


=================================================================


Those guides that all say "critical first" i think of them as a

piece of trash. That is TOTALLY not the right way to go, pq or

no pq. This build here is a specialy one for an assassin to be

the best PQ'er he can.


=================================================================

4b.2 - Advantages/disadvantages


=================================================================


This build will allow you to be faster, and more liekd in parties

at lower levels. It is all great except it doesnt exactly let u

do 2k dmg anytime soon. You will stick with 1k then at level 40

or so slowly gain up.


=================================================================

4b.3 - the build


=================================================================


Level 30- 1 endure

Level 31- (u shuld lvl from 30-31 in kerning pq) 3 mastery

Level 32- 2 mastery(5) now 1 booster

Level 33- 1 booster 2 haste

Level 34- 3 haste

Level 35- 3 haste

Level 36- 2 haste(10) now 1 critical

Level 37- 3 critical

Level 38- 3 critical

Level 39- 3 critical

Level 40- 3 Critical

Level 41- 2 critical(15) 1 booster

Level 42- 3 haste

Level 43- 3 haste

Level 44- 3 haste

Level 45- 1 haste(MAX) 2 critical

Level 46- 3 critical

Level 47- 3 critical

Level 48- 3 critical

Level 49- 3 critical

Level 50- 1 critical(MAX) 2 mastery

---------here ends pq but the guide goes on---------

Level 51- 2 endure 1 drain(for fun)

Level 52- 3 mastery

Level 53- 3 mastery

Level 54- 3 mastery

Level 55- 2 mastery(MAX) 1drain

Level 56- 3 drain

Level 57- 3 drain

Level 58- 2 booster(5) 1 drain

Level 59- 3 drain

Level 60- 3 drain

Level 61- 3 drain

Level 62- 3 drain

Level 63- 3 drain

Level 64- 3 drain

Level 65- 3 drain(MAX)

Level 67- 3 booster

Level 68- 3 booster

Level 69- 3 booster

Level 70- 3 booster(17)


You end with

3 endure

20 mastery(MAX)

30 critical(MAX)

20 haste(MAX)

30 drain(MAX)

17 booster


=================================================================

4b.4 - equip-wise


=================================================================


This section explains some equip stuff for the unfunded sin

by unfunded i mean having 5m instead of 30m like most of them


at level 35 get maple claw+7 (u shuld have icys)

at level 40 get adamantium/dark avarice+7 (u shuld have 3 icys)

at level 43 get a kandayo+7(if u got the money only)

at level 45 you should have tobis and perhaps a lower attack w/g

at level 50 you should have a 35 attack any color slain

-and a 4 atk w/g if u can afford (at least 1 tobi too)


at level 55 i had a 35 slain, a 3 atk w/g

as for stars. have 1 tobi, 1/or2 icys, and about 5 kumbis

if u want instead get 3 kumbies and get some mokbis/tops

so u dont run out too much


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

5. Stage Guide

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Just a quick note, this guide is from an assassin's point of view, and

is how to do pq with an assassin.(in this guide, lets pretend u'r the only

thief here so no fighting for spots)


Also, for full understanding, follow the guide in order.

=================================================================

5.1 - Stage 1 --ALERT! A "MUST SEE" WARNING IN HERE


=================================================================


YAY! you got in pq. now first of all DON'T MOVE! read the following.

~~~~~~~~~~~~~~~~~~~~

READ THIS v

~~~~~~~~~~~~~~~~~~~~

DO NOT! I MEAN DO NOT CLICK THE TOY SOLDIER THAT'S IN PQ! Clicking him will

make you exit pq. and just WHO would want that?

~~~~~~~~~~~~~~~~~~~~

READ THIS ^

~~~~~~~~~~~~~~~~~~~~


Ok, lets begin. First of all, use whatever haste you have, booster, and a

warrior pill. Now go up the tower. Kill these ratz and dirty ratz around you.

You will notice, they are stronger, have more hp, and give more exp. Once all

the enemies are dead, all the party members should give all the passes to

the leader. Then arrange who will go to the next stage first (2 people) to

to tower's trap(see stage 2). Let's say this time, you and some guy are

selected to go.


Monster Info:


Ratz from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:32

Experience:260

HP:3,700

Accuracy:80

Avoidability:13

Weapon Attack:112

Weapon Defense:85

Magic Defense:95


Dirty ratz from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:34

Experience:280

HP:4,300

Accuracy:90

Avoidability:14

Weapon Attack:125

Weapon Defense:95

Magic Defense:95


=================================================================

5.2 - Stage 2


=================================================================


Here, you and another person have entered (see stage 1). Make your way slightly

lower to the 2nd blue box from the top. Break that one. You will be sent to

"Tower's Trap". There, give an ok to go to your members through party chat.

Head up the tower and break the boxes to get the passes. Head out and give the

passes to your leader. Here your leader will click on the baloons and open the

portal to the next stage, enter it.


=================================================================

5.3 - Stage 3


=================================================================


This time you start near the middle of the map. First haste your members and

either head up or down. Up will require about 2 people. The bottom will require

3-4 people. Break the boxes to summon 3 bloctopus. Kill them to obtain tickets.

The top part will have about 3-4 of them per floor, while the bottom will have

at the very bottom, 9 of them (sins arent good with big mobs). After all of the

enemies have been eliminated, give the passes to your leader. Then the leader

clicks on the baloons to open the portal to the next stage, go in.


Monster Info:


Blocktopus from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:35

Experience:288

HP:4,900

Accuracy:100

Avoidability:15

Weapon Attack:115

Weapon Defense:125

Magic Defense:150


=================================================================

5.4 - Stage 4


=================================================================


Here, there are 5 portals. EXCLUDING the VERY top and VERY bottom. the top 3

portals are for a mage to do. Those monsters in there ae weak to magic but darn

strong to....everything else These monsters have sorta sad eyes. The bottom 2

portals are resistant to magic, but physically are weak. These monsters have

sorta mad eyes. The 4th portal has 2 monsters. This means there are 6 passes

in total. Give your pass or passes to the leader and contine to the next

stage when the portal opens.


Monster Info:


Dark eye from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 43

Experience: 340

HP: 6,500

Accuracy: 120

Avoidability: 18

Weapon attack: 130

Weapon defense: 70

Magic defense: 470

-Strong against ice

-Strong against lightning

-Strong against fire

-Strong against holy


Shadow eye from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 43

Experience: 340

HP: 7,100

Accuracy: 120

Avoidability: 18

Weapon attack: 130

Weapon defense: 470

Magic defense: 70


=================================================================

5.5 - Stage 5 --ALERT! A "MUST SEE" WARNING IN HERE


=================================================================


Here is one of the places where being a sin is critical to doing a PQ. First

of all, haste your party members, then head near the rope you see right when

you start.

~~~~~~~~~~~~~~~~~~~~

READ THIS v

~~~~~~~~~~~~~~~~~~~~

DO NOT GO DOWN THIS ROPE YET! Those down there are no ordinary king block

golems. They are indestructible, doing a damage of OVER 7000! NOT A TYPO!

First, go into dark sight and then go down. enter the portal you see.

~~~~~~~~~~~~~~~~~~~~

READ THIS ^

~~~~~~~~~~~~~~~~~~~~

You have entered "tower's Maze". Here, you will find several floors, each

containing a few king block golems. The only way to make it through is with

dark sight. Use dark sight to dodge the golems and then reach the safe floor.

Break the box and collect the passes. Then go in dark sight again and head

up past the golems. Repeat this process until you are at the top and have the

last pass. You should finish with 4 passes. Head out the portal on top and

dark sight past the beginning golems. then head safely near the baloons and

give your passes to your leader. The leader will then click on the baloons

and open the portal to the next stage.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Amazing tip:


when a cleric or 2 manage to jump down off the rope to get to the platform

below, and an hp-pure page/fighter with maxed power guard stays on the rope

just below the king block gollems, having the clerics spam heal him, he can

touch the King block gollems to death, killing them with his Power Guard.


-hb would help too, and a pure hp fighter would do best, they have more hp


thanks for the tip michael

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Monster Info:


King block golem from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: unknown (estimated 200)

Experience: 800 to each member or around it

HP: 99,000

Accuracy: UNavoidable

Avoidability: Impossible to hit

Weapon Attack: Unknown, dmg=7000+

Weapon Defense: unknown, cant be hit

Magic Defense: unknown, cant be hit


=================================================================

5.6 - Stage 6


=================================================================


This stage gives nothing and has no monsters. It is simply a puzzle with

a never-changing combination. Go on top of the box with a number and

press up to use the box. The code for them is...


133 221 333 123 111


Once up top, just enter the portal and head to stage 7


=================================================================

5.7 - Stage 7


=================================================================


(haste + booster recommended)

More monsters await in stage 7. Head up the rope you see to the left. From that

spot, slowly turn right to the tip and kill the first ratz there. Then head up

and be ready to kill the dirty ratz that is there. Once the party has killed

the first rombard kill the dirty ratz. Then head to the third floor. When

the party finishes off the 2nd rombard, kill the bloctopus to spawn the 3rd

and final rombard. As soon as the bloctopus dies, head quickly down to the

bottom of the map and help kill the rombard. Jump attack to avoid the magic

attack. Beware, rombard summons block golems when it is weak. After all passes

are obtained by the leader, he/she clicks the baloon to enter the next stage.


Monster Info:


Ratz from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:32

Experience:260

HP:3,700

Accuracy:80

Avoidability:13

Weapon Attack:112

Weapon Defense:85

Magic Defense:95


Dirty ratz from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:34

Experience:280

HP:4,300

Accuracy:90

Avoidability:14

Weapon Attack:125

Weapon Defense:95

Magic Defense:95


Blocktopus from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:35

Experience:288

HP:4,900

Accuracy:100

Avoidability:15

Weapon Attack:115

Weapon Defense:125

Magic Defense:150


Block golem from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:40

Experience:408

HP:6,500

Accuracy:150

Avoidability:12

Weapon attack:145

Weapon defense:130

Magic defense:110


Rombard from another dimension

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level:47

Experience:850

HP:33,000

MP:220

Accuracy:150

Avoidability:18

Weapon attack:175

Weapon defense:185

Magic attack:195

Magic defense:200


as you can see, there are 2 monsters you might mistake.

Rombard, is PQ's stronger version of Rombot. They're not

the same one.


=================================================================

5.8 - Stage 8


=================================================================


This is the final main stage. Very similar to Kerning PQ's 4th stage. The

difference is this puzzle needs 5 people to complete. Snowshoes are recommended

for this stage, especially if you are number 4 or 5. Jumping is pretty tricky

here and you will need to learn how to pwn this stage by experience. The boxes

are aligned like this

12

345

6789


Most parties go in a certain order, which is self explanitory. Here is the list

of possibilites in order from what you should try first to last.


12345, 12346, 12347, 12348, 12349, 12356, 12357, 12358, 12359, 12367, 12368,


12369, 12378, 12379, 12389, 12456, 12457, 12458, 12459, 12467, 12468, 12469,


12478, 12479, 12489, 12567, 12568, 12569, 12578, 12579, 12589, 12678, 12679,


12689, 12789, 13456, 13457, 13458, 13459, 13467, 13468, 13469, 13478, 13479,


13489, 13567, 13568, 13569, 13578, 13579, 13589, 13678, 13679, 13689, 13789,


14567, 14568, 14569, 14578, 14579, 14589, 14678, 14679, 14689, 14789, 15678,


15679, 15689, 15789, 16789, 23456, 23457, 23458, 23459, 23467, 23468, 23469,


23478, 23479, 23489, 23567, 23568, 23569, 23578, 23579, 23589, 23678, 23679,


23689, 23789, 24567, 24568, 24569, 24578, 24579, 24589, 24678, 24679, 24689,


24789, 25678, 25679, 25689, 25789, 26789, 34567, 34568, 34569, 34578, 34579,


34589, 34678, 34679, 34689, 34789, 35678, 35679, 35689, 35789, 36789, 45678,


45679, 45689, 45789, 46789, 56789.


Yes I know what you must be thinking. That there are SO MUCH

combinations, but when you play through it, it takes less than it looks like.


this is how its done if you dont already know.

people get on 1/2/3/4/5


the person on 5 moves to 6


then he/she moves to 7, and so on.


once he/she has reached to 9 and the combination was invalid, the "#4 person"

moves to 5, and the last person moves to 6


once you're down to 1/2/3/8/9, the #3 goes to 4, the 8 goes to 5, and the

9 goes to 6, making it 1/2/4/5/6.


the pattern continues. once its down to 1/2/7/8/9, the #2 goes to 3.

This is complicated to read & learn and must be personally seen/done.


Once you get the right combination, the portal to the boss stage will open.

Enter it.


=================================================================

5.9 - Crack In The Wall (Boss)


=================================================================


This is the "hardest" part of Ludi PQ, the boss, Alishar. Before you do

anything, make sure you are ready, then kill the dirty ratz that is in the

platform whree the box is. Let the pass fall on the box and Alishar will be

summoned. Make sure you are hasted, have booster, used a warrior pill/pot, and

a sniper pill if you are below level 40 just incase. When it has been summoned

nonstop jump attack with lucky seven. Do a back attack when it goes near you

will be out of its magic attack range. As it is weakened, it will summon

chronos, then platooon chronos, then master chronos. Keep attacking alishar

and use cure pots when you are cursed. I don't recommend all cure pots, for

that is a waste. Instead, in path of time, buy holy waters and eyedrops.

When Alishar dies, let your leader get the keys he drops. Then he/she will

talk to the baloon and be sent to bonus stage.


A quick tip sent by a reader:


Stand on the ledge where the NPC baloon is and attack from there nonstop.

He also noted, Do not count on a cleric for heal. ALWAYS have pots with

you. A cleric can get cursed, and if he/she uses magic guard, his/her

MP will run out very quickly.


-I agree with the cleric part. I personally think most clerics run away

from Alishar when he gets close. I've never depended on a cleric and

always used pots i get from determine stage.



and another:


Put cure potions on quickslot or a slot where its NEAR YOUR ATTACK SKILL

SLOT. Thats saves time.

like I put Lucky Seven on X, put it on c. hav it

near the button. bring at least the amount of pots for LV4X.

100 White potions

150 mana pills.

Aviod attacking chronos by all means of jump shoting. They are pretty

annonying even you stand the top part where the sin shoots star for the rat.

700 Damage and 150 damage extra?


-o_O most global players have different key sets than u msea guys. and using

cure pots so quickly is not so urgent, because u almost never get cursed.

I'd say the best way to defeat alishar IS jump attack but its backwards

jump attack specifically. It's pretty complicated but assassin players

should understand...When u do a jump atk(backwards) wait until the peak

of the jump to attack (with booster of course) this is the technique used

to attack tall monsters in a mob or the farthest away in a mob. this will

probably leave u not being able to move for half a second on the ground

but since its a BACKWARDS jump attack it keeps you out of the enemy's

attack range.


Monster Info:


Alishar

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Level: 56

Experience:4800

HP:125,000

MP:2500

Accuracy:160

Avoidability:26

Weapon attack:280

Weapon defense:210

Magic attack:260

Magic defense:240


=================================================================

5.010 - Bonus


=================================================================


Here, you will have 1 full minute to break boxes. Then the boxes will drop

mesos, and strong potions. Sometimes they will drop Any color Napoleons',

and lvl 40 or 50 earrings. The stats are not always avg. Please be considerate

and do not steal what your party members have gotten from one of their boxes.

After your minute is over, (actually a few more seconds than 1 minute) you

will be transported to another map called Determine To Adventure.


=================================================================

5.011 - Determine to adventure


=================================================================


Climb up to the top where you will see an NPC there. Make sure you have at

least 1 slot in etc, use, and equip. Then click on the npc. say next, or yes to

whatever he asks you. You will be taken back to Eos Tower floor 101 and you

will be given a prize. Congradulations, you have completed the treacherous

Ludibrium Party Quest.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

6.Prizes

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

6.1 - Some prizes


=================================================================


Here is a list of prizes that "I" know of you can get in the Ludi PQ. There may

be more prizes i don't know of.


Earrings:

Cat's eye (also in determine)

Blue moons

Skull earrings

Red heart earrings


Capes:


in bonus only

------------------

Black Napoleon's

White Napoleon's

Green Napoleon's

Blue Napoleon's

Red Napoleon's


in determine only

-------------------

Black Justice cape

White Justice cape

Red Justice cape

Blue Justice cape


Potions:


in bonus only

-------------------

Elixir

Power Elixir

Grape Juice

Ornage Juice

Ice Cream Pop

Red Bean Sundae

Sunrise Dew

Sunset Dew

Watermelon


in determine only

--------------------

100 white potions

100 white pills

100 blue potions

100 blue pills

10 elixir


Scrolls:

60%

i only know of these scrolls but there are probably more


Helm HP

Helm Def

Cape MP

Cape Def

Cape Mdef

Cape STR

Cape INT

Cape DEX

cape LUK

Overall STR

Overall DEX

Overall LUK

Overall INT

Earring Int-

Overall Def-


10%

Glove Atk-

Bottomwear Def-


100%

glove Atk


The ones with an - at the end are the ones sent in by ackmard, a contributer.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

7.Credits

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


=================================================================

7.1 - Credits


=================================================================


I have used the following sources for the making of this guide.


http://www.hidden-street.net

http://www.hidden-street.net's Ludi PQ guide

http://www.hidden-street.net/guides/general_002.txt

http://www.sauna.gibbed.us

Most of the stages part was made with my own knowledge and experience, while

the monster info and such was madfe with the help of others.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


I would now like to thank the following people, all in Scania


-SinXxXxX - for getting me in pq countless times(THE BEST!)


-Sh1nob1sin - for getting me in pq alot of times too (2nd best)


-one player, unfortunately i cannot remember his, he got be through a

entire pq in 16 minutes, fastest ever.


-Badboy9393 - Helps alot sometimes like in training with me. (you

might have heard of him as one of the best drop game players in

all of ms!!!)


the guild "Sacrificed" for all the good times, before and after ludi.

(and Lbaorz for making the guild)


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


These are people who have spotted errors or contributed useful information

after my guide was put up.


IGN's


- 150k - He provided me with the info in the 2nd area of The

"Crack in the wall" section.


- A guy provided me with the info about bandits, unfortunately he forgot to

leave his ign.


- ackmard (didnt leave ign) - he gave me a small list of scrolls I dont have

listed as prizes.


- lizzinner(msea player) - he sent in some tips about fighting alishar and

pot management.


-michael(not ign) 57 broa cleric - great info about how to kill

the indestructable king block gollems


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Contact Info

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


If you find any errors in my guide or need anything and need to contact me,

chat invite me in game or e-mail to


Osiel.6@Gmail.com


main IGN's used are


SCANIA GLOBAL ONLY!


DarkEnemy

ShiningAlly

xShiningIcex


these IGN's are from august 30,2006, more might come which will not be

listed here, this is the last update







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